Holding cells
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The holding cells are a location on board Mothership Zeta.
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Background
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The holding cells are where you start Mothership Zeta. There are many holding cells, with only a few people occupying them. One has the Lone Wanderer and Somah, one has an insane Rivet City security guard (not able to talk, but able to kill), one has a dead Enclave officer, and another has a small girl named Sally, who is extremely knowledgeable about the ship.
Layout
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This is the place where the Lone Wanderer and Somah are being held captive by the aliens. It has only one entrance and one exit.
Notable loot
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In this first area you will be able to retrieve all the inventory items you were carrying before you were abducted. The container is inside a small room to the left, after Sally opens the locked door for you. In a room to the left of your holding cell, there are alien captive recorded logs 14, 15 and 22; in the room to the right are recordings 1, 3 and 12.
Notes
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- This is one of few areas of the ship that will be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
- If you kill the Rivet City security guard, the guards at Rivet City will somehow know about the murder.
- Soon after the Lone Wanderer awakes in the holding cell, another prisoner will be seen kicking and screaming as a claw like device carries them away.
Appearances
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The holding cells appear only in the Fallout 3 add-on Mothership Zeta
Gallery
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