# Hit Points

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Hit Points
 0x200px
Fallout, Fallout 2, Fallout Tactics
modifiesHP healed per day, effect of healing on player
Fallout 3
modifiesHealth
Fallout: New Vegas
modifiesHealth
J.E. Sawyer's Fallout RPG
modifiesHP healed per day, effect of healing on player
Van Buren
modifiesHP healed per day, effect of healing on player
...

How much damage your character can take before dying. If you reach 0 HP or less, you are dead.

— In-game description

## Contents

Hit Points (HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as stimpaks and wasteland omelets. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in hardcore mode in Fallout: New Vegas).

## Fallout, Fallout 2

$\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})$

The Maximum HP increase per level is

$\left\lceil\frac{\text{Endurance}}{2}\right\rceil+2$

Notes:

## Fallout 3, New Vegas

### Fallout 3

$\text{Initial level}=90+(\text{Endurance}\times20)+(\text{Level}\times10)$

Example: A starting Endurance of 5 at Level 1

$90+(5\times20)+(1\times10)=200~\text{Hit points}$

### Fallout: New Vegas

Between Fallout 3 and New Vegas, base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with Endurance 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.

$\text{Initial level}=95+(\text{Endurance}\times20)+(\text{Level}\times5)$

Example: A starting Endurance of 5 at Level 1

$95+(5\times20)+(1\times5)=200~\text{Hit points}$

Max health of a player without any chem boosts, dlc or perks and at max Endurance is 445

$95+(10\times20)+(30\times5)=445~\text{Hit points}$

Max health of a player with dlc's, chems and perks at max Endurance is 835

$95+(10\times20)+(50\times5)+30^1+60^2+75^3+100^4+25^5=835~\text{Hit points}$
¹ From Life Giver perk. ² From buffout. ³ From Sierra Madre martini. 4 From Thought You Died perk (if karma is at 1000 points). 5 From Black blood sausage.

### Notes

• The Survival Expert perk can add between an additional +5 to +15 HP.
• Buffout temporarily increases maximum HP by 60, in addition to a three point increase in Endurance, resulting in a maximum possible increase of 120 HP.
• With the Broken Steel add-on, the max HP is increased due to level cap being increased from 20 to 30.
• Similarly, with each Fallout: New Vegas add-on, max HP is increased due to the level cap being raised by five.
• At higher levels there may be a limit to max HP.
• In the Dead Money add-on, the companion Dean Domino, can provide the player with Sierra Madre martinis which have a similar temporary effect to Buffout, increasing maximum HP by 75, as well as four points in Endurance.

### Trivia

The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on. However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.

## Fallout Tactics

$\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})$

The Maximum HP increase per level is

$\left\lfloor\frac{\text{Endurance}}{2}\right\rfloor+3$

Notes:

• The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.

## Fallout: Brotherhood of Steel

• The Die Hard skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.