Well, there ain't no easy way out. Trust me, I've looked. Can't even find anything to pry open, see what's blocking the doorway. I'm thinkin' they did us a favor, putting us together in here like this. And I say we use it to our advantage.”— Somah
The holding cells are a location on board Mothership Zeta.
The holding cells are where you start Mothership Zeta. There are many holding cells, with only a few people occupying them. One has the Lone Wanderer and Somah, one has an insane Rivet City security guard (not able to talk, but able to kill), one has a dead Enclave officer, and another has a small girl named Sally, who is extremely knowledgeable about the ship.
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In this first area you will be able to retrieve all the inventory items you were carrying before you were abducted. The container is inside a small room to the left, after Sally opens the locked door for you. In a room to the left of your holding cell, there are alien captive recorded logs 14, 15 and 22; in the room to the right are recordings 1, 3 and 12.
- This is one of few areas of the ship that will be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
- If you kill the Rivet City security guard, the guards at Rivet City will somehow know about the murder.
- Soon after the Lone Wanderer awakes in the holding cell, another prisoner will be seen kicking and screaming as a claw like device carries them away.