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The hunting rifle is a weapon in Fallout 4.

Characteristics[]

The hunting rifle is a left-handed, bolt-action rifle commonly carried by super mutants and raiders. It can be found early in the game although these early rifles will be unmodded. Its effectiveness in the early game sections can be limited by the amount of .308 ammunition the Sole Survivor can find. The hunting rifle is a viable weapon during the early to mid-stages of the game, and can remain somewhat viable in later stages of the game as well via the use of modifications, especially when modified to fire .50 caliber ammunition, and finding a legendary variant.

From a general point of view, the hunting rifle is the game's mid-tier long-range precision weapon, reflected in its crafting perk requirements, with the hunting rifle's top-tier modifications requiring three points in Gun Nut.

The appearance of a basic, unmodified hunting rifle boasts a short barrel and a wooden stock that has apparently been sawed into a pistol grip and wrapped with a layer of duct tape at some point in the past. However, outfitting the gun with increasingly more advanced barrels and ergonomic stocks made from what seems to be polymers quickly turns it into a high-grade sniper rifle.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x2
Spring x2
Steel x4
0015E93B
Light frame receiverLighter weight. Reduced damage.Light-3-3.2+3-25% AP cost
-5% iron sights transition
Adhesive x1
Aluminum x3
Gears x1
Oil x2
Screw x2
00155036
Heavy frame receiverHeavier weight. Improved damage.Heavy+3+2.8+5+25% AP cost
+5% iron sights transition
Adhesive x1
Gears x1
Oil x2
Screw x2
Steel x6
00155035
Tuned receiverImproved rate of fire.Tuned+1+0.1+7-10% AP cost
+25% reload speed
+5% hipfire accuracy
Adhesive x3
Oil x4
Screw x2
Steel x5
00155034
Calibrated receiverBetter critical shot damage.Calibrated+1+0.4+9+100% critical damage
+10% hipfire accuracy
Adhesive x3
Gears x4
Oil x3
Screw x3
Steel x6
00155033
Hardened receiverBetter damage.Hardened+9+0.7+13Gun Nut 1Adhesive x4
Gears x2
Oil x3
Screw x3
Steel x5
00155037
Powerful receiverSuperior damage.Powerful+18+1.3+21Gun Nut 1Adhesive x5
Aluminum x8
Gears x3
Oil x4
Screw x6
00155038
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+18+1+1.9+27+100% critical damage
+10% hipfire accuracy
Gun Nut 2Adhesive x6
Aluminum x9
Gears x4
Oil x5
Screw x7
00161D0C
.38 receiverReduced damage. Changes ammo type to .38 round..38-9+2.5+33Gun Nut 3Adhesive x7
Aluminum x10
Gears x4
Oil x5
Screw x8
0021048A
.50 receiverExceptional damage. Changes ammo type to .50 caliber. Improved rate of fire..50+27+1+2.5+37-25% reload speedGun Nut 3Adhesive x7
Aluminum x10
Gears x4
Oil x5
Screw x8
00155031
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.Short-10% recoil
+10% sighted accuracy
Adhesive x1
Screw x3
Steel x3
001362B0
Short light barrelImproved hip-fire accuracy.-1.5+2-10% recoil
-15% AP cost
+10% sighted accuracy
+25% hipfire accuracy (min cone)
Adhesive x2
Aluminum x2
Screw x3
0015502F
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+2+1.5+4-15% recoil
+3% iron sight transition speed
+10% AP cost
+40% sighted accuracy
-100%/-50% hipfire accuracy (min/max cone)
Adhesive x3
Screw x6
Steel x6
0015E92E
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.+84+3+6-15% recoil
+40% sighted accuracy
+40% sighted accuracy
-20%/-50% hipfire accuracy (min/max cone)
Gun Nut 1Adhesive x4
Aluminum x5
Screw x6
0015E92F
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+84+1.5+12-25% recoil
+3% iron sight speed
+10% AP cost
+40% sighted accuracy
-100%/-50% hipfire accuracy (min/max cone)
Gun Nut 2Adhesive x5
Aluminum x7
Screw x6
0015E930
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.+7% stability
-15% recoil
+5% iron sight transition
Adhesive x2
Screw x5
Wood x5
0015E933
Full stockBetter recoil.+0.5+4+7% stability
-20% recoil
+20% AP cost
+10% iron sight transition
Gun Nut 1Adhesive x3
Screw x6
Wood x6
001362B1
Markman's stockSuperior recoil. Better aim with scopes.Marksman's+1.1+8+9% stability
-25% recoil
+30% AP cost
+10% iron sight transition
Gun Nut 2Adhesive x4
Aluminum x5
Rubber x2
Screw x6
Spring x3
0015E931
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard magazineStandard.-10% reload timeSpring x2
Steel
001A8A6B
Medium magazineBetter ammo capacity. Reduced reload speed.+2+0.2+3-5% reload time
+5% AP cost
+1% iron sight transition
Adhesive x1
Screw x3
Spring x3
Steel x3
001362B5
Large magazineSuperior ammo capacity. Inferior reload speed.High capacity+5+0.5+7+10% AP cost
+3% iron sight transition
Gun Nut 1Adhesive x4
Screw x4
Spring x5
Steel x5
001362B4
Quick eject magSuperior reload speed.Quick+0.2+13-30% reload time
-5% AP cost
Adhesive x4
Aluminum x3
Oil x3
Screw x4
Spring x5
001A8A6C
Medium quick eject magBetter ammo capacity and reload speed.Quick+2+0.5+17-25% reload time
-5% AP cost
+1% iron sight transition
Gun Nut 2Adhesive x5
Aluminum x5
Oil x2
Screw x3
Spring x6
0015E935
Large quick eject magSuperior ammo capacity. Improved reload speed.Quick high capacity+5+0.9+21-25% reload time
+3% iron sights transition
Gun Nut 3Adhesive x6
Aluminum x6
Oil x4
Screw x4
Spring x8
0015E934
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x2
0015503D
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+3-7.5% AP cost
-5% iron sights transition
+10% sighted accuracy
Adhesive x2
Nuclear material x2
Steel x2
0015503C
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1+7-20% stability
+30% AP cost
+10% iron sights transition
4x zoom
+20% sighted accuracy
Adhesive x2
Glass x2
Screw x2
Steel x2
0015E940
Reflex sightBetter focus and sighted accuracy.Tactical+6+0.4+9-15% AP cost
-10% iron sights transition
1.25x zoom
+15% sighted accuracy
Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
00247258
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.4+9-15% AP cost
-10% iron sights transition
1.25x zoom
+15% sighted accuracy
Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
0015503B
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.3+15-20% stability
+45% AP cost
+15% iron sights transition
6x zoom
+20% sighted accuracy
Gun Nut 1Adhesive x3
Glass x4
Screw x3
Steel x3
0015E93E
Long scopeSuperior magnification and sighted accuracy.Scoped+36+1.6+19-20% stability
+50% AP cost
+20% iron sights transition
10x zoom
+20% sighted accuracy
Gun Nut 2Adhesive x4
Aluminum x5
Glass x5
Screw x3
0015E93C
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Scoped+16+1+25-20% stability
+30% AP cost
+10% iron sights transition
4x zoom
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x3
Screw x4
Silver x3
0015E941
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Scoped+23+1.3+29-20% stability
+45% AP cost
+15% iron sights transition
6x zoom
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x5
Aluminum x7
Circuitry x3
Fiber optics x4
Glass x6
Nuclear material x3
Screw x4
Silver x3
0015E93F
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Scoped+36+1.6+33-20% stability
+50% AP cost
+20% iron sights transition
10x zoom
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x6
Aluminum x8
Circuitry x4
Fiber optics x4
Glass x6
Nuclear material x4
Screw x5
Silver x3
0015E93D
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+1.9+39-20% stability
+30% AP cost
+10% iron sights transition
4x zoom (monochrome, target tracking)
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
002492DA
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+1.9+39-20% stability
+50% AP cost
+20% iron sights transition
10x zoom (monochrome, target tracking)
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
0015503A
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
BayonetSuperior bash. Inferior range.Bayoneted-18+1.5+8+100% bash damageAdhesive x1
Screw x2
Steel x2
0015E937
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+1+1.2+20-15% recoilGun Nut 2Adhesive x3
Aluminum x3
0015E938
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+1+1.2+30-20% recoilGun Nut 2Adhesive x4
Aluminum x4
0015E939
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+1+1.5+40Gun Nut 3Adhesive x4
Aluminum x6
Plastic x4
Screw x2
0015E93A


Variants[]

Locations[]

  • Raiders, Minutemen, and super mutants sometimes carry variants of this weapon.
  • A hunting rifle may be found at Walden Pond, in the sewer on top of a duffle bag. This is the closest guaranteed hunting rifle spawn to Sanctuary Hills.
  • Abraham Finch carries one.
  • A hunting rifle variant is on top of a kiosk at College Square.
  • A hardened hunting rifle with a full stock, long barrel and medium scope can be found on the roof of a red rocket station just northeast of College Square. Stairs are located at the rear of the building.
  • At the steeple of the Old North Church, a rifle identical to the one at the College Square red rocket will be found provided that the neighborhood between Cabot House and the church was not visited first.
  • One may be found in Kendall Hospital, after taking the elevator up to the sixth floor it will be on a shelf in the room to the left of the machinegun turret.
  • One may be found near Skylanes Flight 1981. On the rocky hills south of the flooded entrance, there is a Vault-Tec van and a skeleton holding a hunting rifle.
  • One can be found at the Mass Pike Tunnel, entrance from the Boston Police rationing site as passed the generator room and the corridor with a single mole rat, turn left at the locked door with a terminal into a small room with a military skeleton.
  • One can be found the roof of the Red Rocket gas station north of the Nahant Sherrif's Department.
  • Arturo Rodriguez sells two to three rifles. The mods vary according to the player's level.
  • One on a table in Vault 75, in a bottleneck area to the northwest.

Notes[]

  • There is no bipod modification, although one of the loading screens shows said bipod. A bipod modification was cut from the final release but is still available from console commands.
  • A hunting rifle with a short barrel and scope changes the name to "scoped hunting rifle." When a long barrel is attached, it changes the name to "sniper rifle."
  • The long light barrel is considerably thicker than the standard barrel.
  • The long light barrel has 2 bores clipping with each other, this is because the inner-barrel and the fluted outer-barrel both have fully modeled bores, which are not completely aligned. This can be most easily be seen by looking into the barrel, where a partial rim from the fluted outer barrel can be seen.
  • On a Fallout 4 promotional image, the hunting rifle on the Sole Survivor's back appears to be right handed despite it being the opposite in gameplay.[1]
  • Rechambering the weapon to load .50 caliber rounds changes its gunshot sound effect.
  • The hunting rifle will still visually use .308 caliber magazines when modified to use .50 caliber rounds.
  • When modified with a marksman's stock, the rifle's buttstock and grip slightly resembles that of the sniper rifle from Fallout 3 or Fallout: New Vegas.

Gallery[]

References[]

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