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+ | {{games|FNV}} |
||
− | '''Holdout weapons''' is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three [[The Strip|Strip]] casinos ([[Gomorrah]], [[The Tops]], and [[Ultra-Luxe]])— without being taken from the player. What weapons are classified as "holdouts" depends on the player's [[Sneak]] skill, with one list for all players regardless of skill level, and another for players with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively. |
||
+ | '''Holdout weapons''' is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three [[New Vegas Strip|Strip]] casinos ([[Gomorrah]], [[The Tops]], and [[Ultra-Luxe]])— without being taken from the [[Courier]]. What weapons are classified as "holdouts" depends on the Courier's [[Sneak]] skill, with one list for all player characters regardless of skill level, and another for player characters with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively. |
||
==Overview== |
==Overview== |
||
− | At certain points in the course of the game, the [[Courier]] may have their weapons confiscated from them. In some of these situations the player will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow |
+ | At certain points in the course of the game, the [[Courier]] may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's [[Sneak]] skill. |
− | The most common locations where the "holdout" option is offered are [[ |
+ | The most common locations where the "holdout" option is offered are [[New Vegas Strip|the Strip]]'s three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is: <!-- The Silver Rush DOES NOT have a holdout weapons option. All weapons are confiscated from the player and companions, period. --> |
* [[Gomorrah]] |
* [[Gomorrah]] |
||
* [[The Tops]] |
* [[The Tops]] |
||
* [[The Ultra-Luxe]] |
* [[The Ultra-Luxe]] |
||
− | * [[Fortification Hill]] |
+ | * [[The Fort|Fortification Hill]] |
* [[Camp McCarran]] interrogation room (when interrogating [[Silus]]) |
* [[Camp McCarran]] interrogation room (when interrogating [[Silus]]) |
||
− | == |
+ | ==Holdout weapons== |
: ''See also: [[:Category:Fallout: New Vegas holdout weapons]]'' |
: ''See also: [[:Category:Fallout: New Vegas holdout weapons]]'' |
||
− | These weapons are always |
+ | These weapons are always concealable and brought into "weapon-free" areas, regardless of Sneak skill. Many of these weapons can be purchased from the merchant [[Mister Holdout]], who can be found near the entrance of the [[Gomorrah]] casino. |
+ | {| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2"> |
||
+ | |- |
||
+ | ! colspan="5" | '''Legend''' |
||
+ | |||
+ | |- |
||
+ | | {{icon|gun|18px|tooltip=Weapon name}} |
||
+ | | - Weapon name |
||
+ | | rowspan="6" style="padding-left:4em;" | |
||
+ | | {{icon|ap|18px|tooltip=Action Point cost}} |
||
+ | | - Action Point cost |
||
+ | |||
+ | |- |
||
+ | | {{icon|mag|18px|tooltip=Ammunition used}} |
||
+ | | - Ammunition used |
||
+ | | {{icon|dap|18px|tooltip=Damage per Action Point}} |
||
+ | | - Damage per Action Point |
||
+ | |||
+ | |- |
||
+ | | {{icon|damage|18px|tooltip=Weapon damage}} |
||
+ | | - Weapon damage |
||
+ | | {{icon|weight|18px|tooltip=Weight}} |
||
+ | | - Weight |
||
+ | |||
+ | |- |
||
+ | | {{icon|dps|18px|tooltip=Damage per second}} |
||
+ | | - Damage per second |
||
+ | | {{icon|ability|18px|tooltip=Weapon skill}} |
||
+ | | - Weapon skill |
||
+ | |||
+ | |- |
||
+ | | {{icon|explosion|18px|tooltip=Explosion damage}} |
||
+ | | - Explosion damage |
||
+ | | {{icon|sound|18px|tooltip=Is weapon silent?}} |
||
+ | | - Is weapon silent? |
||
+ | |||
+ | |- |
||
+ | | {{icon|effect|18px|tooltip=Effect damage}} |
||
+ | | - Effect damage |
||
+ | |} |
||
{| class="va-table va-table-center sortable" |
{| class="va-table va-table-center sortable" |
||
|-valign="top" |
|-valign="top" |
||
+ | ! {{icon|gun|18px|tooltip=Weapon name}} |
||
− | ! Name |
||
+ | ! {{icon|mag|18px|tooltip=Ammunition used}} |
||
− | ! Skill |
||
+ | ! {{icon|damage|18px|tooltip=Weapon damage}} |
||
− | ! Ammo |
||
+ | ! {{icon|dps|18px|tooltip=Damage per second}} |
||
− | ! DAM |
||
+ | ! {{icon|explosion|18px|tooltip=Explosion damage}} |
||
− | ! DPS |
||
+ | ! {{icon|effect|18px|tooltip=Effect damage}} |
||
− | ! Weight |
||
+ | ! {{icon|ap|18px|tooltip=Action Point cost}} |
||
− | ! Silent |
||
+ | ! {{icon|dap|18px|tooltip=Damage per Action Point}} |
||
+ | ! {{icon|weight|18px|tooltip=Weight}} |
||
+ | ! {{icon|ability|18px|tooltip=Weapon skill}} |
||
+ | ! {{icon|sound|18px|tooltip=Is weapon silent?}} |
||
|- |
|- |
||
− | | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]] |
+ | | style="text-align:left;" | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]] |
− | | [[Unarmed]] |
||
| |
| |
||
| 18 |
| 18 |
||
− | | 36 |
+ | | 36.9 |
+ | | |
||
+ | | |
||
+ | | 18 |
||
+ | | 2.0 |
||
| 1 |
| 1 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Cosmic knife]] {{icon|FNVDM|link=Dead Money}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 12 |
| 12 |
||
− | | |
+ | | 36 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 1.2 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Cosmic knife clean]] {{icon|FNVDM|link=Dead Money}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 15 |
| 15 |
||
− | | |
+ | | 45 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 1.5 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Cosmic knife super-heated]] {{icon|FNVDM|link=Dead Money}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 14 |
| 14 |
||
− | | |
+ | | 42 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 1.4 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Figaro]] |
+ | | style="text-align:left;" | [[Figaro]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
− | | |
+ | | 8 |
− | | |
+ | | 33.2 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 0.9 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Knife (Fallout: New Vegas)|Knife]] |
+ | | style="text-align:left;" | [[Knife (Fallout: New Vegas)|Knife]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 8 |
| 8 |
||
− | | |
+ | | 24 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 0.8 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
+ | | style="text-align:left;" | [[Li'l Devil]] {{icon|FNVGRA}}<ref name="dlc05">[[Gun Runners' Arsenal]] "normal" holdout weapons are not included on the "improved" holdout weapon list and will be confiscated when using the "improved" holdout option.</ref> |
||
− | | [[Li'l Devil]] {{icon|FNVGRA}} |
||
− | | [[ |
+ | | [[12.7mm round|12.7mm]] |
− | | 12.7mm |
||
| 45 |
| 45 |
||
| 146.3 |
| 146.3 |
||
− | | |
+ | | |
− | | |
+ | | |
+ | | 15 |
||
+ | | 3.3 |
||
+ | | 3 |
||
+ | | [[Guns]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Love and Hate]] |
+ | | style="text-align:left;" | [[Love and Hate]] |
− | | [[Unarmed]] |
||
| |
| |
||
| 30 |
| 30 |
||
− | | 75. |
+ | | 75.8 |
+ | | |
||
+ | | |
||
+ | | 19 |
||
+ | | 3.2 |
||
| 1 |
| 1 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] {{icon|FNVGRA}} |
+ | | style="text-align:left;" | [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] {{icon|FNVGRA}}<ref name="dlc05"/> |
− | | [[Explosives]] |
||
| |
| |
||
− | | 1 |
+ | | 1 |
− | | |
+ | | 52.5 |
+ | | 75 |
||
+ | | |
||
+ | | 35 |
||
+ | | 2.2 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | No |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Nuka-grenade (Mad Bomber) (GRA)|Nuka-grenade]] {{icon|FNVGRA}} |
+ | | style="text-align:left;" | [[Nuka-grenade (Mad Bomber) (GRA)|Nuka-grenade]] {{icon|FNVGRA}}<ref name="dlc05"/> |
− | | [[Explosives]] |
||
| |
| |
||
+ | | 1 |
||
− | | 1 +350 AoE +2 for 5s |
||
| 228 |
| 228 |
||
+ | | 350 |
||
+ | | +2 {{icon|plasma}}/5s |
||
+ | | 24 |
||
+ | | 15.0 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Police pistol]] {{icon|FNVDM|link=Dead Money}} |
+ | | [[.357 magnum round|.357 mag]] |
||
− | | [[Guns]] |
||
− | | [[.357 magnum round|.357 magnum]] |
||
| 30 |
| 30 |
||
− | | |
+ | | 60 |
+ | | |
||
+ | | |
||
+ | | 19 |
||
+ | | 1.6 |
||
| 3 |
| 3 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Silenced .22 pistol]] |
+ | | style="text-align:left;" | [[Silenced .22 pistol]] |
− | | [[Guns]] |
||
| [[.22LR round|.22LR]] |
| [[.22LR round|.22LR]] |
||
| 9 |
| 9 |
||
− | | 31 |
+ | | 31.5 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 0.5 |
||
| 3 |
| 3 |
||
+ | | [[Guns]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]] |
+ | | style="text-align:left;" | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]] |
− | | [[Unarmed]] |
||
| |
| |
||
| 25 |
| 25 |
||
− | | |
+ | | 59.2 |
+ | | |
||
+ | | |
||
+ | | 19 |
||
+ | | 2.6 |
||
| 1 |
| 1 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Straight razor]] |
+ | | style="text-align:left;" | [[Straight razor]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 5 |
| 5 |
||
+ | | 18.5 |
||
+ | | |
||
+ | | |
||
| 18 |
| 18 |
||
+ | | 0.6 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Switchblade (Fallout: New Vegas)|Switchblade]] |
+ | | style="text-align:left;" | [[Switchblade (Fallout: New Vegas)|Switchblade]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
− | | |
+ | | 7 |
− | | |
+ | | 14 |
+ | | |
||
+ | | |
||
+ | | 18 |
||
+ | | 0.4 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Throwing knife (Fallout: New Vegas)|Throwing knife]] |
+ | | style="text-align:left;" | [[Throwing knife (Fallout: New Vegas)|Throwing knife]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 15 |
| 15 |
||
− | | |
+ | | 48.2 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 0.8 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]] {{icon|FNVGRA}} |
+ | | style="text-align:left;" | [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]] {{icon|FNVGRA}}<ref name="dlc05"/> |
− | | [[Explosives]] |
||
| |
| |
||
− | | 1 |
+ | | 1 |
| 65 |
| 65 |
||
+ | | 100 |
||
+ | | |
||
+ | | 35 |
||
+ | | 2.9 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | No |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|} |
|} |
||
+ | : <small>''Note: Unique weapons are highlighted with a darker background.''</small> |
||
+ | : <small>''Note: [[Melee Damage#Notes|Melee Weapons]] and [[Unarmed Damage#Fallout: New Vegas|Unarmed]] damage is doubled in V.A.T.S.</small> |
||
− | ==Improved Holdout |
+ | ==Improved Holdout weapons== |
: ''See also: [[:Category:Fallout: New Vegas improved holdout weapons]]'' |
: ''See also: [[:Category:Fallout: New Vegas improved holdout weapons]]'' |
||
− | These weapons can be brought into "weapon-free" areas if the |
+ | These weapons can be brought into "weapon-free" areas if the Courier has a [[Sneak]] skill of 50 or above. Bonuses from temporary effects, such as ''[[¡La Fantoma!]]'' or [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]], ''are'' counted when determining the PC's skill level. |
− | Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list |
+ | Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list can ''always'' be brought into "weapon-free" areas, regardless of skill. |
+ | {| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2"> |
||
+ | |- |
||
+ | ! colspan="5" | '''Legend''' |
||
+ | |||
+ | |- |
||
+ | | {{icon|gun|18px|tooltip=Weapon name}} |
||
+ | | - Weapon name |
||
+ | | rowspan="6" style="padding-left:4em;" | |
||
+ | | {{icon|ap|18px|tooltip=Action Point cost}} |
||
+ | | - Action Point cost |
||
+ | |||
+ | |- |
||
+ | | {{icon|mag|18px|tooltip=Ammunition used}} |
||
+ | | - Ammunition used |
||
+ | | {{icon|dap|18px|tooltip=Damage per Action Point}} |
||
+ | | - Damage per Action Point |
||
+ | |||
+ | |- |
||
+ | | {{icon|damage|18px|tooltip=Weapon damage}} |
||
+ | | - Weapon damage |
||
+ | | {{icon|weight|18px|tooltip=Weight}} |
||
+ | | - Weight |
||
+ | |||
+ | |- |
||
+ | | {{icon|dps|18px|tooltip=Damage per second}} |
||
+ | | - Damage per second |
||
+ | | {{icon|ability|18px|tooltip=Weapon skill}} |
||
+ | | - Weapon skill |
||
+ | |||
+ | |- |
||
+ | | {{icon|explosion|18px|tooltip=Explosion damage}} |
||
+ | | - Explosion damage |
||
+ | | {{icon|sound|18px|tooltip=Is weapon silent?}} |
||
+ | | - Is weapon silent? |
||
+ | |||
+ | |- |
||
+ | | {{icon|effect|18px|tooltip=Effect damage}} |
||
+ | | - Effect damage |
||
+ | |} |
||
{| class="va-table va-table-center sortable" |
{| class="va-table va-table-center sortable" |
||
|-valign="top" |
|-valign="top" |
||
+ | ! {{icon|gun|18px|tooltip=Weapon name}} |
||
− | ! Name |
||
+ | ! {{icon|mag|18px|tooltip=Ammunition used}} |
||
− | ! Skill |
||
+ | ! {{icon|damage|18px|tooltip=Weapon damage}} |
||
− | ! Ammo |
||
+ | ! {{icon|dps|18px|tooltip=Damage per second}} |
||
− | ! DAM |
||
+ | ! {{icon|explosion|18px|tooltip=Explosion damage}} |
||
− | ! DPS |
||
+ | ! {{icon|effect|18px|tooltip=Effect damage}} |
||
− | ! Weight |
||
+ | ! {{icon|ap|18px|tooltip=Action Point cost}} |
||
− | ! Silent |
||
+ | ! {{icon|dap|18px|tooltip=Damage per Action Point}} |
||
+ | ! {{icon|weight|18px|tooltip=Weight}} |
||
+ | ! {{icon|ability|18px|tooltip=Weapon skill}} |
||
+ | ! {{icon|sound|18px|tooltip=Is weapon silent?}} |
||
|- |
|- |
||
− | | [[.357 magnum revolver]] |
+ | | style="text-align:left;" | [[.357 magnum revolver]] |
+ | | [[.357 magnum round|.357 mag]] |
||
− | | [[Guns]] |
||
+ | | 26 |
||
− | | [[.357 magnum round|.357 magnum]] |
||
− | | |
+ | | 45.5 |
− | | |
+ | | |
+ | | |
||
+ | | 26 |
||
+ | | 1.0 |
||
| 2 |
| 2 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]<ref name="companion">[[Fallout: New Vegas companions|Companion]]-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see [[#Bugs|Bugs]]).</ref> |
+ | | style="text-align:left;" | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]<ref name="companion">[[Fallout: New Vegas companions|Companion]]-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see [[#Bugs|Bugs]]).</ref> |
+ | | [[.44 magnum round (Fallout: New Vegas)|.44 mag]] |
||
− | | [[Guns]] |
||
− | | [[.44 magnum (Fallout: New Vegas)|.44 magnum]] |
||
| 36 |
| 36 |
||
− | | 67 |
+ | | 67.5 |
+ | | |
||
+ | | |
||
+ | | 25 |
||
+ | | 1.4 |
||
| 3.5 |
| 3.5 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[.45 Auto pistol]] {{icon|FNVHH|link=Honest Hearts}} |
− | | [[ |
+ | | [[.45 Auto]] |
− | | ''[[.45 Auto]]'' |
||
| 29 |
| 29 |
||
− | | 79 |
+ | | 79.8 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 1.7 |
||
| 1.5 |
| 1.5 |
||
− | | [[ |
+ | | [[Guns]] |
+ | | {{icon|checkbrown|tooltip=Silent when modded|link=.45 AP silencer}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[5.56mm pistol (GRA)|5.56mm pistol]]<ref>The unique [[That Gun]] is not included</ref> {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
− | | [[9mm pistol (Fallout: New Vegas)|9mm pistol]] |
||
+ | | [[5.56mm round (Fallout: New Vegas)|5.56mm]] |
||
+ | | 28 |
||
+ | | 77 |
||
+ | | |
||
+ | | |
||
+ | | 21 |
||
+ | | 1.3 |
||
+ | | 5 |
||
| [[Guns]] |
| [[Guns]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[9mm pistol (Fallout: New Vegas)|9mm pistol]] |
||
| [[9mm round (Fallout: New Vegas)|9mm]] |
| [[9mm round (Fallout: New Vegas)|9mm]] |
||
| 16 |
| 16 |
||
− | | |
+ | | 50 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 0.9 |
||
| 1.5 |
| 1.5 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]<ref name="companion"/><ref>The unique [[weathered 10mm pistol]] is not included.</ref> |
+ | | style="text-align:left;" | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]<ref name="companion"/><ref>The unique [[weathered 10mm pistol]] is not included.</ref> |
− | | [[Guns]] |
||
| [[10mm round (Fallout: New Vegas)|10mm]] |
| [[10mm round (Fallout: New Vegas)|10mm]] |
||
| 22 |
| 22 |
||
− | | 60 |
+ | | 60.5 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 1.3 |
||
| 3 |
| 3 |
||
− | | [[10mm pistol silencer|Modded]] |
||
− | |||
− | |- |
||
− | | ''[[A Light Shining in Darkness]]'' {{icon|FNVHH|link=Honest Hearts}} |
||
| [[Guns]] |
| [[Guns]] |
||
+ | | {{icon|checkbrown|tooltip=Silent when modded|link=10mm pistol silencer}} |
||
− | | ''[[.45 Auto]]'' |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[A Light Shining in Darkness]] {{icon|FNVHH|link=Honest Hearts}} |
||
+ | | [[.45 Auto]] |
||
| 33 |
| 33 |
||
− | | 144 |
+ | | 144.4 |
+ | | |
||
+ | | |
||
+ | | 15 |
||
+ | | 2.2 |
||
| 1.2 |
| 1.2 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Bowie knife]] {{icon|fnvlr}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 23 |
| 23 |
||
− | | 79 |
+ | | 79.6 |
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 2.3 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Blood-Nap]] {{icon|fnvlr}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 30 |
| 30 |
||
− | | 110 |
+ | | 110.8 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 3.5 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[C-4 plastic explosive]] |
+ | | style="text-align:left;" | [[C-4 plastic explosive]] |
− | | [[Explosives]] |
||
| |
| |
||
− | | |
+ | | 1 |
− | | |
+ | | 81.9 |
+ | | 250 |
||
+ | | |
||
+ | | |
||
+ | | |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Chance's knife]] |
+ | | style="text-align:left;" | [[Chance's knife]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 22 |
| 22 |
||
− | | 91 |
+ | | 91.4 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 2.6 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Chopper]] |
+ | | style="text-align:left;" | [[Chopper]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 14 |
| 14 |
||
− | | |
+ | | 54.9 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 0.6 |
||
| 2 |
| 2 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Cleaver (Fallout: New Vegas)|Cleaver]] |
+ | | style="text-align:left;" | [[Cleaver (Fallout: New Vegas)|Cleaver]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 7 |
| 7 |
||
− | | 17 |
+ | | 17.8 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 1.3 |
||
| 2 |
| 2 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Combat knife (Fallout: New Vegas)|Combat knife]]<ref name="companion"/> |
+ | | style="text-align:left;" | [[Combat knife (Fallout: New Vegas)|Combat knife]]<ref name="companion"/> |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 15 |
| 15 |
||
− | | 48 |
+ | | 48.5 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 1.8 |
||
| 1 |
| 1 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 8 |
| 8 |
||
− | | |
+ | | 30 |
+ | | |
||
+ | | Paralysis/10s |
||
+ | | 15 |
||
+ | | 0.5 |
||
| 3 |
| 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Corrosive glove]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 21 |
| 21 |
||
− | | 22 |
+ | | 22.9 |
+ | | |
||
+ | | |
||
+ | | 28 |
||
+ | | 1.5 |
||
| 4 |
| 4 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Detonator]] |
+ | | style="text-align:left;" | [[Detonator (Fallout: New Vegas)|Detonator]] |
+ | | [[C-4 plastic explosive|C-4]] |
||
− | | [[Explosives]] |
||
− | | [[C-4 plastic explosive]] |
||
| |
| |
||
| |
| |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Dr. Klein's glove]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 34 |
| 34 |
||
− | | 46 |
+ | | 46.4 |
+ | | |
||
+ | | -5 [[Energy Weapons|EW]]/30s<br />-2 [[Strength|ST]]/30s |
||
+ | | 18 |
||
+ | | 3.8 |
||
| 4 |
| 4 |
||
− | | No |
||
− | |||
− | |- |
||
− | | ''[[Dr. Mobius' glove]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}} |
||
| [[Unarmed]] |
| [[Unarmed]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[Dr. Mobius' glove]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
||
| |
| |
||
| 28 |
| 28 |
||
− | | 38 |
+ | | 38.2 |
+ | | |
||
+ | | -5 [[Energy Weapons|EW]]/30s<br />-2 [[Strength|ST]]/30s |
||
+ | | 15 |
||
+ | | 3.7 |
||
| 3 |
| 3 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Dynamite (Fallout: New Vegas)|Dynamite]] |
+ | | style="text-align:left;" | [[Dynamite (Fallout: New Vegas)|Dynamite]] |
− | | [[Explosives]] |
||
| |
| |
||
− | | |
+ | | 1 |
− | | |
+ | | 30.8 |
+ | | 75 |
||
+ | | |
||
+ | | 24 |
||
+ | | 3.2 |
||
| 0.3 |
| 0.3 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Fat mine (Mad Bomber) (GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
+ | | |
||
+ | | 5 |
||
+ | | 148.4 |
||
+ | | 450 |
||
+ | | +10 {{icon|radiation}}/12s |
||
+ | | |
||
+ | | |
||
+ | | 3.25 |
||
| [[Explosives]] |
| [[Explosives]] |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[Fire bomb]] {{icon|FNVHH|link=Honest Hearts}} |
||
| |
| |
||
− | | 1 |
+ | | 1 |
− | | |
+ | | 12.5 |
+ | | 20 |
||
+ | | +4 {{icon|fire}}/8s |
||
+ | | 24 |
||
+ | | 1.0 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Flare gun (Lonesome Road)|Flare gun]] {{icon|fnvlr}} |
+ | | [[Flamer fuel (Fallout: New Vegas)|FF]] |
||
− | | [[Energy Weapons]] |
||
− | | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] |
||
| 10 |
| 10 |
||
− | | |
+ | | 18.5 |
+ | | |
||
+ | | +1 {{icon|fire}}/10s |
||
+ | | 30 |
||
+ | | 0.4 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Flash bang]] {{icon|fnvlr}} |
− | | [[Explosives]] |
||
| |
| |
||
− | | |
+ | | 1 |
− | | |
+ | | 0.7 |
− | | 0.5 |
||
− | | Yes |
||
− | |||
− | |- |
||
− | | ''[[Follows-Chalk's .45 Auto pistol]]'' {{icon|FNVHH|link=Honest Hearts}} |
||
− | | [[Guns]] |
||
− | | [[Magical companion ammo|Companion]] |
||
− | | 29 |
||
− | | 79 |
||
− | | 1.5 |
||
− | | No |
||
− | |||
− | |- |
||
− | | [[Frag grenade (Fallout: New Vegas)|Frag grenade]] |
||
− | | [[Explosives]] |
||
| |
| |
||
− | | |
+ | | |
− | | |
+ | | 24 |
+ | | 0.04 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Frag grenade (Fallout: New Vegas)|Frag grenade]] |
||
− | | [[Gas grenade]] {{cut}} |
||
− | | [[Explosives]] |
||
| |
| |
||
− | | |
+ | | 1 |
− | | |
+ | | 82.2 |
+ | | 125 |
||
+ | | |
||
+ | | 24 |
||
+ | | 5.3 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Greased Lightning (GRA)]] |
+ | | style="text-align:left;" | [[Greased Lightning (GRA)|Greased Lightning]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 32 |
| 32 |
||
| 96 |
| 96 |
||
+ | | |
||
+ | | |
||
+ | | 28 |
||
+ | | 2.3 |
||
| 6 |
| 6 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Hatchet (Fallout: New Vegas)|Hatchet]] |
+ | | style="text-align:left;" | [[Hatchet (Fallout: New Vegas)|Hatchet]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 16 |
| 16 |
||
− | | 40 |
+ | | 40.6 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 1.4 |
||
| 2 |
| 2 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Industrial hand]] {{icon|fnvlr}} |
||
− | | [[Incendiary grenade (Fallout: New Vegas)|Incendiary grenade]] |
||
− | | [[Explosives]] |
||
− | | |
||
− | | 51 |
||
− | | 32 |
||
− | | 0.5 |
||
− | | Yes |
||
− | |||
− | |- |
||
− | | ''[[Industrial hand]]'' {{icon|fnvlr}} |
||
− | | [[Unarmed]] |
||
| |
| |
||
| 50 |
| 50 |
||
| 160 |
| 160 |
||
+ | | |
||
+ | | |
||
+ | | 65 |
||
+ | | 1.5 |
||
| 10 |
| 10 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Laser pistol (Fallout: New Vegas)|Laser pistol]] |
+ | | style="text-align:left;" | [[Laser pistol (Fallout: New Vegas)|Laser pistol]] |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 12 |
| 12 |
||
− | | |
+ | | 45 |
+ | | |
||
+ | | |
||
+ | | 15 |
||
+ | | 0.8 |
||
| 3 |
| 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Laser pistol (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
+ | | style="text-align:left;" | [[Laser pistol (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 12 |
| 12 |
||
| 45 |
| 45 |
||
+ | | |
||
+ | | |
||
+ | | 15 |
||
+ | | 0.8 |
||
| 3 |
| 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Lead pipe (Fallout: New Vegas)|Lead pipe]]<ref name="companion"/> |
+ | | style="text-align:left;" | [[Lead pipe (Fallout: New Vegas)|Lead pipe]]<ref name="companion"/> |
− | | [[Melee Weapons]] |
||
| |
| |
||
− | | |
+ | | 22 |
− | | |
+ | | 55.8 |
+ | | |
||
+ | | |
||
+ | | 24 |
||
+ | | 1.8 |
||
| 3 |
| 3 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Long-fuse dynamite]] |
||
− | | [[Loyal's detonator]] |
||
+ | | |
||
+ | | 1 |
||
+ | | 30.8 |
||
+ | | 75 |
||
+ | | |
||
+ | | 24 |
||
+ | | 3.2 |
||
+ | | 0.5 |
||
| [[Explosives]] |
| [[Explosives]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[Loyal's detonator]] |
||
| |
| |
||
| 0 |
| 0 |
||
| 0 |
| 0 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Lucky]] |
+ | | style="text-align:left;" | [[Lucky]] |
+ | | [[.357 magnum round|.357 mag]] |
||
− | | [[Guns]] |
||
− | | [[.357 magnum round|.357 magnum]] |
||
| 30 |
| 30 |
||
− | | 82 |
+ | | 82.5 |
+ | | |
||
+ | | |
||
+ | | 17 |
||
+ | | 1.8 |
||
| 2.5 |
| 2.5 |
||
− | | No |
||
− | |||
− | |- |
||
− | | [[Maria]] |
||
| [[Guns]] |
| [[Guns]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[Maria]] |
||
| [[9mm round (Fallout: New Vegas)|9mm]] |
| [[9mm round (Fallout: New Vegas)|9mm]] |
||
| 20 |
| 20 |
||
− | | |
+ | | 75 |
+ | | |
||
+ | | |
||
+ | | 15 |
||
+ | | 1.3 |
||
| 1.5 |
| 1.5 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[MF Hyperbreeder Alpha (GRA)|MF Hyperbreeder Alpha]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Microfusion breeder|MFB]] |
||
+ | | 25 |
||
+ | | 175 |
||
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 3.8 |
||
+ | | 7 |
||
+ | | [[Energy Weapons|Energy]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[MFC cluster (Mad Bomber) (GRA)|MFC cluster]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
− | | [[Mysterious Magnum]] |
||
+ | | |
||
− | | [[Guns]] |
||
+ | | 6 |
||
− | | [[.44 magnum (Fallout: New Vegas)|.44 magnum]] |
||
+ | | 297.4 |
||
+ | | 450 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | 0.5 |
||
+ | | [[Explosives]] |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[Mysterious Magnum]] |
||
+ | | [[.44 magnum round (Fallout: New Vegas)|.44 mag]] |
||
| 42 |
| 42 |
||
− | | 102 |
+ | | 102.4 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 1.9 |
||
| 4 |
| 4 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[Pew Pew]] |
+ | | style="text-align:left;" | [[Pew Pew]] |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 75 |
| 75 |
||
− | | |
+ | | 150 |
+ | | |
||
+ | | |
||
+ | | 35 |
||
+ | | 2.1 |
||
| 3 |
| 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Plasma grenade (Fallout: New Vegas)|Plasma grenade]] |
+ | | style="text-align:left;" | [[Plasma grenade (Fallout: New Vegas)|Plasma grenade]] |
− | | [[Explosives]] |
||
− | | |
||
− | | 95 |
||
| |
| |
||
+ | | 1 |
||
+ | | 147.4 |
||
+ | | 225 |
||
+ | | |
||
+ | | 24 |
||
+ | | 9.4 |
||
| 0.5 |
| 0.5 |
||
+ | | [[Explosives]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]] |
+ | | style="text-align:left;" | [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]] |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
+ | | 33 |
||
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
− | | |
+ | | 57.8 |
+ | | |
||
− | | 38.5 |
||
+ | | |
||
+ | | 30 |
||
+ | | 1.1 |
||
| 3 |
| 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Plasma pistol (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
− | | [[Police baton (Fallout: New Vegas)|Police baton]] |
||
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
||
− | | [[Melee Weapons]] |
||
+ | | 33 |
||
+ | | 57.8 |
||
+ | | |
||
+ | | |
||
+ | | 30 |
||
+ | | 1.1 |
||
+ | | 3 |
||
+ | | [[Energy Weapons|Energy]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[Police baton (Fallout: New Vegas)|Police baton]] |
||
| |
| |
||
| 10 |
| 10 |
||
− | | |
+ | | 27.7 |
+ | | |
||
+ | | |
||
+ | | 23 |
||
+ | | 0.8 |
||
| 2 |
| 2 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Power fist (Fallout: New Vegas)|Power fist]]<ref name="companion"/> |
+ | | style="text-align:left;" | [[Power fist (Fallout: New Vegas)|Power fist]]<ref name="companion"/> |
+ | | |
||
+ | | 40 |
||
+ | | 43.6 |
||
+ | | |
||
+ | | |
||
+ | | 28 |
||
+ | | 2.9 |
||
+ | | 6 |
||
| [[Unarmed]] |
| [[Unarmed]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[Power fist (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
| |
| |
||
− | | |
+ | | 40 |
+ | | 43.6 |
||
+ | | |
||
+ | | |
||
| 28 |
| 28 |
||
+ | | 2.9 |
||
| 6 |
| 6 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Pulse grenade (Fallout: New Vegas)|Pulse grenade]] |
+ | | style="text-align:left;" | [[Pulse grenade (Fallout: New Vegas)|Pulse grenade]] |
− | | [[Explosives]] |
||
− | | |
||
− | | 280 |
||
| |
| |
||
+ | | 1 |
||
+ | | 7.2 |
||
+ | | 10 |
||
+ | | +200 {{icon|EMP}} |
||
+ | | 24 |
||
| 0.5 |
| 0.5 |
||
− | | |
+ | | 0.5 |
+ | | [[Explosives]] |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | [[Ripper (Fallout: New Vegas)|Ripper]]<ref name="companion"/> |
+ | | style="text-align:left;" | [[Ripper (Fallout: New Vegas)|Ripper]]<ref name="companion"/> |
+ | | |
||
− | | [[Melee Weapons]] |
||
+ | | 50 |
||
+ | | 50 |
||
+ | | |
||
+ | | |
||
+ | | 65 |
||
+ | | 1.5 |
||
+ | | 6 |
||
+ | | [[Melee Weapons|Melee]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[Ripper (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
| |
| |
||
| 30 |
| 30 |
||
| 28 |
| 28 |
||
+ | | |
||
+ | | |
||
+ | | 65 |
||
+ | | 1.5 |
||
| 6 |
| 6 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Salt-Upon-Wounds' power fist]] {{icon|FNVHH|link=Honest Hearts}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 45 |
| 45 |
||
− | | |
+ | | 64.4 |
+ | | |
||
+ | | +3 {{icon|poison}}/10s |
||
+ | | 25 |
||
+ | | 4.8 |
||
| 6 |
| 6 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Saturnite fist]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 35 |
| 35 |
||
| 63 |
| 63 |
||
+ | | |
||
+ | | |
||
+ | | 25 |
||
+ | | 2.8 |
||
| 4 |
| 4 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Saturnite fist super-heated]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 55 |
| 55 |
||
− | | 90 |
+ | | 90.8 |
+ | | |
||
+ | | |
||
+ | | 25 |
||
+ | | 4.4 |
||
| 4 |
| 4 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]] |
+ | | style="text-align:left;" | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]<ref>The unique [[Big Boomer]] is not included.</ref> |
+ | | [[12 gauge shotgun shell (Fallout: New Vegas)|12 ga]] |
||
− | | [[Guns]] |
||
+ | | 100 |
||
− | | [[12 gauge shotgun shell (Fallout: New Vegas)|12 gauge]] |
||
− | | |
+ | | 234.4 |
− | | |
+ | | |
+ | | |
||
+ | | 37 |
||
+ | | 2.7 |
||
| 4 |
| 4 |
||
+ | | [[Guns]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Scientist glove]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 21 |
| 21 |
||
+ | | 28.6 |
||
+ | | |
||
+ | | |
||
| 28 |
| 28 |
||
+ | | 1.5 |
||
| 2 |
| 2 |
||
− | | No |
||
− | |||
− | |- |
||
− | | ''[[She's Embrace]]'' {{icon|FNVHH|link=Honest Hearts}} |
||
| [[Unarmed]] |
| [[Unarmed]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |||
+ | |-class="va-table-highlight" |
||
+ | | style="text-align:left;" | [[She's Embrace]] {{icon|FNVHH|link=Honest Hearts}} |
||
| |
| |
||
| 25 |
| 25 |
||
| 44 |
| 44 |
||
+ | | |
||
+ | | |
||
+ | | 20 |
||
+ | | 2.5 |
||
| 10 |
| 10 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Sleepytyme]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
− | | [[Guns]] |
||
| [[10mm round (Fallout: New Vegas)|10mm]] |
| [[10mm round (Fallout: New Vegas)|10mm]] |
||
| 22 |
| 22 |
||
− | | |
+ | | 220 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 4.0 |
||
| 5 |
| 5 |
||
+ | | [[Guns]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | |[[ |
+ | | style="text-align:left;" | [[Sonic emitter - Gabriel's bark]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
||
− | |[[Guns]] |
||
− | |[[5.56mm round (Fallout: New Vegas)|5.56mm round]] |
||
− | |28 |
||
− | |77 |
||
− | |5 |
||
− | |No |
||
− | |||
− | |- |
||
− | | ''[[Sonic emitter - Gabriel's bark]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}} |
||
− | | [[Energy Weapons]] |
||
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 55 |
| 55 |
||
− | | 56 |
+ | | 56.9 |
+ | | |
||
+ | | +20 {{icon|EMP}} |
||
+ | | 30 |
||
+ | | 1.8 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Sonic emitter - opera singer]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 55 |
| 55 |
||
− | | 56 |
+ | | 56.9 |
+ | | |
||
+ | | +20 {{icon|EMP}} |
||
+ | | 30 |
||
+ | | 1.8 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Sonic emitter - revelation]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 31 |
| 31 |
||
− | | |
+ | | 32.1 |
+ | | |
||
+ | | +20 {{icon|EMP}} |
||
+ | | 30 |
||
+ | | 1.0 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Sonic emitter - robo-scorpion]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 65 |
| 65 |
||
− | | 67 |
+ | | 67.2 |
+ | | |
||
+ | | +20 {{icon|EMP}} |
||
+ | | 30 |
||
+ | | 2.2 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Sonic emitter - tarantula]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Energy |
+ | | [[Energy cell (Fallout: New Vegas)|SEC]] |
− | | [[Energy cell (Fallout: New Vegas)|Energy cell]] |
||
| 60 |
| 60 |
||
− | | 62 |
+ | | 62.1 |
+ | | |
||
+ | | +20 {{icon|EMP}} |
||
+ | | 30 |
||
+ | | 2.0 |
||
| 2 |
| 2 |
||
+ | | [[Energy Weapons|Energy]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Sterilizer glove]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 21 |
| 21 |
||
+ | | 28.6 |
||
+ | | |
||
+ | | |
||
| 28 |
| 28 |
||
+ | | 1.5 |
||
| 3 |
| 3 |
||
+ | | [[Unarmed]] |
||
− | | No |
||
+ | | {{icon|no|tooltip=Audible}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | [[The Humble Cudgel]] |
+ | | style="text-align:left;" | [[The Humble Cudgel]] |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 26 |
| 26 |
||
− | | |
+ | | 72 |
+ | | |
||
+ | | |
||
+ | | 21 |
||
+ | | 2.5 |
||
| 3 |
| 3 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Time bomb, high yield (Mad Bomber) (GRA)|Time bomb, high yield]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
− | | [[Tire iron (Fallout: New Vegas)|Tire iron]] |
||
+ | | |
||
− | | [[Melee Weapons]] |
||
+ | | 1 |
||
+ | | 130.8 |
||
+ | | 400 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | 0.5 |
||
+ | | [[Explosives]] |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align:left;" | [[Tire iron (Fallout: New Vegas)|Tire iron]] |
||
| |
| |
||
| 15 |
| 15 |
||
− | | 34 |
+ | | 34.6 |
+ | | |
||
+ | | |
||
+ | | 27 |
||
+ | | 1.1 |
||
| 3 |
| 3 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
+ | |-class="va-table-highlight" |
||
− | |- |
||
− | | |
+ | | style="text-align:left;" | [[Two-Step Goodbye]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 70 |
| 70 |
||
− | | |
+ | | 76.4 |
+ | | |
||
+ | | |
||
+ | | 28 |
||
+ | | 5.0 |
||
| 6 |
| 6 |
||
− | | Yes |
||
− | |||
− | |- |
||
− | | ''[[Waking Cloud's yao guai gauntlet]]'' {{icon|FNVHH|link=Honest Hearts}} |
||
| [[Unarmed]] |
| [[Unarmed]] |
||
+ | | {{icon|no|tooltip=Audible}} |
||
− | | |
||
− | | 20 |
||
− | | 32 |
||
− | | 10 |
||
− | | Yes |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[War club]]<ref name="companion"/> {{icon|FNVHH|link=Honest Hearts}} |
− | | [[Melee Weapons]] |
||
| |
| |
||
| 19 |
| 19 |
||
− | | |
+ | | 57 |
+ | | |
||
+ | | |
||
+ | | 21 |
||
+ | | 1.8 |
||
| 3 |
| 3 |
||
+ | | [[Melee Weapons|Melee]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|- |
|- |
||
− | | |
+ | | style="text-align:left;" | [[Yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}} |
− | | [[Unarmed]] |
||
| |
| |
||
| 20 |
| 20 |
||
− | | 32 |
+ | | 32.6 |
+ | | |
||
+ | | |
||
+ | | 22 |
||
+ | | 1.8 |
||
| 10 |
| 10 |
||
+ | | [[Unarmed]] |
||
− | | Yes |
||
+ | | {{icon|yes|tooltip=Silent}} |
||
|} |
|} |
||
+ | : <small>''Note: Unique weapons are highlighted with a darker background.''</small> |
||
+ | : <small>''Note: [[Melee Damage#Notes|Melee Weapons]] and [[Unarmed Damage#Fallout: New Vegas|Unarmed]] damage is doubled in V.A.T.S.</small> |
||
{{References}} |
{{References}} |
||
==Notes== |
==Notes== |
||
− | * If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the ''player's'' Sneak skill, '''not''' that of their companion(s). |
+ | * If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the ''player character's'' Sneak skill, '''not''' that of their companion(s). |
− | * There are only two holdout weapons which |
+ | * There are only two holdout weapons which [[Lily Bowen]] is capable of using: [[Frag grenade (Fallout: New Vegas)|frag grenade]]s and [[Plasma grenade (Fallout: New Vegas)|plasma grenade]]s. This is due to a restriction placed on Lily which limits what weapons she can use, primarily limiting her to heavy weapons such as [[Minigun (Fallout: New Vegas)|miniguns]]. |
− | * When |
+ | * When disarmed upon entering "weapon-free" areas, all confiscated weapons are stripped of their associated hotkey(s). As a result, they must be hotkeyed again after retrieving them. |
− | * |
+ | * The [[Courier]] can bring their own weapons without being confiscated into the casinos, after following the correct path of their quest. |
− | ** [[Tops]]- Convince [[Swank]] to |
+ | ** [[Tops]] - Convince [[Swank]] to allow dealing with [[Benny]] in [[Ring-a-Ding-Ding!]]. |
− | ** [[Gomorrah]]- Follow [[Cachino]]'s path to deal with the bosses during [[How Little We Know]]. |
+ | ** [[Gomorrah]] - Follow [[Cachino]]'s path to deal with the bosses during [[How Little We Know]]. |
− | ** [[Ultra-Luxe]]- Find a sponsor to |
+ | ** [[Ultra-Luxe]] - Find a sponsor to allow joining the [[White Glove Society]] during [[Beyond the Beef]]. |
− | : Being seen with a weapon drawn in the casinos without completing the appropriate quest or task will make the families hostile and affect the reputation with [[White Glove Society]] if |
+ | : Being seen with a weapon drawn in the casinos without completing the appropriate quest or task will make the families hostile and affect the reputation with [[White Glove Society]] if in [[Ultra-Luxe]], but any weapon can be drawn when confronting [[Silus]] or in [[The Fort]]. |
+ | * Killing the [[Legionary main gate guard]] (silently) at The Fort will bypass the weapons check entirely for any later visits there. Likewise, silently killing the [[weather station guard]] in the [[weather monitoring station]] will allow bringing the weapons back outside without the guard confiscating them. |
||
− | * Weapons which are also [[Quest Items]] (such as the [[missing laser pistol]]) cannot be confiscated regardless of sneak skill. |
||
+ | * Weapons which are also [[quest item]]s (such as the [[missing laser pistol]]) cannot be confiscated regardless of sneak skill. |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|ps3|xbox360|pc}} The [[Fallout: New Vegas companions|companion]]-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as [[Cass]]'s [[Combat knife (Fallout: New Vegas)|combat knife]] and [[Raul Tejada|Raul's]] [[Lead pipe (Fallout: New Vegas)|lead pipe]], which differ from the normal versions '''only''' in that they cannot be taken by the player. |
+ | * {{Platforms|ps3|xbox360|pc}} The [[Fallout: New Vegas companions|companion]]-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as [[Rose of Sharon Cassidy|Cass]]'s [[Combat knife (Fallout: New Vegas)|combat knife]] and [[Raul Tejada|Raul's]] [[Lead pipe (Fallout: New Vegas)|lead pipe]], which differ from the normal versions '''only''' in that they cannot be taken by the player character. |
− | * {{Platforms|ps3|xbox360}|pc}} [[ED-E]]'s integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the |
+ | * {{Platforms|ps3|xbox360}|pc}} [[ED-E]]'s integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the Courier's Sneak skill is '''''below''''' 50. This is caused by ED-E's weapons being included on the holdout weapons list but ''not'' the improved holdout weapons list. |
* {{Platforms|ps3|xbox360|pc}} [[Rex (Fallout: New Vegas)|Rex's]] Bite "weapon" is not classified as a holdout weapon and will be confiscated. |
* {{Platforms|ps3|xbox360|pc}} [[Rex (Fallout: New Vegas)|Rex's]] Bite "weapon" is not classified as a holdout weapon and will be confiscated. |
||
+ | * {{Platforms|ps3|xbox360|pc}} Occasionally, weapons carried by companions will '''not''' be returned after exiting a casino. Therefore it is advisable to safely store any unique weapons before entering any casino. |
||
[[Category:Fallout: New Vegas holdout weapons]] |
[[Category:Fallout: New Vegas holdout weapons]] |
||
+ | |||
+ | [[ru:Оружие скрытного ношения]] |
Revision as of 10:54, 1 March 2015
Holdout weapons is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three Strip casinos (Gomorrah, The Tops, and Ultra-Luxe)— without being taken from the Courier. What weapons are classified as "holdouts" depends on the Courier's Sneak skill, with one list for all player characters regardless of skill level, and another for player characters with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively.
Overview
At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill.
The most common locations where the "holdout" option is offered are the Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is:
- Gomorrah
- The Tops
- The Ultra-Luxe
- Fortification Hill
- Camp McCarran interrogation room (when interrogating Silus)
Holdout weapons
These weapons are always concealable and brought into "weapon-free" areas, regardless of Sneak skill. Many of these weapons can be purchased from the merchant Mister Holdout, who can be found near the entrance of the Gomorrah casino.
Legend | ||||
---|---|---|---|---|
- Weapon name | - Action Point cost | |||
- Ammunition used | - Damage per Action Point | |||
- Weapon damage | - Weight | |||
- Damage per second | - Weapon skill | |||
- Explosion damage | - Is weapon silent? | |||
- Effect damage |
Brass knuckles | 18 | 36.9 | 18 | 2.0 | 1 | Unarmed | ||||
Cosmic knife | 12 | 36 | 20 | 1.2 | 1 | Melee | ||||
Cosmic knife clean | 15 | 45 | 20 | 1.5 | 1 | Melee | ||||
Cosmic knife super-heated | 14 | 42 | 20 | 1.4 | 1 | Melee | ||||
Figaro | 8 | 33.2 | 17 | 0.9 | 1 | Melee | ||||
Knife | 8 | 24 | 20 | 0.8 | 1 | Melee | ||||
Li'l Devil [1] | 12.7mm | 45 | 146.3 | 15 | 3.3 | 3 | Guns | |||
Love and Hate | 30 | 75.8 | 19 | 3.2 | 1 | Unarmed | ||||
MFC grenade [1] | 1 | 52.5 | 75 | 35 | 2.2 | 0.5 | Explosives | |||
Nuka-grenade [1] | 1 | 228 | 350 | +2 /5s | 24 | 15.0 | 0.5 | Explosives | ||
Police pistol | .357 mag | 30 | 60 | 19 | 1.6 | 3 | Guns | |||
Silenced .22 pistol | .22LR | 9 | 31.5 | 17 | 0.5 | 3 | Guns | |||
Spiked knuckles | 25 | 59.2 | 19 | 2.6 | 1 | Unarmed | ||||
Straight razor | 5 | 18.5 | 18 | 0.6 | 1 | Melee | ||||
Switchblade | 7 | 14 | 18 | 0.4 | 1 | Melee | ||||
Throwing knife | 15 | 48.2 | 20 | 0.8 | 0.5 | Melee | ||||
Tin grenade [1] | 1 | 65 | 100 | 35 | 2.9 | 0.5 | Explosives |
- Note: Unique weapons are highlighted with a darker background.
- Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.
Improved Holdout weapons
These weapons can be brought into "weapon-free" areas if the Courier has a Sneak skill of 50 or above. Bonuses from temporary effects, such as ¡La Fantoma! or Stealth Boys, are counted when determining the PC's skill level.
Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list can always be brought into "weapon-free" areas, regardless of skill.
Legend | ||||
---|---|---|---|---|
- Weapon name | - Action Point cost | |||
- Ammunition used | - Damage per Action Point | |||
- Weapon damage | - Weight | |||
- Damage per second | - Weapon skill | |||
- Explosion damage | - Is weapon silent? | |||
- Effect damage |
- Note: Unique weapons are highlighted with a darker background.
- Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.
- ↑ 1.0 1.1 1.2 1.3 Gun Runners' Arsenal "normal" holdout weapons are not included on the "improved" holdout weapon list and will be confiscated when using the "improved" holdout option.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Companion-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see Bugs).
- ↑ The unique That Gun is not included
- ↑ The unique weathered 10mm pistol is not included.
- ↑ The unique Big Boomer is not included.
Notes
- If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the player character's Sneak skill, not that of their companion(s).
- There are only two holdout weapons which Lily Bowen is capable of using: frag grenades and plasma grenades. This is due to a restriction placed on Lily which limits what weapons she can use, primarily limiting her to heavy weapons such as miniguns.
- When disarmed upon entering "weapon-free" areas, all confiscated weapons are stripped of their associated hotkey(s). As a result, they must be hotkeyed again after retrieving them.
- The Courier can bring their own weapons without being confiscated into the casinos, after following the correct path of their quest.
- Tops - Convince Swank to allow dealing with Benny in Ring-a-Ding-Ding!.
- Gomorrah - Follow Cachino's path to deal with the bosses during How Little We Know.
- Ultra-Luxe - Find a sponsor to allow joining the White Glove Society during Beyond the Beef.
- Being seen with a weapon drawn in the casinos without completing the appropriate quest or task will make the families hostile and affect the reputation with White Glove Society if in Ultra-Luxe, but any weapon can be drawn when confronting Silus or in The Fort.
- Killing the Legionary main gate guard (silently) at The Fort will bypass the weapons check entirely for any later visits there. Likewise, silently killing the weather station guard in the weather monitoring station will allow bringing the weapons back outside without the guard confiscating them.
- Weapons which are also quest items (such as the missing laser pistol) cannot be confiscated regardless of sneak skill.
Bugs
- companion-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as Cass's combat knife and Raul's lead pipe, which differ from the normal versions only in that they cannot be taken by the player character. The
- ED-E's integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the Courier's Sneak skill is below 50. This is caused by ED-E's weapons being included on the holdout weapons list but not the improved holdout weapons list.
- Rex's Bite "weapon" is not classified as a holdout weapon and will be confiscated.
- Occasionally, weapons carried by companions will not be returned after exiting a casino. Therefore it is advisable to safely store any unique weapons before entering any casino.