Wikia

Nukapedia

Holdout weapons

Talk20
17,146pages on
this wiki
 
Gametitle-FNV
Gametitle-FNV

Holdout weapons is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three Strip casinos (Gomorrah, The Tops, and Ultra-Luxe)— without being taken from the player. What weapons are classified as "holdouts" depends on the player's Sneak skill, with one list for all player characters regardless of skill level, and another for players characters with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively.

OverviewEdit

At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow the player character to retain a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill.

The most common locations where the "holdout" option is offered are the Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is:

Holdout weaponsEdit

See also: Category:Fallout: New Vegas holdout weapons

These weapons are always able to be concealed and brought into "weapon-free" areas, regardless of the player's Sneak skill. Many of these weapons can be purchased from the merchant Mister Holdout, who can be found near the entrance of the Gomorrah casino.

Weapon nameIcon gun Ammunition usedAssault carbine extended magazines Weapon damageIcon damage Damage per secondIcon dps Explosion damageIcon explosion Effect damageIcon effect Action Point costIcon action Damage per Action PointIcon dap WeightIcon weight Weapon skillIcon ability Is weapon silent?Icon sound
Brass knuckles 18 36.9 18 2.0 1 Unarmed SilentIcon check
Cosmic knife Dead MoneyGametitle-FNV DM 12 36 20 1.2 1 Melee SilentIcon check
Cosmic knife clean Dead MoneyGametitle-FNV DM 15 45 20 1.5 1 Melee SilentIcon check
Cosmic knife super-heated Dead MoneyGametitle-FNV DM 14 42 20 1.4 1 Melee SilentIcon check
Figaro 8 33.2 17 0.9 1 Melee SilentIcon check
Knife 8 24 20 0.8 1 Melee SilentIcon check
Li'l Devil fnvgraGametitle-FNV GRA[1] 12.7mm 45 146.3 15 3.3 3 Guns AudibleIcon cross
Love and Hate 30 75.8 19 3.2 1 Unarmed SilentIcon check
MFC grenade fnvgraGametitle-FNV GRA[1] 1 52.5 75 35 2.2 0.5 Explosives SilentIcon check
Nuka-grenade fnvgraGametitle-FNV GRA[1] 1 228 350 +2 plasmaIcon plasma/5s 24 15.0 0.5 Explosives AudibleIcon cross
Police pistol Dead MoneyGametitle-FNV DM .357 mag 30 60 19 1.6 3 Guns AudibleIcon cross
Silenced .22 pistol .22LR 9 31.5 17 0.5 3 Guns SilentIcon check
Spiked knuckles 25 59.2 19 2.6 1 Unarmed SilentIcon check
Straight razor 5 18.5 18 0.6 1 Melee SilentIcon check
Switchblade 7 14 18 0.4 1 Melee SilentIcon check
Throwing knife 15 48.2 20 0.8 0.5 Melee SilentIcon check
Tin grenade fnvgraGametitle-FNV GRA[1] 1 65 100 35 2.9 0.5 Explosives SilentIcon check
Note: Unique weapons are highlighted with a darker background.
Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.

Improved Holdout weaponsEdit

See also: Category:Fallout: New Vegas improved holdout weapons

These weapons can be brought into "weapon-free" areas if the player has a Sneak skill of 50 or above. Bonuses from temporary effects, such as ¡La Fantoma! or Stealth Boys, are counted when determining the player's skill level.

Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list are always able to be brought into "weapon-free" areas, regardless of skill.

Weapon nameIcon gun Ammunition usedAssault carbine extended magazines Weapon damageIcon damage Damage per secondIcon dps Explosion damageIcon explosion Effect damageIcon effect Action Point costIcon action Damage per Action PointIcon dap WeightIcon weight Weapon skillIcon ability Is weapon silent?Icon sound
.357 magnum revolver .357 mag 26 45.5 26 1.0 2 Guns AudibleIcon cross
.44 magnum revolver[2] .44 mag 36 67.5 25 1.4 3.5 Guns AudibleIcon cross
.45 Auto pistol Honest HeartsGametitle-FNV HH .45 Auto 29 79.8 17 1.7 1.5 Guns Silent when moddedIcon check temp
5.56mm pistol[3] Gun Runners' ArsenalGametitle-FNV GRA 5.56mm 28 77 21 1.3 5 Guns AudibleIcon cross
9mm pistol 9mm 16 50 17 0.9 1.5 Guns AudibleIcon cross
10mm pistol[2][4] 10mm 22 60.5 17 1.3 3 Guns Silent when moddedIcon check temp
A Light Shining in Darkness Honest HeartsGametitle-FNV HH .45 Auto 33 144.4 15 2.2 1.2 Guns AudibleIcon cross
Bowie knife fnvlrGametitle-FNV LR 23 79.6 20 2.3 1 Melee SilentIcon check
Blood-Nap fnvlrGametitle-FNV LR 30 110.8 17 3.5 1 Melee SilentIcon check
C-4 plastic explosive 1 81.9 250 0.5 Explosives SilentIcon check
Chance's knife 22 91.4 17 2.6 1 Melee SilentIcon check
Chopper 14 54.9 22 0.6 2 Melee SilentIcon check
Cleaver 7 17.8 22 1.3 2 Melee SilentIcon check
Combat knife[2] 15 48.5 17 1.8 1 Melee SilentIcon check
Compliance Regulator Honest HeartsGametitle-FNV HH SEC 8 30 Paralysis/10s 15 0.5 3 Energy AudibleIcon cross
Corrosive glove Old World Blues (add-on)Gametitle-FNV OWB 21 22.9 28 1.5 4 Unarmed AudibleIcon cross
Detonator C-4 0.5 Explosives SilentIcon check
Dr. Klein's glove Old World Blues (add-on)Gametitle-FNV OWB 34 46.4 -5 EW/30s
-2 ST/30s
18 3.8 4 Unarmed AudibleIcon cross
Dr. Mobius' glove Old World Blues (add-on)Gametitle-FNV OWB 28 38.2 -5 EW/30s
-2 ST/30s
15 3.7 3 Unarmed AudibleIcon cross
Dynamite 1 30.8 75 24 3.2 0.3 Explosives AudibleIcon cross
Fat mine Gun Runners' ArsenalGametitle-FNV GRA 5 148.4 450 +10 radiationIcon radiation/12s 3.25 Explosives SilentIcon check
Fire bomb Honest HeartsGametitle-FNV HH 1 12.5 20 +4 fireIcon fire/8s 24 1.0 0.5 Explosives SilentIcon check
Flare gun fnvlrGametitle-FNV LR FF 10 18.5 +1 fireIcon fire/10s 30 0.4 2 Energy AudibleIcon cross
Flash bang fnvlrGametitle-FNV LR 1 0.7 24 0.04 0.5 Explosives SilentIcon check
Frag grenade 1 82.2 125 24 5.3 0.5 Explosives SilentIcon check
Greased Lightning Gun Runners' ArsenalGametitle-FNV GRA 32 96 28 2.3 6 Unarmed AudibleIcon cross
Hatchet 16 40.6 22 1.4 2 Melee SilentIcon check
Industrial hand fnvlrGametitle-FNV LR 50 160 65 1.5 10 Unarmed AudibleIcon cross
Laser pistol SEC 12 45 15 0.8 3 Energy AudibleIcon cross
Laser pistol (GRA) Gun Runners' ArsenalGametitle-FNV GRA SEC 12 45 15 0.8 3 Energy AudibleIcon cross
Lead pipe[2] 22 55.8 24 1.8 3 Melee SilentIcon check
Long-fuse dynamite 1 30.8 75 24 3.2 0.5 Explosives AudibleIcon cross
Loyal's detonator 0 0 0.5 Explosives SilentIcon check
Lucky .357 mag 30 82.5 17 1.8 2.5 Guns AudibleIcon cross
Maria 9mm 20 75 15 1.3 1.5 Guns AudibleIcon cross
MF Hyperbreeder Alpha Gun Runners' ArsenalGametitle-FNV GRA MFB 25 175 20 3.8 7 Energy AudibleIcon cross
MFC cluster Gun Runners' ArsenalGametitle-FNV GRA 6 297.4 450 0.5 Explosives SilentIcon check
Mysterious Magnum .44 mag 42 102.4 22 1.9 4 Guns AudibleIcon cross
Pew Pew SEC 75 150 35 2.1 3 Energy AudibleIcon cross
Plasma grenade 1 147.4 225 24 9.4 0.5 Explosives SilentIcon check
Plasma pistol SEC 33 57.8 30 1.1 3 Energy AudibleIcon cross
Plasma pistol (GRA) Gun Runners' ArsenalGametitle-FNV GRA SEC 33 57.8 30 1.1 3 Energy AudibleIcon cross
Police baton 10 27.7 23 0.8 2 Melee SilentIcon check
Power fist[2] 40 43.6 28 2.9 6 Unarmed AudibleIcon cross
Power fist (GRA) Gun Runners' ArsenalGametitle-FNV GRA 40 43.6 28 2.9 6 Unarmed AudibleIcon cross
Pulse grenade 1 7.2 10 +200 empIcon EMP 24 0.5 0.5 Explosives SilentIcon check
Ripper[2] 50 50 65 1.5 6 Melee AudibleIcon cross
Ripper (GRA) Gun Runners' ArsenalGametitle-FNV GRA 30 28 65 1.5 6 Melee AudibleIcon cross
Salt-Upon-Wounds' power fist Honest HeartsGametitle-FNV HH 45 64.4 +3 poisonIcon poison/10s 25 4.8 6 Unarmed AudibleIcon cross
Saturnite fist Old World Blues (add-on)Gametitle-FNV OWB 35 63 25 2.8 4 Unarmed AudibleIcon cross
Saturnite fist super-heated Old World Blues (add-on)Gametitle-FNV OWB 55 90.8 25 4.4 4 Unarmed AudibleIcon cross
Sawed-off shotgun[5] 12 ga 100 234.4 37 2.7 4 Guns AudibleIcon cross
Scientist glove Old World Blues (add-on)Gametitle-FNV OWB 21 28.6 28 1.5 2 Unarmed AudibleIcon cross
She's Embrace Honest HeartsGametitle-FNV HH 25 44 20 2.5 10 Unarmed SilentIcon check
Sleepytyme Gun Runners' ArsenalGametitle-FNV GRA 10mm 22 220 22 4.0 5 Guns SilentIcon check
Sonic emitter - Gabriel's bark Old World Blues (add-on)Gametitle-FNV OWB SEC 55 56.9 +20 empIcon EMP 30 1.8 2 Energy AudibleIcon cross
Sonic emitter - opera singer Old World Blues (add-on)Gametitle-FNV OWB SEC 55 56.9 +20 empIcon EMP 30 1.8 2 Energy AudibleIcon cross
Sonic emitter - revelation Old World Blues (add-on)Gametitle-FNV OWB SEC 31 32.1 +20 empIcon EMP 30 1.0 2 Energy AudibleIcon cross
Sonic emitter - robo-scorpion Old World Blues (add-on)Gametitle-FNV OWB SEC 65 67.2 +20 empIcon EMP 30 2.2 2 Energy AudibleIcon cross
Sonic emitter - tarantula Old World Blues (add-on)Gametitle-FNV OWB SEC 60 62.1 +20 empIcon EMP 30 2.0 2 Energy AudibleIcon cross
Sterilizer glove Old World Blues (add-on)Gametitle-FNV OWB 21 28.6 28 1.5 3 Unarmed AudibleIcon cross
The Humble Cudgel 26 72 21 2.5 3 Melee SilentIcon check
Time bomb, high yield Gun Runners' ArsenalGametitle-FNV GRA 1 130.8 400 0.5 Explosives SilentIcon check
Tire iron 15 34.6 27 1.1 3 Melee SilentIcon check
Two-Step Goodbye Gun Runners' ArsenalGametitle-FNV GRA 70 76.4 28 5.0 6 Unarmed AudibleIcon cross
War club[2] Honest HeartsGametitle-FNV HH 19 57 21 1.8 3 Melee SilentIcon check
Yao guai gauntlet Honest HeartsGametitle-FNV HH 20 32.6 22 1.8 10 Unarmed SilentIcon check
Note: Unique weapons are highlighted with a darker background.
Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.
  1. 1.0 1.1 1.2 1.3 Gun Runners' Arsenal "normal" holdout weapons are not included on the "improved" holdout weapon list and will be confiscated when using the "improved" holdout option.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Companion-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see Bugs).
  3. The unique That Gun is not included
  4. The unique weathered 10mm pistol is not included.
  5. The unique Big Boomer is not included.

NotesEdit

  • If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the player's Sneak skill, not that of their companion(s).
  • There are only two holdout weapons which companion Lily Bowen is capable of using: frag grenades and plasma grenades. This is due to a restriction placed on Lily which limits what weapons she can use, primarily limiting her to heavy weapons such as the minigun.
  • When you are disarmed when entering "weapon-free" areas, all confiscated weapons are stripped of their associated hotkey(s). As a result, you must hotkey your weapons again when you retrieve them.
  • Players can bring their own weapons without being confiscated into the casinos, after following the correct path of their quest.
Being seen with a weapon drawn in the casinos without completing the appropriate quest or task will make the families hostile and affect the reputation with White Glove Society if you are in Ultra-Luxe, but you can draw any weapon when confronting Silus or in The Fort.
  • Killing the Legionary Main Gate Guard (silently) at The Fort will bypass the weapons check entirely for any later visits there. Likewise, silently killing the Weather Station Guard in the Weather monitoring station will allow you to bring your weapons back outside without the guard confiscating them.
  • Weapons which are also quest items (such as the missing laser pistol) cannot be confiscated regardless of sneak skill.

BugsEdit

  • ps3Icon ps3 xbox360Icon xbox360 pcIcon pc The companion-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as Cass's combat knife and Raul's lead pipe, which differ from the normal versions only in that they cannot be taken by the player.
  • ps3Icon ps3 pcIcon pc ED-E's integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the player's Sneak skill is below 50. This is caused by ED-E's weapons being included on the holdout weapons list but not the improved holdout weapons list.
  • ps3Icon ps3 xbox360Icon xbox360 pcIcon pc Rex's Bite "weapon" is not classified as a holdout weapon and will be confiscated.

Other Wikia wikis

Random Wiki