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Hunting rifle (Fallout 3)

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Icon disambig
For an overview of hunting rifle models in all games, see hunting rifle.
Hunting rifle
HuntingRifleFO3
Hunting rifle icon
Requirements
skillSmall Guns
Attack statistics
dmg/attack
25 (31.3)
DPS
18.8 (23.4)
DPS (reload)
14.5 (18.1)
crit dmg
25
crit % mult
x1
attacks/sec
0.8AP25
projectiles1spread0.3
Ammo & reloading
ammo type.32 caliber round
ammo/shot
1
shots/rel.
5
ammo cap.5
reload time
2
Other
weight6value
150
item HP500
repair
.32 hunting rifles
base id00004333
 
Gametitle-FO3
Gametitle-FO3

The hunting rifle is a common weapon found in Fallout 3.

CharacteristicsEdit

This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time. (Although the BB gun is the first rifle to be acquired, the .32 hunting rifle is among the first actual combat rifles that are able to be acquired.) This weapon is very accurate, and has the best zoom of the non-scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant Ol' Painless). This can make the weapon hard to use for sniping at long ranges without V.A.T.S. A skilled player can use this weapon to great effect in most situations, even close quarters combat inside buildings. As always, it is best to take cover between shots.

Unlike most guns in the game, this rifle is not self-loading (automatic); rather, it is a bolt-action weapon. This gun is best used at a safe range, or on relatively weak non-player characters.

It is coming apart and held together with duct tape and wire, while other weapons in the game are either rusted or scratched.

It is interesting to note that while this is a very accurately depicted weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman.

DurabilityEdit

Despite its beat-up appearance, the hunting rifle can fire a total of about 667 rounds, the equivalent of 134 reloads, from full condition before breaking.

VariantsEdit

  • Ol' Painless - While only slightly stronger than the regular hunting rifle, Ol' Painless has a hastened reload time, (both for replacing the magazine and cycling the bolt), and no spread. It's also less durable.
  • Lincoln's repeater - While strictly a lever-action rifle that uses .44 magnum rounds, Lincoln's repeater is only repairable with hunting rifles. It's very powerful and very accurate.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Hunting rifle 25
18.80.75x1252510.35667615025
Lincoln's repeater 50
37.50.75x2502520.0154005500100
Ol' Painless 30
33.81.13x130231.30.05556625041.7

LocationsEdit

  • Lucas Simms' house has a damaged rifle sitting on a shelf in a room upstairs. The door requires a Lockpick skill of 50, you can pickpocket the house key from Lucas Simms, or you can use an empty, upturned metal barrel (carried to and placed near the Water processing plant railing) to jump onto Lucas Simms' roof and enter his house via the roof hatch (which is never locked) to his lookout point. Note that taking it counts as stealing.
  • Just west of Vault 101 is an old barn with a random encounter spawn point located inside. Going up the stairs in the barn will reveal a hunting rifle and .32 ammunition next to a skeleton and a Ham Radio.
  • There is a damaged rifle behind Springvale School among a pile of nuclear waste barrels (in a fenced-in area with a locked gate).
  • In one of the abandoned houses in Grayditch there is a hunting rifle leaning against a shelf.
  • One can be found in Citadel B ring (in the room "Barracks") or bought in the armory.
  • The vast majority of regular super mutants use this weapon exclusively.
  • The hunting rifle can also be found on low level raiders.
  • Most random encounter hunters carry this weapon.
  • Point Lookout (add-on)Gametitle-FO3 PL The hunting rifle can be wielded by swampfolk.
  • Hannibal Hamlin carries this rifle prior to completing the quest Head of State.
  • The escaped slaves in the random encounter, Water, Water, Nowhere, carry hunting rifles.
  • The raider on the grain silo at the Chaste Acres Dairy Farm is typically equipped with one.
  • The Ant researcher, Dusty, Madame, Quinn, Silas, Sparkle and Stockholm all carry the hunting rifle.
  • Point Lookout (add-on)Gametitle-FO3 PL The hunting rifle may be wielded by Point Lookout tribals.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 A gun model glitch may sometimes occur when killing an enemy as they are reloading, causing the bolt of the gun to float above the rifle. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes the gun might glitch, when in 3rd Person mode, the gun will appear on the ground, where you last stepped. You will be holding nothing until you reboot your console. [verified]
  • ps3Icon ps3 Sometimes the gun will stay on your back when taken out it will look like you are holding nothing but you still can shoot and see the weapon flash this may occur on enemies as well especially on wild men in the steelyard with the add on The Pitt. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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