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Honest Dan is a caravan master hired by Old Man Stockton to investigate the disappearance of a caravan near the settlement of Covenant in 2287.
Background
Honest Dan works for Old Man Stockton in 2287. During this time a caravan goes missing near a settlement called Covenant - among that caravan was Stockton's "daughter" Amelia Stockton. Stockton sends Honest Dan to the settlement to try and find missing crew, but is met with the town not knowing a single thing.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. | ||
This character is involved in quests. |
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This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
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This character rents beds. | -. |
Quests
- Human Error - Honest Dan will ask the player to help investigate a missing caravan.
Inventory
Apparel | Weapon | Other items | On death |
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Leather armor Athletic outfit |
Scattered laser rifle |
Notes
- Honest Dan appears to not know that Amelia is really a synth.
- After completion of Human Error, and in his favour, he will disappear from the game.
Appearances
Honest Dan appears only in Fallout 4.
Bugs
- Honest Dan will disappear if you finished the main quest first (PS4: fixed with update 1.2.37).[verified] However, you can still obtain Covenant as a settlement by killing everyone inside excluding Deezer and the cats.
- Honest Dan might turn hostile when entering the compound for no reason. Quest advances in incorrect order. This is likely due to the player wearing a power armor helmet equipped with the Targeting Mod. A nearly identical situation occurs if the player enters Virgil's cave under similar conditions. In that case, removing the helmet prior to entering and for the duration of the player's time in the compound appears to resolve this issue.[verified]
- If the main Quest is complete, and the player has not yet visited Covenant or the Compound, all NPCs will be friendly, regardless of the faction with which the Sole Survivor has sided.[verified]
Expansion required
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