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Note that these can only be earned while Boone is in your party, although he need not be by your side (you can have him wait elsewhere). If all of the following have been completed before recruiting Boone, it will be impossible to accumulate the required history points.
 
Note that these can only be earned while Boone is in your party, although he need not be by your side (you can have him wait elsewhere). If all of the following have been completed before recruiting Boone, it will be impossible to accumulate the required history points.
* Talking to Bitter Root at Camp Mc Carran about his history
+
* Talking to Bitter Root at Camp McCarran about his history
 
* Killing [[Vulpes Inculta]]: +1
 
* Killing [[Vulpes Inculta]]: +1
 
** Vulpes appears at multiple points, leaving several opportunities to kill him. He first appears in Nipton. If spared, he'll appear on [[New Vegas Strip|the Strip]] to give you the [[Mark of Caesar]] (If you kill Vulpes when he approaches you at the strip, [[Securitron]] guards will not become hostile, nor will anyone else, making this the easiest time to kill him). Finally, he'll appear at the Fort by Caesar's side.
 
** Vulpes appears at multiple points, leaving several opportunities to kill him. He first appears in Nipton. If spared, he'll appear on [[New Vegas Strip|the Strip]] to give you the [[Mark of Caesar]] (If you kill Vulpes when he approaches you at the strip, [[Securitron]] guards will not become hostile, nor will anyone else, making this the easiest time to kill him). Finally, he'll appear at the Fort by Caesar's side.
 
* [[Camp McCarran]]
 
* [[Camp McCarran]]
 
** When interrogating the captured Legion POW [[Silus]], if he dies: +1.
 
** When interrogating the captured Legion POW [[Silus]], if he dies: +1.
*** Note that this history point is earned for Silus's death at any point, not just during torture. The ideal way of earning it is by making the Speech checks to have Silus discuss the information leaks, talking to Boyd to get the rewards, then re-entering the interrogation room with a weapon and killing Silus with a sneak attack. However, with the latest game update installed, after leaving and speaking to Boyd, the door will lock, requiring a non-existent key.
+
*** Note that this history point is earned for Silus's death at any point, not just during torture. The ideal way of earning it is by making the Speech checks to have Silus discuss the information leaks, talking to Boyd to get the rewards, then re-entering the interrogation room with a weapon and killing Silus with a sneak attack. However, with the latest game update installed, after leaving and speaking to Boyd, the door will lock, requiring a non-existent key.This can be resolved by leaving a c4 under Silus (if you have high sneak and able to keep holdout weapons), after submitting the quest to Lt. Boyd you can detonate the C4 and kill Silus.
 
** During the mission [[I Put a Spell on You]]
 
** During the mission [[I Put a Spell on You]]
*** If you confront and kill the spy in act: +1.
+
*** Confront and kill the spy in act: +1.
*** If you disarm the monorail bomb: +1.
+
*** Disarm the monorail bomb: +1 (no additional point awarded for this after patch 1.4.0.525. See Bugs)
 
* [[The Fort]]
 
* [[The Fort]]
 
** Killing [[Caesar]]: +2.
 
** Killing [[Caesar]]: +2.
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* [[Nelson]]
 
* [[Nelson]]
 
** During the side quest [[Back in Your Own Backyard]]
 
** During the side quest [[Back in Your Own Backyard]]
*** If you kill the hostages: +1.
+
*** Kill the hostages: +1.
*** If you save them: +2.
+
*** Save them: +2.
*** Note: You can also save all 3 hostages, then after Boone comments about saving them, talk to him and run through the dialogue. You can then kill one of the hostages to gain a bonus point on top of the +2 from saving them, with no negative Karma and no hostility from the other troops.
+
*** Note: It is possible to save all 3 hostages, then after Boone comments about saving them, talk to him and run through the dialogue. Then kill one of the hostages to gain a bonus point on top of the +2 from saving them, with no negative Karma and no hostility from the other troops.
 
*** Although Boone will make a comment about saving the hostages, there is additional dialogue about it that is accessed only when you initiate conversation with him after the event.
 
*** Although Boone will make a comment about saving the hostages, there is additional dialogue about it that is accessed only when you initiate conversation with him after the event.
 
* [[Camp Searchlight]] / [[Cottonwood Cove]]
 
* [[Camp Searchlight]] / [[Cottonwood Cove]]
 
** Eradicate the Legion: +2. While the eradication can be done at any time, for it to count towards Boone's history points it has to be done while doing [[Eye for an Eye]] and the current displayed objective is "Kill all Legionaries in Cottonwood Cove."
 
** Eradicate the Legion: +2. While the eradication can be done at any time, for it to count towards Boone's history points it has to be done while doing [[Eye for an Eye]] and the current displayed objective is "Kill all Legionaries in Cottonwood Cove."
   
The +2 History Points will provide some dialogue which the player can respond to, which will affect Boone's opinion of you when you begin the actual quest. The following dialogues are:
+
The +2 History Points will provide some dialogue which the [[Courier]] can respond to, which will affect Boone's opinion of the Courier when the actual quest begins. The following dialogues are:
   
*When talking to Boone about Caesar's death, he will tell you that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader.
+
*When talking to Boone about Caesar's death, he will say that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader.
*If you rescue the Powder Gangers during the quest [[Booted]], Boone will tell you about the state of affairs with the NCR and Caesar's Legion in the Mojave Wasteland. If they get across the Colorado, it will be too late to save them and the NCR should be patrolling for Legion raiders and setting up checkpoints rather than spreading themselves so thinly if their objective was holding Hoover Dam.
+
*If the Powder Gangers were rescued during the quest [[Booted]], Boone will tell the Courier about the state of affairs with the NCR and Caesar's Legion in the Mojave Wasteland. If they get across the Colorado, it will be too late to save them and the NCR should be patrolling for Legion raiders and setting up checkpoints rather than spreading themselves so thinly if their objective was holding Hoover Dam.
*After you killed or rescued the hostages at Nelson, he will tell you about what the NCR had to do to crucified or captured NCR soldiers as the Legion would use gruesome torture tactics to demoralize the other side. To save them the pain of torture, NCR snipers have to perform mercy killing. If you saved them, Boone will be glad you saw another option.
+
*After killing or rescuing the hostages at Nelson, he will talk about what the NCR had to do to crucified or captured NCR soldiers as the Legion would use gruesome torture tactics to demoralize the other side. To save them the pain of torture, NCR snipers have to perform mercy killing. If they were saved, Boone will be glad the Courier saw another option.
 
*After eradicating the Legion at Cottonwood Cove, Boone would be rather pleased to know the camp where his wife and unborn child was being sold and put out of her misery was wiped out and wish that something like this would happen more often.
 
*After eradicating the Legion at Cottonwood Cove, Boone would be rather pleased to know the camp where his wife and unborn child was being sold and put out of her misery was wiped out and wish that something like this would happen more often.
   
 
===The attack on Bitter Springs===
 
===The attack on Bitter Springs===
In order for Boone to initiate dialogue about Bitter Springs, the player must have both gained Boone's loyalty and talked to either [[Manny Vargas]] in Novac or [[Bitter-Root]] at Camp McCarran about the Bitter Springs Massacre. After a Speech check of 30 or better is passed the player may suggest going back to Bitter Springs. Boone may initially refuse, but after more companion quests have been completed another request from the player may encourage Boone to revisit Bitter Springs.
+
In order for Boone to initiate dialogue about Bitter Springs, the Courier must have both gained Boone's loyalty and talked to either [[Manny Vargas]] in Novac or [[Bitter-Root]] at Camp McCarran about the Bitter Springs Massacre. After a Speech check of 30 or better is passed the Courier may suggest going back to Bitter Springs. Boone may initially refuse, but after more companion quests have been completed another request from the Courier may encourage Boone to revisit Bitter Springs.
   
Once you get to Bitter Springs, Boone asks you to go to [[Coyote Tail Ridge]], where he was stationed, and tells you exactly what happened during the massacre there. He then asks you if you don't mind staying overnight. If you say yes, the screen will fade out and fade back in, with Boone telling you that a Legion raiding party is on the way. It largely consists of recruits, but they can be tough to defeat, especially if you're trying to avoid casualties. Some tougher units will be mingled with the later waves.
+
Once arriving at Bitter Springs, Boone asks to go to [[Coyote Tail Ridge]], where he was stationed, and tells the Courier exactly what happened during the massacre there. He then asks the Courier if they don't mind staying overnight. If the Courier says yes, the screen will fade out and fade back in, with Boone saying that a Legion raiding party is on the way. It largely consists of recruits, but they can be tough to defeat, especially if trying to avoid casualties. Some tougher units will be mingled with the later waves.
   
 
The attacking Legion forces come in three waves.
 
The attacking Legion forces come in three waves.
* Wave 1 starts very close to the sloping hill up to the refugee camp, and by the time you get there they will probably be among the tents already. A single Legion Vexillarius brings up the rear far behind and will typically be behind you.
+
* Wave 1 starts very close to the sloping hill up to the refugee camp, and by the time the Courier gets there they will probably be among the tents already. A single Legion Vexillarius brings up the rear far behind and will typically be behind the Courier.
 
* Wave 2 starts from behind some buses at the Bitter Springs Recreation Area. Legion Mongrels run far ahead while soldiers walk.
 
* Wave 2 starts from behind some buses at the Bitter Springs Recreation Area. Legion Mongrels run far ahead while soldiers walk.
 
* Wave 3 comes through a small gap on the west side that leads to the graveyard. Legion Mongrels lead the way. The soldiers come up behind as usual, but some or all may occasionally stand still in the graveyard.
 
* Wave 3 comes through a small gap on the west side that leads to the graveyard. Legion Mongrels lead the way. The soldiers come up behind as usual, but some or all may occasionally stand still in the graveyard.
The quest is considered complete once all three waves are dead. Boone will typically immediately talk to you once the last enemy is dead, but not always. You do not gain NCR Fame until he speaks to you, so you may put on (or take off) faction armor at that point, depending on whether you want to accept the Fame adjustment.
+
The quest is considered complete once all three waves are dead. Boone will typically immediately talk to the Courier once the last enemy is dead, but not always. The Courier does not gain NCR Fame until he speaks to him/her, so the Courier may put on (or take off) faction armor at that point, depending on whether the Courier wants to accept the Fame adjustment.
At the end of the conversation his armor is upgraded depending on your last answer. Although both armors are only cosmetically different, this choice actually influences [[Fallout: New Vegas endings#Slide 22: Craig Boone|Boone's ending]].
+
At the end of the conversation his armor is upgraded depending on the last answer. Although both armors are only cosmetically different, this choice actually influences [[Fallout: New Vegas endings#Slide 22: Craig Boone|Boone's ending]].
 
* 1st answer yields [[1st Recon survival armor]], making Boone repentant.
 
* 1st answer yields [[1st Recon survival armor]], making Boone repentant.
 
* 2nd answer yields [[1st Recon assault armor]], making Boone bloodthirsty.
 
* 2nd answer yields [[1st Recon assault armor]], making Boone bloodthirsty.
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==Notes==
 
==Notes==
  +
* If suffering major lag while trying to defeat the Legion at [[Bitter Springs]], it is best to intercept each of the three Legion waves BEFORE they enter Bitter Springs. Be sure to not enter Bitter Springs, as this may cause the lag to worsen. The best way to accomplish this is to shoot at each wave so that they notice the Courier and stop running towards the town. This takes some strategic positioning to pull off, as the last wave has a head start by the graves on the other side of the town. An alternate strategy is to plant a bunch of C4 and mines by the graves where the third wave spawns and blow them up as they run by.
 
* It is possible for either [[Markland|Lieutenant Markland]] or [[Gilles|Captain Gilles]] to die during the quest, particularly if you are not quick in intercepting the Legion raiders. This will fail their quests: [[No, Not Much]], [[Bitter Springs Infirmary Blues]] and [[Climb Ev'ry Mountain]]. The presence of refugees and NCR soldiers also makes friendly fire a problem, especially with explosive weapons.
 
* It is possible for either [[Markland|Lieutenant Markland]] or [[Gilles|Captain Gilles]] to die during the quest, particularly if you are not quick in intercepting the Legion raiders. This will fail their quests: [[No, Not Much]], [[Bitter Springs Infirmary Blues]] and [[Climb Ev'ry Mountain]]. The presence of refugees and NCR soldiers also makes friendly fire a problem, especially with explosive weapons.
 
* After completion of the quest, Mr. New Vegas will report the incident on [[Radio New Vegas]]. He mentions that two civilians repelled an entire Legion raiding force, and in an interview, a civilian witness said that "God sent us two angels, and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight." He will say this even if Boone doesn't use his rifle during the quest.
 
* After completion of the quest, Mr. New Vegas will report the incident on [[Radio New Vegas]]. He mentions that two civilians repelled an entire Legion raiding force, and in an interview, a civilian witness said that "God sent us two angels, and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight." He will say this even if Boone doesn't use his rifle during the quest.
 
* Having the [[Animal Friend]] perk makes the dogs in the Legion raiding party non-hostile toward the Courier and Boone (and ED-E or Rex, if present), but they will still be hostile toward other NPC's and must be killed to complete the quest.
 
* Having the [[Animal Friend]] perk makes the dogs in the Legion raiding party non-hostile toward the Courier and Boone (and ED-E or Rex, if present), but they will still be hostile toward other NPC's and must be killed to complete the quest.
* If you kill Boone, Mr. New Vegas will mention that Bitter Springs was attacked by a Legion raiding party.
+
* If the Courier kills Boone, Mr. New Vegas will mention that Bitter Springs was attacked by a Legion raiding party.
* After the [[Fallout: New Vegas patch 1.4.0.525|patch 1.4.0.525]], you cannot enter the interrogation room with a non-holdout weapon even after the interrogation is over, though this can happen without the patch.
+
* After the [[Fallout: New Vegas patch 1.4.0.525|patch 1.4.0.525]], it is not possible to enter the interrogation room with a non-holdout weapon even after the interrogation is over, though this can happen without the patch.
* If you wish, you can find out how many history points you currently have with [[Craig Boone|Boone]] by opening the [[Fallout: New Vegas console commands|console]] and typing: {{console|show "96BCD".nOpenness}}
+
* It is possible to find out how many history points the Courier currently has with [[Craig Boone|Boone]] by opening the [[Fallout: New Vegas console commands|console]] and typing: {{console|show "96bcd".nOpenness}}
 
* If unable to initiate the quest due to doing the majority of the history point items without Boone as a companion, it is possible to manually add points with the console command {{console|set "96bcd".nOpenness to <n>}} (PC only).
  +
* If a "missing variable name" error is received when trying to add history points, the quest and the Bitter Springs raid can be started with the console command {{console| setstage 001349a7 40}}
   
 
==Behind the scenes==
 
==Behind the scenes==
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==Bugs==
 
==Bugs==
 
* {{Platforms|ps3}} A serious problem has been noted with the PS3 version, with ALL add-ons installed. The huge lag caused by the massive save files will lag out the game every time. There is no fix, save for uninstalling the addons until the quest is complete. {{Verify|verified}}
 
* {{Platforms|ps3}} A serious problem has been noted with the PS3 version, with ALL add-ons installed. The huge lag caused by the massive save files will lag out the game every time. There is no fix, save for uninstalling the addons until the quest is complete. {{Verify|verified}}
* {{Platforms|pc}} If you are unable to initiate the quest because you did the majority of the history point items without Boone as a companion, you can manually add points. {{verify|verified}}
 
** Use the console command {{console|set "96BCD".nOpenness to 5}} and speak with him. Initially he will decline your suggestion to go to Bitter Springs. Re-initiate conversation with him (or wait a while and let him catch up with you to talk with you) and he will say he has changed his mind.
 
*** The conversation option to go to Bitter Springs will not be present if he is at or near Bitter Springs. Move away or into an interior cell.
 
*** Boone's RefID is 96BCE. 96BCD is the script that contains the nOpenness variable.
 
** Note that Boone has additional dialogue about Manny and his wife at nOpenness 2 and 3, so if you are manually accelerating the quest this way, you might want to set points at those levels and talk with him before increasing points to 5.
 
 
* {{Platforms|xbox360|pc}} After beginning this quest and traveling to Bitter Springs, Boone will sometimes not initiate the conversation necessary to continue the quest and will have only his default dialogue when spoken to. {{verify|verified}}
 
* {{Platforms|xbox360|pc}} After beginning this quest and traveling to Bitter Springs, Boone will sometimes not initiate the conversation necessary to continue the quest and will have only his default dialogue when spoken to. {{verify|verified}}
** To be able to continue the quest, open the console and enter the command {{console|setstage 001349A7 20}} This will skip the part of the quest that's glitched, and allow you to begin the "Go with Boone to Coyote Tail Ridge" section of the quest.
+
** To be able to continue the quest, open the console and enter the command {{console|setstage 001349A7 20}} This will skip the part of the quest that's glitched, and allow for the start of the "Go with Boone to Coyote Tail Ridge" section of the quest.
* {{Platforms|pc}} With the 1.4.0.525 patch, disarming the monorail bomb no longer gives a history point if you kill Curtis, regardless of which method is used to disarm it or if it was disarmed before killing Curtis. The point will only be granted upon completion of the quest if Curtis isn't dead, at which point killing Curtis is no longer an option. {{verify|verified}}
+
* {{Platforms|pc}} With the 1.4.0.525 patch, disarming the monorail bomb no longer grants an additional history point during the [[I Put a Spell on You]] quest; Regardless of which method is used to disarm it, or if it was disarmed before Curtis dies. A history point will be granted only on the death of Curtis either by killing him before completing the quest, or upon completion of the quest (which results in his death from suicide) {{verify|verified}}
* {{Platforms|xbox360|ps3}} If Boone approaches you saying that he's ready to go to Bitter Springs, but you don't immediately accept, he may become stationary and will not move again until you talk to him and tell him that you want to go to Bitter Springs. {{verify|verified}}
+
* {{Platforms|xbox360|ps3}} If Boone approaches the Courier saying that he's ready to go to Bitter Springs, but he/she doesn't immediately accept, he may become stationary and will not move again until that the Courier tells him they want to go to Bitter Springs. {{verify|verified}}
* {{Platforms|xbox360|pc}} If Boone is still looking for enemies even after you have defeated all of the Legion, Boone might say "Let's get through this first," when he was supposed to say the scripted line. {{verify|verified}}
+
* {{Platforms|xbox360|pc}} If Boone is still looking for enemies even after all of the Legion have been defeated, Boone might say "Let's get through this first," when he was supposed to say the scripted line. {{verify|verified}}
* {{Platforms|xbox360|ps3}} Both points you get during I Put A Spell On You may not count; whichever you do first (save the monorail or kill the spy) will count as one history point, but upon completing the other task the other history point will not register. {{verify|verified}}
+
* {{Platforms|xbox360|ps3}} Both points received during I Put A Spell On You may not count; the first (save the monorail or kill the spy) will count as one history point, but upon completing the other task the other history point will not register. {{verify|verified}}
 
* {{Platforms|xbox360|PC}} Occasionally, Boone will trigger the quest after doing Eye for an Eye, even if no other other history points have been achieved. After sending the radioactive barrels down into Cottonwood Cove, Boone will say the phrase "Wish there was more of them, I wasn't done yet." If one waits for the barrels to kill every enemy in the camp, he will say this phrase 3 times total with each time giving the player 2 "history points." {{verify|verified}}
 
* {{Platforms|xbox360|PC}} Occasionally, Boone will trigger the quest after doing Eye for an Eye, even if no other other history points have been achieved. After sending the radioactive barrels down into Cottonwood Cove, Boone will say the phrase "Wish there was more of them, I wasn't done yet." If one waits for the barrels to kill every enemy in the camp, he will say this phrase 3 times total with each time giving the player 2 "history points." {{verify|verified}}
 
** One can talk to Boone after every phrase to listen to all parts of the dialogue.
 
** One can talk to Boone after every phrase to listen to all parts of the dialogue.
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[[Category:Novac quests]]
 
[[Category:Novac quests]]
   
[[ru: Я забыл забыть]]
 
 
[[de:Ich weiß was du in Bitter Springs getan hast]]
 
[[de:Ich weiß was du in Bitter Springs getan hast]]
  +
[[es:I Forgot to Remember to Forget]]
 
[[ru:Я забыл забыть]]

Revision as of 16:04, 3 November 2015

 
Gametitle-FNV
Gametitle-FNV
You don't come out of a tour of duty without regrets. It's best just not to think about it.Craig Boone

I Forgot to Remember to Forget is a companion quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: I Forgot to Remember to Forget 
Gain Boone's trust. 
Visit the scene of the Bitter Springs Massacre
Defeat the Legion attackers. 
Tell Boone to be repentant over his past. 
Tell Boone to be bloodthirsty over his past. 
Reward: 1st Recon survival armor upgrade for Boone 
Reward: 1st Recon assault armor upgrade for Boone 

Detailed walkthrough

Activating the quest

You must have Boone with you as a companion to activate this quest. In order to access the necessary dialogue options, the player must have spoken to Manny Vargas in Novac or Bitter-Root in Camp McCarran about his tour of duty in the NCR and Bitter Springs. In order to trigger the quest, the player must accumulate at least 5 "history" points with Boone.

Note that these can only be earned while Boone is in your party, although he need not be by your side (you can have him wait elsewhere). If all of the following have been completed before recruiting Boone, it will be impossible to accumulate the required history points.

  • Talking to Bitter Root at Camp McCarran about his history
  • Killing Vulpes Inculta: +1
    • Vulpes appears at multiple points, leaving several opportunities to kill him. He first appears in Nipton. If spared, he'll appear on the Strip to give you the Mark of Caesar (If you kill Vulpes when he approaches you at the strip, Securitron guards will not become hostile, nor will anyone else, making this the easiest time to kill him). Finally, he'll appear at the Fort by Caesar's side.
  • Camp McCarran
    • When interrogating the captured Legion POW Silus, if he dies: +1.
      • Note that this history point is earned for Silus's death at any point, not just during torture. The ideal way of earning it is by making the Speech checks to have Silus discuss the information leaks, talking to Boyd to get the rewards, then re-entering the interrogation room with a weapon and killing Silus with a sneak attack. However, with the latest game update installed, after leaving and speaking to Boyd, the door will lock, requiring a non-existent key.This can be resolved by leaving a c4 under Silus (if you have high sneak and able to keep holdout weapons), after submitting the quest to Lt. Boyd you can detonate the C4 and kill Silus.
    • During the mission I Put a Spell on You
      • Confront and kill the spy in act: +1.
      • Disarm the monorail bomb: +1 (no additional point awarded for this after patch 1.4.0.525. See Bugs)
  • The Fort
  • Legion raid camp
    • During the side quest Booted, rescuing the hostage Powder Gangers: +2
  • Nelson
    • During the side quest Back in Your Own Backyard
      • Kill the hostages: +1.
      • Save them: +2.
      • Note: It is possible to save all 3 hostages, then after Boone comments about saving them, talk to him and run through the dialogue. Then kill one of the hostages to gain a bonus point on top of the +2 from saving them, with no negative Karma and no hostility from the other troops.
      • Although Boone will make a comment about saving the hostages, there is additional dialogue about it that is accessed only when you initiate conversation with him after the event.
  • Camp Searchlight / Cottonwood Cove
    • Eradicate the Legion: +2. While the eradication can be done at any time, for it to count towards Boone's history points it has to be done while doing Eye for an Eye and the current displayed objective is "Kill all Legionaries in Cottonwood Cove."

The +2 History Points will provide some dialogue which the Courier can respond to, which will affect Boone's opinion of the Courier when the actual quest begins. The following dialogues are:

  • When talking to Boone about Caesar's death, he will say that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader.
  • If the Powder Gangers were rescued during the quest Booted, Boone will tell the Courier about the state of affairs with the NCR and Caesar's Legion in the Mojave Wasteland. If they get across the Colorado, it will be too late to save them and the NCR should be patrolling for Legion raiders and setting up checkpoints rather than spreading themselves so thinly if their objective was holding Hoover Dam.
  • After killing or rescuing the hostages at Nelson, he will talk about what the NCR had to do to crucified or captured NCR soldiers as the Legion would use gruesome torture tactics to demoralize the other side. To save them the pain of torture, NCR snipers have to perform mercy killing. If they were saved, Boone will be glad the Courier saw another option.
  • After eradicating the Legion at Cottonwood Cove, Boone would be rather pleased to know the camp where his wife and unborn child was being sold and put out of her misery was wiped out and wish that something like this would happen more often.

The attack on Bitter Springs

In order for Boone to initiate dialogue about Bitter Springs, the Courier must have both gained Boone's loyalty and talked to either Manny Vargas in Novac or Bitter-Root at Camp McCarran about the Bitter Springs Massacre. After a Speech check of 30 or better is passed the Courier may suggest going back to Bitter Springs. Boone may initially refuse, but after more companion quests have been completed another request from the Courier may encourage Boone to revisit Bitter Springs.

Once arriving at Bitter Springs, Boone asks to go to Coyote Tail Ridge, where he was stationed, and tells the Courier exactly what happened during the massacre there. He then asks the Courier if they don't mind staying overnight. If the Courier says yes, the screen will fade out and fade back in, with Boone saying that a Legion raiding party is on the way. It largely consists of recruits, but they can be tough to defeat, especially if trying to avoid casualties. Some tougher units will be mingled with the later waves.

The attacking Legion forces come in three waves.

  • Wave 1 starts very close to the sloping hill up to the refugee camp, and by the time the Courier gets there they will probably be among the tents already. A single Legion Vexillarius brings up the rear far behind and will typically be behind the Courier.
  • Wave 2 starts from behind some buses at the Bitter Springs Recreation Area. Legion Mongrels run far ahead while soldiers walk.
  • Wave 3 comes through a small gap on the west side that leads to the graveyard. Legion Mongrels lead the way. The soldiers come up behind as usual, but some or all may occasionally stand still in the graveyard.

The quest is considered complete once all three waves are dead. Boone will typically immediately talk to the Courier once the last enemy is dead, but not always. The Courier does not gain NCR Fame until he speaks to him/her, so the Courier may put on (or take off) faction armor at that point, depending on whether the Courier wants to accept the Fame adjustment. At the end of the conversation his armor is upgraded depending on the last answer. Although both armors are only cosmetically different, this choice actually influences Boone's ending.

Journal entries

StageStatusDescription
10 Travel to Bitter Springs with Boone.
20 Go with Boone to Coyote Tail Ridge.
30 Talk to Boone about staying overnight at Coyote Tail Ridge.
40 Talk to Boone.
50 Go to Bitter Springs refugee camp and repel the Legion raid.
60Quest finishedTalk to Boone.

Notes

  • If suffering major lag while trying to defeat the Legion at Bitter Springs, it is best to intercept each of the three Legion waves BEFORE they enter Bitter Springs. Be sure to not enter Bitter Springs, as this may cause the lag to worsen. The best way to accomplish this is to shoot at each wave so that they notice the Courier and stop running towards the town. This takes some strategic positioning to pull off, as the last wave has a head start by the graves on the other side of the town. An alternate strategy is to plant a bunch of C4 and mines by the graves where the third wave spawns and blow them up as they run by.
  • It is possible for either Lieutenant Markland or Captain Gilles to die during the quest, particularly if you are not quick in intercepting the Legion raiders. This will fail their quests: No, Not Much, Bitter Springs Infirmary Blues and Climb Ev'ry Mountain. The presence of refugees and NCR soldiers also makes friendly fire a problem, especially with explosive weapons.
  • After completion of the quest, Mr. New Vegas will report the incident on Radio New Vegas. He mentions that two civilians repelled an entire Legion raiding force, and in an interview, a civilian witness said that "God sent us two angels, and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight." He will say this even if Boone doesn't use his rifle during the quest.
  • Having the Animal Friend perk makes the dogs in the Legion raiding party non-hostile toward the Courier and Boone (and ED-E or Rex, if present), but they will still be hostile toward other NPC's and must be killed to complete the quest.
  • If the Courier kills Boone, Mr. New Vegas will mention that Bitter Springs was attacked by a Legion raiding party.
  • After the patch 1.4.0.525, it is not possible to enter the interrogation room with a non-holdout weapon even after the interrogation is over, though this can happen without the patch.
  • It is possible to find out how many history points the Courier currently has with Boone by opening the console and typing: show "96bcd".nOpenness
  • If unable to initiate the quest due to doing the majority of the history point items without Boone as a companion, it is possible to manually add points with the console command set "96bcd".nOpenness to <n> (PC only).
  • If a "missing variable name" error is received when trying to add history points, the quest and the Bitter Springs raid can be started with the console command setstage 001349a7 40

Behind the scenes

The name of this quest is a reference to the song by Elvis Presley of the same name.

Bugs

  • Playstation 3Playstation 3Playstation 3 A serious problem has been noted with the PS3 version, with ALL add-ons installed. The huge lag caused by the massive save files will lag out the game every time. There is no fix, save for uninstalling the addons until the quest is complete. [verified]
  • Xbox 360Xbox 360 After beginning this quest and traveling to Bitter Springs, Boone will sometimes not initiate the conversation necessary to continue the quest and will have only his default dialogue when spoken to. [verified]
    • To be able to continue the quest, open the console and enter the command setstage 001349A7 20 This will skip the part of the quest that's glitched, and allow for the start of the "Go with Boone to Coyote Tail Ridge" section of the quest.
  • PCPC With the 1.4.0.525 patch, disarming the monorail bomb no longer grants an additional history point during the I Put a Spell on You quest; Regardless of which method is used to disarm it, or if it was disarmed before Curtis dies. A history point will be granted only on the death of Curtis either by killing him before completing the quest, or upon completion of the quest (which results in his death from suicide) [verified]
  • Xbox 360Xbox 360 If Boone approaches the Courier saying that he's ready to go to Bitter Springs, but he/she doesn't immediately accept, he may become stationary and will not move again until that the Courier tells him they want to go to Bitter Springs. [verified]
  • Xbox 360Xbox 360 If Boone is still looking for enemies even after all of the Legion have been defeated, Boone might say "Let's get through this first," when he was supposed to say the scripted line. [verified]
  • Xbox 360Xbox 360 Both points received during I Put A Spell On You may not count; the first (save the monorail or kill the spy) will count as one history point, but upon completing the other task the other history point will not register. [verified]
  • Xbox 360Xbox 360 Occasionally, Boone will trigger the quest after doing Eye for an Eye, even if no other other history points have been achieved. After sending the radioactive barrels down into Cottonwood Cove, Boone will say the phrase "Wish there was more of them, I wasn't done yet." If one waits for the barrels to kill every enemy in the camp, he will say this phrase 3 times total with each time giving the player 2 "history points." [verified]
    • One can talk to Boone after every phrase to listen to all parts of the dialogue.
  • PCPC In the assault on Bitter Springs, the waves of legionnaires may appear in their starting positions but then stand still and not attack the camp. They will be visible from Coyote Tail Ridge and can be fired upon with a long-range weapon. Killing them all will satisfy the objective. Reloading a save before spending the night on the ridge should cause the soldiers to attack normally. [verified]
  • Xbox 360Xbox 360 It is possible that during conversation with Boone and trying to get him to return to Bitter Springs, there will not be a Speech check needed to convince him, and the dialogue option in question will appear without the "[Speech 30]". [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse