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{{Infobox stat
 
{{Infobox stat
 
|type =derived
 
|type =derived
|image =MaxHitPoints.gif
+
|image =Max Hit Points.png
 
|image2 =Hit Points.png
 
|image2 =Hit Points.png
  +
|image desc =''[[Fallout]]'' (left) and ''[[Fallout 3]]'' perk image (right)
 
|games1 =FO1, FO2, FOT
 
|games1 =FO1, FO2, FOT
|modifies1 =[[HP]] healed per day, effect of healing on player
+
|modifies1 =[[HP]] healed per day, effect of healing on player character
 
|governed by1 =[[Strength]], [[Endurance]]
 
|governed by1 =[[Strength]], [[Endurance]]
 
|initial value1 =15 + Strength + Endurance x 2
 
|initial value1 =15 + Strength + Endurance x 2
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|governed by3 =[[Endurance]]
 
|governed by3 =[[Endurance]]
 
|initial value3 =95 + (Endurance x 20) + (Lvl x 5)
 
|initial value3 =95 + (Endurance x 20) + (Lvl x 5)
|related perks3 =[[Lifegiver]]
+
|related perks3 =[[Lifegiver]], [[Thought You Died]]
 
|games4 =VB
 
|games4 =VB
|modifies4 =[[HP]] healed per day, effect of healing on player
+
|modifies4 =[[HP]] healed per day, effect of healing on player character
 
|governed by4 =[[Endurance]], [[Strength]]
 
|governed by4 =[[Endurance]], [[Strength]]
 
|related perks4 =?
 
|related perks4 =?
 
|related traits4 =?
 
|related traits4 =?
 
|games5 =JES
 
|games5 =JES
|modifies5 =[[HP]] healed per day, effect of healing on player
+
|modifies5 =[[HP]] healed per day, effect of healing on player character
 
|governed by5 =[[Endurance]], [[Strength]]
 
|governed by5 =[[Endurance]], [[Strength]]
 
|initial value5 =30 + EN + ST (first level)<br />EN + 6 (subsequent levels)
 
|initial value5 =30 + EN + ST (first level)<br />EN + 6 (subsequent levels)
 
|related perks5 =?
 
|related perks5 =?
}}{{Games|FO1|FO2|FO3|FNV|FOT|FOBOS|VB|JES}}
+
}}{{Games|FO1|FO2|FO3|FO4|FNV|FOT|FOBOS|VB|JES}}
   
 
{{Quotation|How much damage your character can take before dying. If you reach 0 HP or less, you are dead.|In-game description}}
 
{{Quotation|How much damage your character can take before dying. If you reach 0 HP or less, you are dead.|In-game description}}
 
__TOC__
 
__TOC__
'''Hit Points''' ('''HP''') are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as [[stimpak]]s and [[wasteland omelet]]s. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in [[hardcore mode]] in ''[[Fallout: New Vegas]]'').
+
'''Hit Points''' ('''HP''') also known as '''Health''' are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as [[stimpak]]s and [[wasteland omelet]]s. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in [[hardcore mode]] in ''[[Fallout: New Vegas]]''). HP can also be restored by [[waiting]], at a rate of approximately 2 HP per 3 hours (''Fallout: New Vegas'').
  +
{{clear}}
 
 
==''Fallout'', ''Fallout 2''==
 
==''Fallout'', ''Fallout 2''==
 
:<math>\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})</math>
 
:<math>\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})</math>
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Notes:
 
Notes:
* The [[Lifegiver]] [[perk]] gives you an additional 4 maximum HP per rank every time you gain a level.
+
* The [[Lifegiver]] [[perk]] gives a +4 maximum HP per rank for each new level.
* The [[Alcohol Raised Hit Points]] and [[Autodoc Raised Hit Points]] perks each increase your maximum HP by 2.
+
* The [[Alcohol Raised Hit Points]] and [[Autodoc Raised Hit Points]] perks each increase maximum HP by 2.
* The [[Alcohol Raised Hit Points II]] and [[Autodoc Raised Hit Points II]] perks each increase your maximum HP by 4.
+
* The [[Alcohol Raised Hit Points II]] and [[Autodoc Raised Hit Points II]] perks each increase maximum HP by 4.
* The [[Alcohol Lowered Hit Points]] and [[Autodoc Lowered Hit Points]] perks each decrease your maximum HP by 2.
+
* The [[Alcohol Lowered Hit Points]] and [[Autodoc Lowered Hit Points]] perks each decrease maximum HP by 2.
* The [[Alcohol Lowered Hit Points II]] and [[Autodoc Lowered Hit Points II]] perks each decrease your maximum HP by 4.
+
* The [[Alcohol Lowered Hit Points II]] and [[Autodoc Lowered Hit Points II]] perks each decrease maximum HP by 4.
   
==''Fallout 3, New Vegas''==
+
==''Fallout 3, Fallout 4, New Vegas''==
 
===''Fallout 3''===
 
===''Fallout 3''===
 
:<math>\text{Initial level}=90+(\text{Endurance}\times20)+(\text{Level}\times10)</math>
 
:<math>\text{Initial level}=90+(\text{Endurance}\times20)+(\text{Level}\times10)</math>
   
 
Example: A starting [[Endurance]] of 5 at [[Level]] 1
 
Example: A starting [[Endurance]] of 5 at [[Level]] 1
:<math>90+(5\times20)+(1\times10)=200~\text{Hit points}</math>
+
:<math>90+(5\times20)+(1\times10)=200~\text{Hit Points}</math>
   
 
===''Fallout: New Vegas''===
 
===''Fallout: New Vegas''===
Between ''Fallout 3'' and ''New Vegas'', base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with [[Endurance]] 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.
+
Between ''Fallout 3'' and ''New Vegas'', base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with Endurance 5 will have the same HPs (200) but New Vegas character's HPs scale slower than ''Fallout 3'' characters.
 
:<math>\text{Initial level}=95+(\text{Endurance}\times20)+(\text{Level}\times5)</math>
 
:<math>\text{Initial level}=95+(\text{Endurance}\times20)+(\text{Level}\times5)</math>
   
Example: A starting [[Endurance]] of 5 at [[Level]] 1
+
Example: A starting Endurance of 5 at [[Level]] 1
:<math>95+(5\times20)+(1\times5)=200~\text{Hit points}</math>
+
:<math>95+(5\times20)+(1\times5)=200~\text{Hit Points}</math>
   
Max health of a player without any chem boosts, dlc or perks and at max Endurance is 445
+
Max health of a player character without any chem boosts, DLC or perks and at max Endurance is 445
:<math>95+(10\times20)+(30\times5)=445~\text{Hit points}</math>
+
:<math>95+(10\times20)+(30\times5)=445~\text{Hit Points}</math>
   
Max health of a player with dlc's, chems and perks at max Endurance is 835
+
Max health of a player character with DLC, chems and perks at max Endurance is 885
:<math>95+(10\times20)+(50\times5)+30^1+60^2+75^3+100^4+25^5=835~\text{Hit points}</math>
+
:<math>95+(10\times20)+(50\times5)+30^1+60^2+75^3+100^4+25^5+50^6=885~\text{Hit Points}</math>
   
: ¹ From [[Life Giver]] perk. ² From [[buffout]]. ³ From [[Sierra Madre martini]]. 4 From [[Thought You Died]] perk (if karma is at 1000 points). 5 From [[Black blood sausage]].
+
: ¹ From [[Lifegiver|Life Giver]] perk. ² From [[Buffout (Fallout: New Vegas)|Buffout]]. ³ From [[Sierra Madre martini]]. <sup>4</sup> From [[Thought You Died]] perk (if Karma is at 1000 points). <sup>5</sup> From [[Black blood sausage]]. <sup>6</sup> From [[Battle brew]].
  +
  +
===''Fallout 4''===
  +
Fallout 4's health scaling formula:
  +
:<math> 80 + (\text{Endurance} \times 5) + (\text{Level} - 1) \times \left ( \frac{\text{Endurance}}{2} + 2.5 \right )</math>
  +
  +
* Decimals are truncated in the PIPboy.
  +
* Temporary Endurance bonuses do not add permanent health on level up.
  +
* Health is retroactive on permanent Endurance increase.
  +
  +
This is a significant change from ''Fallout 3'' and ''Fallout:New Vegas''. The character starts with significantly less [[health]] and thus enemies feel much more dangerous. Thankfully, there are unlimited [[level]]s and thus an infinite amount of health a character can obtain.
   
 
===Notes===
 
===Notes===
* The [[Life Giver]] perk can add an additional +30 HP.
+
* The [[Lifegiver|Life Giver]] perk can add an additional +20 HP per ranks, up to 60 HP.
 
* The [[Survival Expert]] perk can add between an additional +5 to +15 HP.
 
* The [[Survival Expert]] perk can add between an additional +5 to +15 HP.
* [[Buffout]] temporarily increases maximum HP by 60, in addition to a three point increase in [[Endurance]], resulting in a maximum possible increase of 120 HP.
+
* [[Buffout (Fallout 4)]] temporarily increases maximum HP by 60, in addition to a three point increase in [[Endurance]], resulting in a maximum possible increase of 120 HP.
* With the Broken Steel add-on, the max HP is increased due to level cap being increased from 20 to 30.
 
* Similarly, with each [[Fallout: New Vegas add-ons|''Fallout: New Vegas'' add-on]], max HP is increased due to the level cap being raised by five.
 
 
* At higher levels there may be a limit to max HP.
 
* At higher levels there may be a limit to max HP.
 
* The sound of a heart beat can be heard when the player character is at low health, the sound gets louder (and faster) the less and less health the character has. However, there have been some occasions in which the health is so low that the heartbeat actually stops.
* In the [[Dead Money|''Dead Money'' add-on]], the companion Dean Domino, can provide the player with [[Sierra Madre martini]]s which have a similar temporary effect to Buffout, increasing maximum HP by 75, as well as four points in Endurance.
 
  +
* Depending on [[Endurance]], a small amount of HP is automatically restored by [[Healing Rate]].
 
  +
* [[Waiting]] restores the player character's HP by 0.66 per hour.
===Trivia===
 
The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on. However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.
 
   
 
==''Fallout Tactics''==
 
==''Fallout Tactics''==
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Notes:
 
Notes:
* The [[Lifegiver]] [[perk]] gives you an additional 4 maximum HP per rank every time you gain a level.
+
* The [[Lifegiver]] [[perk]] gives +4 maximum HP per rank for each level gained.
   
 
==''Fallout: Brotherhood of Steel''==
 
==''Fallout: Brotherhood of Steel''==
* The [[Die Hard]] skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.
+
* The [[Die Hard]] skill gives an additional +20 maximum HP (up to a maximum +200) per rank.
 
* The [[Rad Child]] skill allows Cain to regenerate health when others would receive radioactive damage.
 
* The [[Rad Child]] skill allows Cain to regenerate health when others would receive radioactive damage.
* The [[Sadist]] skill gives you the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.
+
* The [[Sadist]] skill grants the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.
   
 
{{Navbox derived stats}}
 
{{Navbox derived stats}}
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[[Category:Fallout Tactics derived statistics]]
 
[[Category:Fallout Tactics derived statistics]]
 
[[Category:Fallout: New Vegas derived statistics]]
 
[[Category:Fallout: New Vegas derived statistics]]
[[Category:Fallout: Brotherhood of Steel derived statistics]]
 
 
[[Category:Van Buren derived statistics]]
 
[[Category:Van Buren derived statistics]]
 
[[Category:Fallout: Brotherhood of Steel derived statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
 
[[Category:Lionheart derived statistics]]
 
[[Category:Lionheart derived statistics]]
   
  +
[[de:Trefferpunkt]]
  +
[[es:Puntos de vida]]
  +
[[hu:Hit Points]]
 
[[pl:Punkty wytrzymałości]]
 
[[pl:Punkty wytrzymałości]]
 
[[ru:Очки здоровья]]
 
[[ru:Очки здоровья]]

Revision as of 13:56, 22 November 2015

 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FO4Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FO4Gametitle-FNVGametitle-FOTGametitle-FOBOSGametitle-VBGametitle-JES
How much damage your character can take before dying. If you reach 0 HP or less, you are dead.— In-game description

Hit Points (HP) also known as Health are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as stimpaks and wasteland omelets. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in hardcore mode in Fallout: New Vegas). HP can also be restored by waiting, at a rate of approximately 2 HP per 3 hours (Fallout: New Vegas).

Fallout, Fallout 2

The Maximum HP increase per level is

Notes:

Fallout 3, Fallout 4, New Vegas

Fallout 3

Example: A starting Endurance of 5 at Level 1

Fallout: New Vegas

Between Fallout 3 and New Vegas, base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with Endurance 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.

Example: A starting Endurance of 5 at Level 1

Max health of a player character without any chem boosts, DLC or perks and at max Endurance is 445

Max health of a player character with DLC, chems and perks at max Endurance is 885

¹ From Life Giver perk. ² From Buffout. ³ From Sierra Madre martini. 4 From Thought You Died perk (if Karma is at 1000 points). 5 From Black blood sausage. 6 From Battle brew.

Fallout 4

Fallout 4's health scaling formula:

  • Decimals are truncated in the PIPboy.
  • Temporary Endurance bonuses do not add permanent health on level up.
  • Health is retroactive on permanent Endurance increase.

This is a significant change from Fallout 3 and Fallout:New Vegas. The character starts with significantly less health and thus enemies feel much more dangerous. Thankfully, there are unlimited levels and thus an infinite amount of health a character can obtain.

Notes

  • The Life Giver perk can add an additional +20 HP per ranks, up to 60 HP.
  • The Survival Expert perk can add between an additional +5 to +15 HP.
  • Buffout (Fallout 4) temporarily increases maximum HP by 60, in addition to a three point increase in Endurance, resulting in a maximum possible increase of 120 HP.
  • At higher levels there may be a limit to max HP.
  • The sound of a heart beat can be heard when the player character is at low health, the sound gets louder (and faster) the less and less health the character has. However, there have been some occasions in which the health is so low that the heartbeat actually stops.
  • Depending on Endurance, a small amount of HP is automatically restored by Healing Rate.
  • Waiting restores the player character's HP by 0.66 per hour.

Fallout Tactics

The Maximum HP increase per level is

Notes:

  • The Lifegiver perk gives +4 maximum HP per rank for each level gained.

Fallout: Brotherhood of Steel

  • The Die Hard skill gives an additional +20 maximum HP (up to a maximum +200) per rank.
  • The Rad Child skill allows Cain to regenerate health when others would receive radioactive damage.
  • The Sadist skill grants the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.