A shotgun, also called a "scattergun", is a firearm designed to shoot a multitude of lead or steel balls of varying sizes. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. However, the accuracy and power found at close range diminish rapidly as you get farther away from the target. Shotguns designed for military use are often called "combat shotguns".
The hunting shotgun was built for greater range and power over similar shotguns. Using the less common but more powerful 12 gauge shells, the hunting shotgun is designed to be the mid-to-end game shotgun class weapon, only outclassed by the riot shotgun.
It's pump-action, which means there's a slightly longer delay between shots. It also loads through the bottom, so expect longer reload times, even with the "Rapid Reload" perk. Due to the gun having a tubular magazine, it is reloaded by hand one shell at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the advantage of being quickly available to fire again if only a single or few rounds are needed.
However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system. This weakness however, can be somewhat countered if the player has the Shotgun Surgeonperk and can become truly devastating when combined with slug rounds. It is worth noting that with choke modification installed, it is the most accurate shotgun in the game, making it effective in long range. Using slug rounds boosts its accuracy even further.
When reloading the weapon in third person, the Courier will hang the shotgun in his hand and pump it with one hand.
Instead of holding the gun by the wooden forearm on the front of the gun, the Courier holds the gun behind it, and after firing, moves their hand up onto the forearm, reloads the gun, then grips the gun back behind it again. This is due to the hunting shotgun using the same holding, aiming, shooting, and reloading animations as weapons with similar grips, such as the brush gun. Apparently, these animations place the Courier's hand just behind the wooden forearm.
ps3xbox360 Sometimes when changing ammunition type or reloading the user may become stuck in an infinite reload animation, this can simply be fixed by pressing the fire button once or changing ammunition type again. The unique variant, Dinner Bell can also suffer from this glitch. [verified]
pcps3 The texture file has the wrong shell when reloading. It loads an 20 gauge (yellow) shell but will eject a normal 12 gauge (red) plastic shell. [verified]
ps3 The character's finger often obstructs iron sights aiming. [verified]
xbox360 Changing ammunition types twice will cause the gun to instantly reload. [verified]
pc Sometimes in V.A.T.S. the weapon will have a long delay before shooting, if it shoots at all, leaving you wide open for attacks. [verified]
pc Sometimes after reloading the weapon will refuse to shoot at all, switching weapons will fix this. [verified]
xbox360 Sometimes when reloading the sound of the 'pump' will be made with every shell loaded, reloading the game sometimes fixes this, but not always. [verified]
pc Sometimes, when reloading (often related to the glitch above, and the double ammo switch to make the gun reload instantly) the bolt will become stuck open when viewed in 3rd person view, the only sure fix is to shoot the gun, but it will most likely happen with the next reload. [verified]
xbox360 When the shotgun is taken out, then re-holstered, the trigger disappears. The only way to fix this is to swap to another weapon, and then swap back. [verified]
xbox360 When aiming with iron sights the Courier arms will float making impossible to shoot [verification overdue]
xbox360 For some unknown reason, the weapon will not jam, even at near-breaking conditions.