The hunting revolver is a pistol in Fallout: New Vegas.
Characteristics
The hunting revolver is a large, double-action revolver that fires .45-70 Gov't ammunition. It does significantly more damage in comparison to the .44 magnum revolver and comes with a scope as standard, versus requiring a modification as with the .44 magnum. The hunting revolver scope also offers more powerful magnification at 2.46x, compared to the 1.86x magnification for the .44 magnum scope. Its high base damage is second only to the Ranger Sequoia when compared with other single-handed guns.
Despite being a one-handed revolver, the hunting revolver is not a holdout weapon, meaning that, even at a sneak skill of 100, it will not pass a search when entering a weapon-free location where you are asked to turn over your weapons.
Durability
The hunting revolver can fire a total of about 545 standard rounds, the equivalent of 109 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard & HP | 545 | 109 |
SWC | 179 | 36 |
Variants
- Ranger Sequoia, a rare, more powerful, yet less valuable non-scoped version of the hunting revolver used by NCR Veteran Rangers.
- Gun Runners' Arsenal hunting revolver, a customizable variant added by the Gun Runners' Arsenal add-on.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Hunting revolver | 58 | 87 | 1.5 | x1 | 58 | 31 | 1.9 | 0.35 | 5 | 545 | 4 | 3500 | 875 | 75 | 6 |
Hunting revolver | 58 | 87 | 1.5 | x1 | 58 | 31 | 1.9 | 0.35 | 5 | 545 | 4 | 3500 | 875 | 75 | 6 |
Hunting revolver | 58 | 87 | 1.5 | x1 | 58 | 31 | 1.9 | 0.2 | 6 | 545 | 4 | 6000 | 1500 | 75 | 6 |
Ranger Sequoia | 62 | 104.6 | 1.69 | x1.5 | 62 | 30 | 2.1 | 0.1 | 5 | 395 | 4 | 1200 | 300 | 75 | 6 |
Locations
- Black Mountain - next to a gore bag located on a cliff edge overlooking the road halfway up the mountain.
- Bloodborne Cave - one hunting revolver and 20 rounds of .45-70G ammunition can be found in the cave, near the campfire.
- Camp Golf - many of the NCR Veteran Rangers carry them.
- Freeside - Orris carries one during the quest G.I. Blues.
- Gun Runners - can be bought from Vendortron, if the player is a high enough level.
- NCR Ranger Safehouse - on the racking to the right of the ammo press.
- Red Rock Canyon - several may be found on Great Khans.
- REPCONN Test Site - tucked between a corpse and the wall, next to a safe, in one of the second floor locked (easy) storage rooms.
- Given as a reward during the quest Bleed Me Dry.
- Lobotomites sometimes carry them.
- It can be sold at the Great Khan armory.
Notes
- On the base on the hand grip, a generic serial number 05709234 is stamped into the metal.
Bugs
- If loading a saved game from the main menu in which you have a hunting revolver equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.