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The hunting shotgun is a weapon in Fallout: New Vegas.

Characteristics[]

Hunting shotgun blown up

Hunting shotgun expanded

A bottom-loading pump-action shotgun built for greater range and power over similar shotguns. Using the less common but more powerful 12 gauge shells, the hunting shotgun serves as a useful mid-to-end-game weapon, only outclassed by the riot shotgun.

Its pump-action design means there is a slightly longer delay between shots. It also loads through the bottom, so expect longer reload times, even with the Rapid Reload perk. Due to the gun having a tubular magazine, it is reloaded by hand one shell at a time, as such it can be interrupted mid-way through reloading and fired if needed. This gives the gun the advantage of being quickly available to fire again if only a single or few rounds are needed.

However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system. This weakness however, can be somewhat countered if the player has the Shotgun Surgeon perk and can become truly devastating when combined with slug rounds. With the choke modification installed, it is the most accurate shotgun in the game, making it effective in long range. Using slug rounds boosts its accuracy even further.

Durability[]

The hunting shotgun can fire a total of about 995 standard shells, the equivalent of 199 reloads, or 125 reloads when modified with a long tube magazine, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug995199995125
Magnum & 4/0 buck Magnum865173865109

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hunting shotgun 70
(10x7)
116.71.67x110282.51.559957.53800506.7755
Hunting shotgun With all weapon mods attached 70
(10x7)
116.71.67x110282.50.989957.57050940755
Dinner Bell 75
(10.7x7)
1251.67x111282.71.257457.54800640755

Locations[]

Notes[]

  • Instead of holding the shotgun by its wooden forend, the Courier holds the magazine tube area behind it, and after firing, moves their hand forwards onto the forend, racks the pump and then grips the tube behind it again. This is due to the hunting shotgun using the same holding, aiming and shooting animations as weapons with similar equip regions, such as the hunting rifle.
  • The hunting shotgun has an unused jamming sound file.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when changing ammunition type or reloading the user may become stuck in an infinite reload animation, this can simply be fixed by pressing the fire button once or changing ammunition type again. The unique variant, Dinner Bell can also suffer from this glitch. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The texture file has the wrong shell when reloading. It loads a 20 gauge (yellow) shell but will eject a normal 12 gauge (red) plastic shell. [verified]
  • Playstation 3Playstation 3Playstation 3 The character's finger often obstructs iron sights aiming. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Changing ammunition types twice will cause the gun to instantly reload, like with the cowboy repeater. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes in V.A.T.S. the weapon will have a long delay before shooting, if it shoots at all, leaving you wide open for attacks. [verified]
  • PCPC Sometimes after reloading the weapon will refuse to shoot at all, switching weapons will fix this. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when reloading the sound of the 'pump' will be made with every shell loaded, reloading the game sometimes fixes this, but not always. [verified]
  • PCPC Sometimes, when reloading (often related to the glitch above, and the double ammo switch to make the gun reload instantly) the bolt will become stuck open when viewed in 3rd person view, the only sure fix is to shoot the gun, but it will most likely happen with the next reload. [verified]
  • Xbox 360Xbox 360 When the shotgun is taken out, then re-holstered, the trigger disappears. The only way to fix this is to swap to another weapon, and then swap back. [verified]

Sounds[]

SingleShotVB ReloadVB
ReloadVB JamVB

Gallery[]

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