Hunting shotgun

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Icon disambig
For an overview of shotgun models in the Fallout series of games, see shotgun.
Hunting shotgun
Hunting shotgun icon
skillGuns 75
strength req.5
Attack statistics
70 (83.3)
10 (11.9)
116.7 (166.6)
DPS (reload)
65.6 (98)
crit dmg
crit % mult
1.7 (2)AP28
Ammo & reloading
ammo type12 gauge shotgun shell
ammo cap.5
reload time
0.5 (0.4)
item HP200
Hunting shotguns
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base id0008ed0b

The hunting shotgun is a weapon in Fallout: New Vegas.


This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."


The hunting shotgun was built for greater range and power over similar shotguns. Using the less common but more powerful 12 gauge shells, the hunting shotgun is designed to be the mid-to-end game shotgun class weapon, only outclassed by the riot shotgun.

It is pump-action, which means there is a slightly longer delay between shots. It also loads through the bottom, so expect longer reload times, even with the Rapid Reload perk. Due to the gun having a tubular magazine, it is reloaded by hand one shell at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the advantage of being quickly available to fire again if only a single or few rounds are needed.

However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system. This weakness however, can be somewhat countered if the player has the Shotgun Surgeon perk and can become truly devastating when combined with slug rounds. It is worth noting that with the choke modification installed, it is the most accurate shotgun in the game, making it effective in long range. Using slug rounds boosts its accuracy even further.

The weapon also takes advantage from the And Stay Back perk.


The hunting shotgun can fire a total of about 995 standard shells, the equivalent of 199 reloads, or 125 reloads when modified with a long tube magazine, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug995199995125
Magnum & 4/0 buck magnum865173865109




Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Hunting shotgun 70
Hunting shotgun With all weapon mods attachedIcon plus 70
Dinner Bell 75



  • When reloading the weapon in third person, the Courier will hang the shotgun in their hand and pump it with one hand.
  • Instead of holding the gun by the wooden forearm on the front of the gun, the Courier holds the gun behind it, and after firing, moves their hand up onto the forearm, reloads the gun, then grips the gun back behind it again. This is due to the hunting shotgun using the same holding, aiming, shooting, and reloading animations as weapons with similar grips, such as the brush gun. Apparently, these animations place the Courier's hand just behind the wooden forearm.


  • ps3Icon ps3 xbox360Icon xbox360 Sometimes when changing ammunition type or reloading the user may become stuck in an infinite reload animation, this can simply be fixed by pressing the fire button once or changing ammunition type again. The unique variant, Dinner Bell can also suffer from this glitch. [verified]
  • pcIcon pc ps3Icon ps3 The texture file has the wrong shell when reloading. It loads an 20 gauge (yellow) shell but will eject a normal 12 gauge (red) plastic shell. [verified]
  • ps3Icon ps3 The character's finger often obstructs iron sights aiming. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 pcIcon pc Changing ammunition types twice will cause the gun to instantly reload. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes in V.A.T.S. the weapon will have a long delay before shooting, if it shoots at all, leaving you wide open for attacks. [verified]
  • pcIcon pc Sometimes after reloading the weapon will refuse to shoot at all, switching weapons will fix this. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 Sometimes when reloading the sound of the 'pump' will be made with every shell loaded, reloading the game sometimes fixes this, but not always. [verified]
  • pcIcon pc Sometimes, when reloading (often related to the glitch above, and the double ammo switch to make the gun reload instantly) the bolt will become stuck open when viewed in 3rd person view, the only sure fix is to shoot the gun, but it will most likely happen with the next reload. [verified]
  • xbox360Icon xbox360 When the shotgun is taken out, then re-holstered, the trigger disappears. The only way to fix this is to swap to another weapon, and then swap back. [verified]
  • pcIcon pc Sometimes when Slugs are loaded into the gun, it will fire and use ammunition, however no muzzleflash will appear, nor will a projectile, rendering it useless. Enemies will not hear the gun either.




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