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{{Quotation|You're the one [[Joe Cobb|Cobb]] mentioned. Maybe you feel like helping us out around here.|[[Eddie]]}}[[File:FNV Eddie YoureTheOneCobbMentioned.ogg|noicon|135px|center]]
   
 
'''I Fought the Law''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
 
'''I Fought the Law''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
   
 
==Quick walkthrough==
 
==Quick walkthrough==
  +
# Talk to [[Eddie]] and ask if he has any work.
 
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
# Kill or convince [[Chavez]] to leave.
 
  +
{{chart|quest|colspan=14|quest=Side Quest: I Fought the Law|class=va-chart-quest}}
# Report back to Eddie and get your assignment.
 
  +
{{chart| | | |!| | | }}
# Deal with a suspicious merchant near [[Jean Sky Diving]].
 
 
{{chart|data1|colspan=14|data1=Talk to [[Eddie]] and ask if he has any work.|class=va-chart-body}}
# Report back to Eddie and get your final task.
 
  +
{{chart| |,|-|^|-|.| }}
  +
{{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
  +
|data1=Kill [[Chavez]].
  +
|data2=Convince Chavez to leave with a [[speech]] check.|class=va-chart-body}}
  +
{{chart| |`|-|v|-|'| }}
 
{{chart|data1|colspan=14|data1=Report back to Eddie and get your assignment.|class=va-chart-body}}
  +
{{chart| | | |!| | | }}
 
{{chart|data1|colspan=14|data1=Deal with a suspicious merchant near [[Jean Sky Diving]].|class=va-chart-body}}
  +
{{chart| |,|-|^|-|.| }}
  +
{{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
  +
|data1=Betray Eddie to the [[New California Republic|NCR]], attacking the prison.
  +
|data2=Kill the suspicious merchant and return to Eddie, defending the prison.|class=va-chart-body}}
  +
{{chart| |!| | | |!| }}
  +
{{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
  +
|data1=Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers<br />[[New California Republic|NCR]] fame, 300 XP<br />
  +
|data2=Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers<br />[[Powder Gangers]] fame, 200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout|class=va-chart-reward}}
  +
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
This quest is given by [[Eddie]] at the [[NCR Correctional Facility]] in the Administration building. He's the man sitting behind the desk on the second floor, surrounded by guards. Talking to him and asking how you can help out is all that is required to start this quest.
+
This quest is given by [[Eddie]] at the [[NCR Correctional Facility]] in the [[NCR CF administration|administration building]]. He's the man sitting behind the desk on the second floor, surrounded by guards. Talking to him and asking how you can help out is all that is required to start this quest.
* If you acquired a "shunned" reputation with the Powder Gangers by completing the [[Ghost Town Gunfight]], you will still be able to talk to Eddie in order to receive this quest but assaulting anyone in the prison or gaining another level of infamy will turn the Powder Gangers hostile upon your entrance. Completing the [[Nipton]] quest, [[Booted]] or the [[Vault 19]] quest, [[Why Can't We Be Friends?]] may provide a sufficient boost to your faction reputation, provided you're not "Vilified." If the Powder Gangers are hostile still, you ''can'' talk to Eddie by using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] outside the entrance and sneaking all the way to Eddie(this however might not work). Stand up and immediately talk to Eddie and the quest can be initiated. A Stealth Boy will be required each time you go back to talk to Eddie until the quest ends with the NCR confrontation. It's also possible to acquire [[Powder Gang simple outfit]] or any other Powder Gangers outfits(Also including [[Powder Gang guard armor]]) to disguise yourself and infiltrate the camp, then take out everybody besides Eddie in the Administration Building with a silenced weapon. Once only Eddie is left, it's advised you save and walk up and talk to him before he sees through your disguise. Once done talking get out of there as fast as possible again.
+
* If you acquired a "shunned" reputation with the Powder Gangers by completing the [[Ghost Town Gunfight]], you will still be able to talk to Eddie in order to receive this quest but assaulting anyone in the prison or gaining another level of infamy will turn the Powder Gangers hostile upon your entrance. Completing the [[Nipton]] quest, [[Booted]] or the [[Vault 19]] quest, [[Why Can't We Be Friends?]] may provide a sufficient boost to your faction reputation, provided you're not "Vilified." If the Powder Gangers are hostile still, you ''can'' talk to Eddie by using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] outside the entrance and sneaking all the way to Eddie (this however might not work). Stand up and immediately talk to Eddie and the quest can be initiated. A Stealth Boy will be required each time you go back to talk to Eddie until the quest ends with the NCR confrontation. It's also possible to acquire [[Powder Gang simple outfit]] or any other Powder Gangers outfits (also including [[Powder Gang guard armor]]) to disguise yourself and infiltrate the camp, then take out everybody besides Eddie in the Administration Building with a silenced weapon. Once only Eddie is left, it's advised you save and walk up and talk to him before he sees through your disguise. Once done talking get out of there as fast as possible again.
   
The first task you'll be given is to "take care" of a [[Powder Ganger]] named [[Chavez]], who Eddie believes is setting up his own crew without permission. He is located at [[Powder Ganger Camp South]], which is just south of the prison. You can either convince him to "move on" with 30 Speech skill (35 XP) or kill him (20 XP, 80 XP total if his guards are killed). Talking to him without being able to pass the speech skill will result in combat. Killing him (and/or the other Powder Gangers with him) won't cause any reputation loss with the Powder Gangers, and interestingly, his "crew" may not turn hostile if you kill Chavez in front of them. Whichever way you decide to do it, return to Eddie and let him know Chavez is handled.
+
The first task you'll be given is to "take care" of a [[Powder Ganger]] named [[Chavez]], who Eddie believes is setting up his own crew without permission. He is located at [[Powder Ganger camp south]], which is just south of the prison. You can either convince him to "move on" with 30 Speech skill (35 XP) or kill him (20 XP, 80 XP total if his guards are killed). Talking to him without being able to pass the speech skill will result in combat. Killing him (and/or the other Powder Gangers with him) won't cause any reputation loss with the Powder Gangers, and interestingly, his "crew" may not turn hostile if you kill Chavez in front of them. Whichever way you decide to do it, return to Eddie and let him know Chavez is handled.
   
The second task is to "deal with" a suspicious traveling merchant over at [[Jean Sky Diving]]. If you talk to him, you can find out that he's actually a bounty hunter with 6 [[Intelligence]] or 30 Speech (only the speech option provides 30 XP). You can then end the conversation and report back to Eddie, or try to shake him down for a "toll" (30 Speech required, 30 XP). The bounty hunter may attack you even after you convince him to leave, even if you are not dressed as a Powder Ganger. You can also "deal" with him at any point by killing him for no [[karma]] loss and 20 XP, though he carries a stimpak and will use it if attacked. Report back to Eddie.
+
The second task is to "deal with" a suspicious traveling merchant over at [[Jean Sky Diving]]. If you talk to him with 6 [[Intelligence]] or 30 Speech, you can find out that he's actually a bounty hunter (only the speech option provides 30 XP). You can then end the conversation and report back to Eddie, or try to shake him down for a "toll" (30 Speech required, 30 XP). The bounty hunter may attack you even after you convince him to leave, even if you are not dressed as a Powder Ganger. You can also "deal" with him at any point by killing him for no [[Karma (Fallout: New Vegas)|Karma]] loss and 20 XP, though he carries a stimpak and will use it if attacked. Report back to Eddie.
   
Finally, you'll be asked to find out about the [[NCR]]'s plans for the prison. Head to [[Primm]] and seek out either [[Johnson Nash]] or [[Hayes|Lt. Hayes]]. Nash will cough up the information for 100 caps (50 caps if you have 30 Barter or for free if you have 30 Speech, whichever is chosen results in 30 XP). Hayes will only tell you that military orders are classified, unless you already know - either by pickpocketing the "[[Military orders]]" off him, and/or by getting the information from Nash first. Once you have the information, you can either report back to Eddie, or betray him to Lt. Hayes, and help the [[NCR]] take back the prison.
+
Finally, you'll be asked to find out about the [[New California Republic|NCR]]'s plans for the prison. Head to [[Primm]] and seek out either [[Johnson Nash]] or [[Hayes|Lt. Hayes]]. Nash will cough up the information for 100 caps (50 caps if you have 30 Barter or for free if you have 30 Speech, whichever is chosen results in 30 XP). Hayes will only tell you that military orders are classified, unless you already know - either by pickpocketing the "[[Military orders]]" off him, and/or by getting the information from Nash first. Once you have the information, you can either report back to Eddie or betray him to Lt. Hayes, and help the [[New California Republic|NCR]] take back the prison.
   
If you report back to Eddie, he'll reward you with 1 [[Buffout (Fallout: New Vegas)|Buffout]], 1 [[Psycho (Fallout: New Vegas)|Psycho]], 1 [[Mentats (Fallout: New Vegas)|Mentats]], 100 caps, 200 XP and some Powder Gangers fame. He'll say that the NCR is already here, and tell you to feel free to kill some of them on the way out. As soon as you exit the building, the assault will begin, and NCR troopers pour into the facility and attack. You won't lose reputation with the NCR for informing on them; however, all the soldiers assaulting the base will be hostile to you, which will likely cause NCR reputation loss as a result of shooting back (only if you kill any of the soldiers). Alternately, if you change into [[NCR Armor]] before exiting the building, the NCR invaders will be neutral, but some Powder Gangers will be hostile.
+
If you report back to Eddie, he'll reward you with 1 [[Buffout (Fallout: New Vegas)|Buffout]], 1 [[Psycho (Fallout: New Vegas)|Psycho]], 1 [[Mentats (Fallout: New Vegas)|Mentats]], 100 caps, 200 XP and some Powder Gangers fame. He'll say that the NCR is already here, and tell you to feel free to kill some of them on the way out. As soon as you exit the building, the assault will begin, and NCR troopers pour into the facility and attack. You won't lose reputation with the NCR for informing on them; however, all the soldiers assaulting the base will be hostile to you, which will likely cause NCR reputation loss as a result of shooting back (only if you kill any of the soldiers). Alternately, if you change into [[NCR armor]] before exiting the building, the NCR invaders will be neutral, but some Powder Gangers will be hostile.
   
 
If Powder Gangers defeat the attackers you can speak with Eddie who will thank you. You will gain reputation.
 
If Powder Gangers defeat the attackers you can speak with Eddie who will thank you. You will gain reputation.
   
If you instead choose to betray Eddie to the NCR, you can choose the dialog path with Lt. Hayes where you ask to help in the assault. He'll tell you to rendezvous with Sergeant [[Lee (soldier)|Lee]], located just to the south east of the prison (on a hill, approximately in line between [[Powder Ganger Camp South]] and the prison). Once you initiate dialog with him, he'll give you a short "briefing," and the assault will begin. The quest will end once Eddie is dead, but as the Powder Gangers will rush out into the courtyard for the battle, Eddie will most likely be one of the last Powder Gangers alive anyway. You'll be awarded 300 XP for completing the quest, and gain reputation with the NCR. The NCR reputation is gained by speaking with Lee after Eddie dies. If Lee dies during the assault, you won't gain NCR reputation.
+
If you instead choose to betray Eddie to the NCR, you can choose the dialog path with Lt. Hayes where you ask to help in the assault. He'll tell you to rendezvous with Sergeant [[Lee (soldier)|Lee]], located just to the south east of the prison (on a hill, approximately in line between [[Powder Ganger camp south]] and the prison). Once you initiate dialog with him, he'll give you a short "briefing," and the assault will begin. The quest will end once Eddie is dead, but as the Powder Gangers will rush out into the courtyard for the battle, Eddie will most likely be one of the last Powder Gangers alive anyway. You'll be awarded 300 XP for completing the quest, and gain reputation with the NCR. The NCR reputation is gained by speaking with Lee after Eddie dies. If Lee dies during the assault, you won't gain NCR reputation.
   
Lee may mumble something about reporting back to Lt. Hayes after the quest has finished but, if [[My Kind of Town]] has already been completed, he will be gone from the NCR camp at Primm. You may run into him later at [[Camp Forlorn Hope]]. It is possible that Hayes and some of the troops under his command were sent to the Hope, and is why some troops at Forlorn Hope say that they got reinforced by troops from [[Primm]].
+
Lee may mumble something about reporting back to Lt. Hayes after the quest has finished but, if [[My Kind of Town]] has already been completed, he will be gone from the NCR camp at Primm. You may run into him later at [[Camp Forlorn Hope]]. It is possible that Hayes and some of the troops under his command were sent to Hope, and is why some troops at Forlorn Hope say that they got reinforced by troops from [[Primm]].
   
==Journal entries==
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==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
|stage1 =1
+
|stage1 =10
|desc1 =Deal with Chavez.
+
|desc1 =Deal with [[Chavez]].
|stage2 =2
+
|stage2 =15
 
|desc2 =Tell Eddie that you dealt with Chavez.
 
|desc2 =Tell Eddie that you dealt with Chavez.
|stage3 =3
+
|stage3 =20
|desc3 =Track down the suspicious merchant and get rid of him.
+
|desc3 =Track down the [[VMS02WaterMerchant.txt|suspicious merchant]] and get rid of him.
|stage4 =4
+
|stage4 =25
 
|desc4 =Return to Eddie.
 
|desc4 =Return to Eddie.
|stage5 =5
+
|stage5 =30
 
|desc5 =Talk to the locals in Primm and learn what – if anything - the NCR is planning for the correctional facility.
 
|desc5 =Talk to the locals in Primm and learn what – if anything - the NCR is planning for the correctional facility.
|stage6 =6
+
|stage6 =35
 
|desc6 =Report back to Eddie with information on the NCR's planned attack.
 
|desc6 =Report back to Eddie with information on the NCR's planned attack.
 
|status6 =finish
 
|status6 =finish
|stage7 =7
+
|stage7 =36
 
|desc7 =(Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the Prison.
 
|desc7 =(Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the Prison.
|stage8 =8
+
|stage8 =40
 
|desc8 =Rendezvous with Sergeant Lee.
 
|desc8 =Rendezvous with Sergeant Lee.
|stage9 =9
+
|stage9 =50
 
|desc9 =Kill Eddie.
 
|desc9 =Kill Eddie.
 
|status9 =finish
 
|status9 =finish
  +
|stage10 =55
  +
|desc10 =Return to Eddie.
  +
|status10 =finish
 
}}
 
}}
   
 
==Notes==
 
==Notes==
* It is possible to kill all the [[Powder Gangers]] before the assault on the prison (including [[Eddie]]) and complete the quest ([[Sneak]] kills with a silenced weapon to avoid Powder Gangers infamy, then kill Eddie when you're told to report to Sergeant [[Lee (soldier)|Lee]] - reporting back to Sergeant Lee after killing Eddie will generate an automatic mission success).
+
* It is possible to kill all the [[Powder Gangers]] before the assault on the prison (including [[Eddie]]) and complete the quest (by implementing [[Sneak]] kills with a silenced weapon to avoid Powder Gangers infamy, then kill Eddie when you're told to report to Sergeant [[Lee (soldier)|Lee]] - reporting back to Sergeant Lee after killing Eddie will generate an automatic mission success).
 
** Killing Eddie prior to that point will create a mission failure.
 
** Killing Eddie prior to that point will create a mission failure.
** By doing this it is also possible to gain the rewards for helping Eddie (300 XP instead of the normal 200), only become shunned (camps won't attack the player) by the Powder Gangers ([[Ghost Town Gunfight#Notes | See Notes ]]) and gain the reputation increase with the NCR. Speak to Eddie prior to killing him and let him know about the attack, kill him and equip NCR faction armor (armor optional), then run outside and through the visitor's center to speak with Lee as he is running (from the left) inside. Keep running after speaking to him and over the ridge if you lack NCR faction armor. He'll reward only NCR reputation and not Powder Ganger infamy, as the latter would normally occur at this point but doesn't due to turning the quest in first to Eddie. Similarly, the player gains the 300 XP for the NCR completion even though the quest is finished by Eddie.
+
** By doing this it is also possible to gain the rewards for helping Eddie (300 XP instead of the normal 200), only become shunned (camps won't attack the player) by the Powder Gangers ([[Ghost Town Gunfight#Notes|See Notes]]) and gain the reputation increase with the NCR. First, betray Eddie to Hayes. Then, instead of talking to Lee outside of the prison, head on in. Speak to Eddie prior to killing him and let him know about the attack, stealth kill him and equip NCR faction armor (armor optional), then run outside and through the visitor's center to speak with Lee as he is running (from the left) inside. Keep running after speaking to him and over the ridge if you lack NCR faction armor. He'll reward only NCR reputation and not Powder Ganger infamy, as the latter would normally occur at this point but doesn't due to turning the quest in first to Eddie. Similarly, the player gains the 300 XP for the NCR completion even though the quest is finished by Eddie.
  +
*** However, if the player uses the above method, all the NCR troopers inside the administration center will be hostile to the player from that point on (even days or weeks later) if the player ever enters the area without an NCR faction disguise equipped.
* It is recommended doing this mission before you complete ''Ghost Town Gunfight'' unless you decide to support Joe Cobb/Powder Gangers or follow one of the alternative methods detailed in that pages notes.
 
* Powder gangers in the scattered camps are hostile to the player until Neutral or Shunned reputation is established, avoid killing them loudly to be able to speak to Eddie initially.
+
* Powder Gangers in the scattered camps are hostile to the player until Neutral or Shunned reputation is established, avoid killing them loudly to be able to speak to Eddie initially.
 
* If you have a hostile reputation with the Powder Gangers (hated, vilified), you will be attacked on sight by Eddie's bodyguards and named non-player characters ([[Hannigan]], [[Dawes]], etc.), even if disguised as a Powder Ganger. Being unable to talk to Eddie will make it impossible to obtain and/or complete this quest without the use of a Stealth Boy.
 
* If you have a hostile reputation with the Powder Gangers (hated, vilified), you will be attacked on sight by Eddie's bodyguards and named non-player characters ([[Hannigan]], [[Dawes]], etc.), even if disguised as a Powder Ganger. Being unable to talk to Eddie will make it impossible to obtain and/or complete this quest without the use of a Stealth Boy.
  +
** Correction: it is possible to talk to Eddie without a Stealth Boy, even if you are vilified by the Powder Gangers. The easiest way to do this is to kill Powder Gangers who can see through your disguise (Dawes, Carter, Hannigan, bodyguards, etc), and stealth kill all other Powder Gangers (you can leave Meyers alone). You will probably have to remove and put your Powder Gangers faction armor back on to reset your rep back to neutral, and also wait around until they no longer sense you, so they no longer appear as hostile. Using this technique, you can get rid of every Powder Ganger at the NCR Correctional Facility except for Eddie and Meyers. Then, every time you want to talk to Eddie, run in and talk to him before he has a chance to get up. When dialogue ends, run out of the room so he can't see you and turn hostile.
 
* Killing all of Eddie's guards stealthily may allow you to get to Eddie and initiate dialog without hostilities, as a workaround for the above issue. If he becomes hostile when you approach him after his guards are dead, try running quickly at him and repeatedly trying to talk. If you get to him before he stands up, he will talk to you.
 
* Killing all of Eddie's guards stealthily may allow you to get to Eddie and initiate dialog without hostilities, as a workaround for the above issue. If he becomes hostile when you approach him after his guards are dead, try running quickly at him and repeatedly trying to talk. If you get to him before he stands up, he will talk to you.
* If you want to help the Powder Gangers or sit back and let the [[NCR]] and Gangers fight it out (without betraying them), it is recommended that you visit the Cell Blocks and the Visitor Center, so that more Gangers will join the fight. This will lead to a slightly more even fight.
+
* If you want to help the Powder Gangers or sit back and let the [[New California Republic|NCR]] and Gangers fight it out (without betraying them), it is recommended that you visit the Cell Blocks and the Visitor Center, so that more Gangers will join the fight. This will lead to a slightly more even fight.
 
* If you want to be certain to complete the quest, (and not intervene), you will have to visit each cell block, otherwise the NCR will just kill the Powder Gangers in the yard, then the Admin building. After Eddie is killed the NCR troops will go into idle mode and walk around the building leaving the Powder Gangers alive in other buildings. One named Powder Ganger may remain in one of the cell blocks, (a sneak kill if you want to keep your rep intact).
 
* If you want to be certain to complete the quest, (and not intervene), you will have to visit each cell block, otherwise the NCR will just kill the Powder Gangers in the yard, then the Admin building. After Eddie is killed the NCR troops will go into idle mode and walk around the building leaving the Powder Gangers alive in other buildings. One named Powder Ganger may remain in one of the cell blocks, (a sneak kill if you want to keep your rep intact).
* You can "arm" Powder Gangers before the fight if you want them to win. Just reverse pickpocket your weapons and armor in to their inventory before the battle (before you tell Eddie about the attack). Don't forget to supply them with ammunition for new weapons. Arming them with [[armor piercing]] ammunition is especially effective since that will negate [[NCR]] troops armor advantage. Single bullet is enough, non-player characters get unlimited supply automatically. Steal their regular ammunition to ensure they use AP one. In order for them to equip new items, enter any building and save/reload or go to different game-cell and come back.
+
* You can "arm" Powder Gangers before the fight if you want them to win. Just reverse pickpocket your weapons and armor in to their inventory before the battle (before you tell Eddie about the attack). Don't forget to supply them with ammunition for new weapons. Arming them with [[armor piercing]] ammunition is especially effective since that will negate [[New California Republic|NCR]] troops armor advantage. Single bullet is enough, non-player characters get unlimited supply automatically. Steal their regular ammunition to ensure they use AP one. In order for them to equip new items, enter any building and save/reload or go to different game-cell and come back.
  +
* (Confirmed on Xbox 360) - the explosions that opened the entrances for the NCR troops will not detonate mines or c4, giving an easy way to finish this quest however you will gain infamy from the NCR.
 
* So long as you don't complete the last section of this quest the [[NCR Correctional Facility]] Admin building's refrigerator will re-spawn 3 to 6 random food items at least once every game week. Stealing these items will still result in a small loss of Karma & of couse if you are caught the Powder Gangers will attack.
+
* So long as you don't complete the last section of this quest the [[NCR Correctional Facility]] admin building's refrigerator will re-spawn 3 to 6 random food items at least once every game week. Stealing these items will still result in a small loss of Karma, and if caught, the Powder Gangers will attack.
 
* If you have low Intelligence when reporting to Eddie after dealing with the bounty hunter, you will say "I got rid of the bunny hunter."
 
* If you have low Intelligence when reporting to Eddie after dealing with the bounty hunter, you will say "I got rid of the bunny hunter."
* Although the player can [[pickpocket]] the attack orders from [[Hayes|Lt. Hayes]] before the quest, the player will still be unable initiate the attack on the [[Powder Gangers]] or speak to [[Hayes|Lt. Hayes]] about the attack at all until the player is given the choice during the quest (this also mean the player cannot complete this quest if they are hated by the Powder Gangers).
+
* Although the player can [[pickpocket]] the attack orders from [[Hayes|Lt. Hayes]] before the quest, the player will still be unable to initiate the attack on the [[Powder Gangers]] or speak to [[Hayes|Lt. Hayes]] about the attack at all until the player is given the choice during the quest (this also mean the player cannot complete this quest if they are hated by the Powder Gangers).
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* This quest is a reference to the song of the same name by Sonny Curtis & the Crickets, more famously covered by the Bobby Fuller Four in 1965 and The Clash in 1979.
 
* This quest is a reference to the song of the same name by Sonny Curtis & the Crickets, more famously covered by the Bobby Fuller Four in 1965 and The Clash in 1979.
 
{{FNVCC}}
 
{{FNVCC}}
A number of cut and partially completed dialogue options exist which point towards the final portion of the quest having had additional options for helping out. In particular, a number of incomplete topics would have allowed the Courier to offer suggestions as to how Eddie could better defend the facility, including posting more guards and placing snipers on the guard towers.
+
*A number of cut and partially completed dialogue options exist which point towards the final portion of the quest having had additional options for helping out. In particular, a number of incomplete topics would have allowed the Courier to offer suggestions as to how Eddie could better defend the facility, including posting more guards and placing snipers on the guard towers.
  +
* The Courier was also being given the option to free Chavez from the prison.<ref>[[Pick the lock to Chavez's cell]]</ref>
 
{{FNVCC|end}}
 
{{FNVCC|end}}
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360|ps3|pc}} Completion of this quest in favor of the NCR will not register the proper result. Even though you gain the fame for success, [[Mr. New Vegas]] will report the mission as a failure, as will the ending narration.
+
* {{Platforms|xbox360|ps3|pc}} Completion of this quest in favor of the NCR will not register the proper result. Even though you gain the fame for success, [[Mr. New Vegas]] will report the mission as a failure, as will the ending narration. {{verify|verified}}
* {{Platforms|ps3}} Sgt. Lee may freeze on the steps to the admin building and will not finish dialogue - thus preventing NCR fame. Shooting weapon out of his hand which will turn Lee hostile but then holstering weapon immediately which will return Lee to turn friendly will unfreeze him.
+
* {{Platforms|ps3}} Sgt. Lee may freeze on the steps to the admin building and will not finish dialogue - thus preventing NCR fame. Shooting weapon out of his hand which will turn Lee hostile but then holstering weapon immediately which will return Lee to turn friendly will unfreeze him. {{verify|verified}}
  +
* {{Platforms|xbox360|ps3|pc}} If the player passes the Intelligence or Speech check to make the bounty hunter admit he's there to collect Powder Ganger bounties, the question "So what are you still doing here?" will still be available. If selected, he will answer, "Uh, you know, just filling up water and stuff." This response is in support of his cover story rather than the truth he has just admitted. {{verify|verified}}
* {{Platforms|xbox360}} Completion of this quest in favor of the NCR can lead to game freezes, also completion will lead to the inability to load any game saves afterwards. You have to load a save from before completing the quest.
 
 
* {{Platforms|Xbox360|pc}} The explosions that opened the entrances for the NCR troops will not detonate mines or c4, giving an easy way to finish this quest however you will gain infamy from the NCR. {{verify|verified}}
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}

Revision as of 16:03, 1 December 2014

 
Gametitle-FNV
Gametitle-FNV
You're the one Cobb mentioned. Maybe you feel like helping us out around here.Eddie

I Fought the Law is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: I Fought the Law 
Talk to Eddie and ask if he has any work. 
Kill Chavez
Convince Chavez to leave with a speech check. 
Report back to Eddie and get your assignment. 
Deal with a suspicious merchant near Jean Sky Diving
Betray Eddie to the NCR, attacking the prison. 
Kill the suspicious merchant and return to Eddie, defending the prison. 
Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers
NCR fame, 300 XP
 
Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers
Powder Gangers fame, 200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout 

Detailed walkthrough

This quest is given by Eddie at the NCR Correctional Facility in the administration building. He's the man sitting behind the desk on the second floor, surrounded by guards. Talking to him and asking how you can help out is all that is required to start this quest.

  • If you acquired a "shunned" reputation with the Powder Gangers by completing the Ghost Town Gunfight, you will still be able to talk to Eddie in order to receive this quest but assaulting anyone in the prison or gaining another level of infamy will turn the Powder Gangers hostile upon your entrance. Completing the Nipton quest, Booted or the Vault 19 quest, Why Can't We Be Friends? may provide a sufficient boost to your faction reputation, provided you're not "Vilified." If the Powder Gangers are hostile still, you can talk to Eddie by using a Stealth Boy outside the entrance and sneaking all the way to Eddie (this however might not work). Stand up and immediately talk to Eddie and the quest can be initiated. A Stealth Boy will be required each time you go back to talk to Eddie until the quest ends with the NCR confrontation. It's also possible to acquire Powder Gang simple outfit or any other Powder Gangers outfits (also including Powder Gang guard armor) to disguise yourself and infiltrate the camp, then take out everybody besides Eddie in the Administration Building with a silenced weapon. Once only Eddie is left, it's advised you save and walk up and talk to him before he sees through your disguise. Once done talking get out of there as fast as possible again.

The first task you'll be given is to "take care" of a Powder Ganger named Chavez, who Eddie believes is setting up his own crew without permission. He is located at Powder Ganger camp south, which is just south of the prison. You can either convince him to "move on" with 30 Speech skill (35 XP) or kill him (20 XP, 80 XP total if his guards are killed). Talking to him without being able to pass the speech skill will result in combat. Killing him (and/or the other Powder Gangers with him) won't cause any reputation loss with the Powder Gangers, and interestingly, his "crew" may not turn hostile if you kill Chavez in front of them. Whichever way you decide to do it, return to Eddie and let him know Chavez is handled.

The second task is to "deal with" a suspicious traveling merchant over at Jean Sky Diving. If you talk to him with 6 Intelligence or 30 Speech, you can find out that he's actually a bounty hunter (only the speech option provides 30 XP). You can then end the conversation and report back to Eddie, or try to shake him down for a "toll" (30 Speech required, 30 XP). The bounty hunter may attack you even after you convince him to leave, even if you are not dressed as a Powder Ganger. You can also "deal" with him at any point by killing him for no Karma loss and 20 XP, though he carries a stimpak and will use it if attacked. Report back to Eddie.

Finally, you'll be asked to find out about the NCR's plans for the prison. Head to Primm and seek out either Johnson Nash or Lt. Hayes. Nash will cough up the information for 100 caps (50 caps if you have 30 Barter or for free if you have 30 Speech, whichever is chosen results in 30 XP). Hayes will only tell you that military orders are classified, unless you already know - either by pickpocketing the "Military orders" off him, and/or by getting the information from Nash first. Once you have the information, you can either report back to Eddie or betray him to Lt. Hayes, and help the NCR take back the prison.

If you report back to Eddie, he'll reward you with 1 Buffout, 1 Psycho, 1 Mentats, 100 caps, 200 XP and some Powder Gangers fame. He'll say that the NCR is already here, and tell you to feel free to kill some of them on the way out. As soon as you exit the building, the assault will begin, and NCR troopers pour into the facility and attack. You won't lose reputation with the NCR for informing on them; however, all the soldiers assaulting the base will be hostile to you, which will likely cause NCR reputation loss as a result of shooting back (only if you kill any of the soldiers). Alternately, if you change into NCR armor before exiting the building, the NCR invaders will be neutral, but some Powder Gangers will be hostile.

If Powder Gangers defeat the attackers you can speak with Eddie who will thank you. You will gain reputation.

If you instead choose to betray Eddie to the NCR, you can choose the dialog path with Lt. Hayes where you ask to help in the assault. He'll tell you to rendezvous with Sergeant Lee, located just to the south east of the prison (on a hill, approximately in line between Powder Ganger camp south and the prison). Once you initiate dialog with him, he'll give you a short "briefing," and the assault will begin. The quest will end once Eddie is dead, but as the Powder Gangers will rush out into the courtyard for the battle, Eddie will most likely be one of the last Powder Gangers alive anyway. You'll be awarded 300 XP for completing the quest, and gain reputation with the NCR. The NCR reputation is gained by speaking with Lee after Eddie dies. If Lee dies during the assault, you won't gain NCR reputation.

Lee may mumble something about reporting back to Lt. Hayes after the quest has finished but, if My Kind of Town has already been completed, he will be gone from the NCR camp at Primm. You may run into him later at Camp Forlorn Hope. It is possible that Hayes and some of the troops under his command were sent to Hope, and is why some troops at Forlorn Hope say that they got reinforced by troops from Primm.

Quest stages

StageStatusDescription
10 Deal with Chavez.
15 Tell Eddie that you dealt with Chavez.
20 Track down the suspicious merchant and get rid of him.
25 Return to Eddie.
30 Talk to the locals in Primm and learn what – if anything - the NCR is planning for the correctional facility.
35Quest finishedReport back to Eddie with information on the NCR's planned attack.
36 (Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the Prison.
40 Rendezvous with Sergeant Lee.
50Quest finishedKill Eddie.
55Quest finishedReturn to Eddie.

Notes

  • It is possible to kill all the Powder Gangers before the assault on the prison (including Eddie) and complete the quest (by implementing Sneak kills with a silenced weapon to avoid Powder Gangers infamy, then kill Eddie when you're told to report to Sergeant Lee - reporting back to Sergeant Lee after killing Eddie will generate an automatic mission success).
    • Killing Eddie prior to that point will create a mission failure.
    • By doing this it is also possible to gain the rewards for helping Eddie (300 XP instead of the normal 200), only become shunned (camps won't attack the player) by the Powder Gangers (See Notes) and gain the reputation increase with the NCR. First, betray Eddie to Hayes. Then, instead of talking to Lee outside of the prison, head on in. Speak to Eddie prior to killing him and let him know about the attack, stealth kill him and equip NCR faction armor (armor optional), then run outside and through the visitor's center to speak with Lee as he is running (from the left) inside. Keep running after speaking to him and over the ridge if you lack NCR faction armor. He'll reward only NCR reputation and not Powder Ganger infamy, as the latter would normally occur at this point but doesn't due to turning the quest in first to Eddie. Similarly, the player gains the 300 XP for the NCR completion even though the quest is finished by Eddie.
      • However, if the player uses the above method, all the NCR troopers inside the administration center will be hostile to the player from that point on (even days or weeks later) if the player ever enters the area without an NCR faction disguise equipped.
  • Powder Gangers in the scattered camps are hostile to the player until Neutral or Shunned reputation is established, avoid killing them loudly to be able to speak to Eddie initially.
  • If you have a hostile reputation with the Powder Gangers (hated, vilified), you will be attacked on sight by Eddie's bodyguards and named non-player characters (Hannigan, Dawes, etc.), even if disguised as a Powder Ganger. Being unable to talk to Eddie will make it impossible to obtain and/or complete this quest without the use of a Stealth Boy.
    • Correction: it is possible to talk to Eddie without a Stealth Boy, even if you are vilified by the Powder Gangers. The easiest way to do this is to kill Powder Gangers who can see through your disguise (Dawes, Carter, Hannigan, bodyguards, etc), and stealth kill all other Powder Gangers (you can leave Meyers alone). You will probably have to remove and put your Powder Gangers faction armor back on to reset your rep back to neutral, and also wait around until they no longer sense you, so they no longer appear as hostile. Using this technique, you can get rid of every Powder Ganger at the NCR Correctional Facility except for Eddie and Meyers. Then, every time you want to talk to Eddie, run in and talk to him before he has a chance to get up. When dialogue ends, run out of the room so he can't see you and turn hostile.
  • Killing all of Eddie's guards stealthily may allow you to get to Eddie and initiate dialog without hostilities, as a workaround for the above issue. If he becomes hostile when you approach him after his guards are dead, try running quickly at him and repeatedly trying to talk. If you get to him before he stands up, he will talk to you.
  • If you want to help the Powder Gangers or sit back and let the NCR and Gangers fight it out (without betraying them), it is recommended that you visit the Cell Blocks and the Visitor Center, so that more Gangers will join the fight. This will lead to a slightly more even fight.
  • If you want to be certain to complete the quest, (and not intervene), you will have to visit each cell block, otherwise the NCR will just kill the Powder Gangers in the yard, then the Admin building. After Eddie is killed the NCR troops will go into idle mode and walk around the building leaving the Powder Gangers alive in other buildings. One named Powder Ganger may remain in one of the cell blocks, (a sneak kill if you want to keep your rep intact).
  • You can "arm" Powder Gangers before the fight if you want them to win. Just reverse pickpocket your weapons and armor in to their inventory before the battle (before you tell Eddie about the attack). Don't forget to supply them with ammunition for new weapons. Arming them with armor piercing ammunition is especially effective since that will negate NCR troops armor advantage. Single bullet is enough, non-player characters get unlimited supply automatically. Steal their regular ammunition to ensure they use AP one. In order for them to equip new items, enter any building and save/reload or go to different game-cell and come back.
  • So long as you don't complete the last section of this quest the NCR Correctional Facility admin building's refrigerator will re-spawn 3 to 6 random food items at least once every game week. Stealing these items will still result in a small loss of Karma, and if caught, the Powder Gangers will attack.
  • If you have low Intelligence when reporting to Eddie after dealing with the bounty hunter, you will say "I got rid of the bunny hunter."
  • Although the player can pickpocket the attack orders from Lt. Hayes before the quest, the player will still be unable to initiate the attack on the Powder Gangers or speak to Lt. Hayes about the attack at all until the player is given the choice during the quest (this also mean the player cannot complete this quest if they are hated by the Powder Gangers).

Behind the scenes

  • This quest is a reference to the song of the same name by Sonny Curtis & the Crickets, more famously covered by the Bobby Fuller Four in 1965 and The Clash in 1979.
  • A number of cut and partially completed dialogue options exist which point towards the final portion of the quest having had additional options for helping out. In particular, a number of incomplete topics would have allowed the Courier to offer suggestions as to how Eddie could better defend the facility, including posting more guards and placing snipers on the guard towers.
  • The Courier was also being given the option to free Chavez from the prison.[1]

Bugs

  • Xbox 360Xbox 360 Completion of this quest in favor of the NCR will not register the proper result. Even though you gain the fame for success, Mr. New Vegas will report the mission as a failure, as will the ending narration. [verified]
  • Playstation 3Playstation 3Playstation 3 Sgt. Lee may freeze on the steps to the admin building and will not finish dialogue - thus preventing NCR fame. Shooting weapon out of his hand which will turn Lee hostile but then holstering weapon immediately which will return Lee to turn friendly will unfreeze him. [verified]
  • Xbox 360Xbox 360 If the player passes the Intelligence or Speech check to make the bounty hunter admit he's there to collect Powder Ganger bounties, the question "So what are you still doing here?" will still be available. If selected, he will answer, "Uh, you know, just filling up water and stuff." This response is in support of his cover story rather than the truth he has just admitted. [verified]
  • Xbox 360Xbox 360 The explosions that opened the entrances for the NCR troops will not detonate mines or c4, giving an easy way to finish this quest however you will gain infamy from the NCR. [verified]

References

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse