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HtH Evade

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HtH Evade
HtH Evade
Fallout 2, Fallout Tactics
requirementsLevel 12
Unarmed 75%
ranks1
effectsAC increased by 2 for each unused AP, plus unarmed skill / 12
 
Gametitle-FO2Gametitle-FOT
Gametitle-FO2Gametitle-FOT

If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your Armor Class at the end of your turn, plus 1/12 of your unarmed skill.

— Fallout 2 (patched) In-game description

HtH Evade is a Fallout 2 and Fallout Tactics perk.

While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk will work if you are wielding unarmed-class weapons (such as brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.

NoteEdit

HtH Evade shares the Vault Boy image with Artful Dodger.

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