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− | {{Fallout: New Vegas locations project}} |
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{{Infobox location |
{{Infobox location |
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|games =FNV |
|games =FNV |
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|type =military |
|type =military |
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− | |image =Hidden |
+ | |image =Hidden Valley.jpg |
− | |map marker image = |
+ | |map marker image =Hidden Valley loc.jpg |
|map marker ='''Hidden Valley''' |
|map marker ='''Hidden Valley''' |
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− | |local map = |
+ | |local map =Hidden_valley_bunker_map.png |
− | |robots =[[Automated turret (Fallout: New Vegas)|Automated |
+ | |robots =[[Automated turret (Fallout: New Vegas)|Automated turrets]] |
|buildings =[[Hidden Valley bunker]] |
|buildings =[[Hidden Valley bunker]] |
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− | |factions =[[United States |
+ | |factions =[[United States Air Force]] (defunct)<br />[[Brotherhood of Steel (Mojave chapter)]] |
+ | |leaders =[[Nolan McNamara|Elder McNamara]]<br />[[Edgar Hardin|Elder Hardin]] (optional) |
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|creatures =[[Bark scorpion]]s |
|creatures =[[Bark scorpion]]s |
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− | |quests =[[ED-E My Love]]<br />[[Eyesight to the Blind]]<br />[[For the Republic, Part 2]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Tend to Your Business]]<br />[[The House Always Wins]]<br />[[Wild Card: Side Bets]]<br />''[[Brotherhood Bond]]''<br />''[[Hidden Valley computer virus]]''<br />''[[Pistol Packing]]'' |
+ | |quests =[[ED-E My Love]]<br />[[Eyesight to the Blind]]<br />[[For the Republic, Part 2]]<br />[[I Could Make You Care]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Tend to Your Business]]<br />[[The House Always Wins]]<br />[[Wild Card: Side Bets]]<br />''[[Brotherhood Bond]]''<br />''[[Hidden Valley computer virus]]''<br />''[[Pistol Packing]]'' |
|cell name =HiddenValley (exterior)<br />HiddenValleyBunker1<br />HiddenValleyBunker2<br />HiddenValleyBunker3<br />HiddenValleyBunker4<br />HiddenValley01 (L1)<br />HiddenValley02 (L2) |
|cell name =HiddenValley (exterior)<br />HiddenValleyBunker1<br />HiddenValleyBunker2<br />HiddenValleyBunker3<br />HiddenValleyBunker4<br />HiddenValley01 (L1)<br />HiddenValley02 (L2) |
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|refid ={{ID|0e18B2}} (exterior)<br />{{ID|0d7504}} (bunker 1)<br />{{ID|0e508b}} (bunker 2)<br />{{ID|0e50a9}} (bunker 3)<br />{{ID|0e508a}} (bunker 4)<br />{{ID|0d7506}} (L1)<br />{{ID|0d7505}} (L2) |
|refid ={{ID|0e18B2}} (exterior)<br />{{ID|0d7504}} (bunker 1)<br />{{ID|0e508b}} (bunker 2)<br />{{ID|0e50a9}} (bunker 3)<br />{{ID|0e508a}} (bunker 4)<br />{{ID|0d7506}} (L1)<br />{{ID|0d7505}} (L2) |
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− | }}{{Games|FNV}} |
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− | {{ |
+ | {{Quotation|Scavengers report hulking individuals moving around Hidden Valley after dusk, but have been unable to identify them due to low visibility.|sound=FNV_MrNewVegas ScavengersReport.ogg}} |
+ | '''Hidden Valley''' is a [[Fallout: New Vegas locations#Brotherhood of Steel|location]] in the [[Mojave Wasteland]] {{In|FNV}}. |
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− | '''Hidden Valley''' is in a fenced-in area nestled between hills and rocks roughly north-east of the [[NCR Correctional Facility]] (NCRCF) and south-east of [[Sloan]]. The valley is home to numerous [[bark scorpion]]s and remnants of the Mojave chapter of the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] that once occupied [[HELIOS One]] before being defeated by the NCR in [[Operation: Sunburst]]. |
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==Background== |
==Background== |
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<section begin="background" /> |
<section begin="background" /> |
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+ | Once one of the most pristine natural basins in the [[Mojave Wasteland#McCullough Range|McCullough Range]], Hidden Valley was a destination for hikers wishing to experience the untamed wilds of [[Nevada]]. However, with hostilities escalating across the globe and the [[Sino-American War]] continuing with no end in sight, it fell prey to the military-industrial complex. The [[United States Air Force]] declared it a testing range, surrounding the area with a chain-link fence, forbidding photography, and then completely forgot about it. The secrecy of project likely so buried in bureaucratic red-tape that no one who could've used it knew about it. To the casual observer, it was just a stretch of federal land, cordoned off, abandoned, and covered in graffiti protesting the futility of the Sino-American War.<ref group="Non-game">''[[Fallout: New Vegas Official Game Guide]] Collector's Edition'' pp.401-402: ''"'''[5.11] Hidden Valley'''''<br />''Hidden Valley is housed in the remnants of a USAF bunker near the heart of the valley. Abandoned even before the war, the area around the bunker is littered with junk. Signs on the roads and peaks leading into the valley warn that it is a USAF testing range and stretches of drooping wire fences form a pathetic barrier in post-apocalyptic times. Upon entering the outer region of the actual bunkers, surviving Prospectors have reported an eerie feeling, and four bunkers, each with an intercom and complete, almost deafening silence on the other side. Others tell of seeing armored figures exiting the Valley from within a raging sandstorm that seems to arrive every evening and stay for the night. The main entrance is from the south gates, at the end of the side road from Long 95 that passes north of the NCR Correctional Facility [5.15]. There are periodic breaks in the perimeter fence, including a large breach to the north."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland]])</ref> The perception changed little after the [[Great War]], with wastelanders seeing it as little more than a stretch of particularly desolate wasteland, home to derelict bunkers, mute intercoms, and [[bark scorpion]].<ref name="hvb">[[Hidden Valley bunker terminal entries#Project Goals: Hidden Valley|Hidden Valley bunker terminal entries; Terminal, Project Goals: Hidden Valley]]</ref> |
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+ | Of course, this was all a ruse. The USAF selected the remote Hidden Valley to establish an independent, self-sustaining underground bunker, using the same [[technology]] used at [[Raven Rock]]. The facility was intended for use by high ranking personnel and other VIPs as a shelter and command center in crisis situations. The bunker was built several hundred feet (over 100 meters) below ground, beneath multiple layers of reinforced materials in order to ensure that nothing short of a direct hit by a bunker-busting megaton nuclear weapon could threaten the installation. Such capacity was believed to be well outside the United States' closest competitors, but the bunker was provided with additional protection in the form of the [[DERVISH camouflage system]]. This complex network of industrial vents and fans generated an artificial sandstorm using the loose soil within Hidden Valley, which was supplemented by a combination of aluminum and silicates to create what was essentially a giant cloud of [[Wikipedia:Chaff_(countermeasure)|chaff]], interfering with remote guidance systems. Together with the [[Black Mountain]] radar array and its electronic countermeasures, targeting the Hidden Valley bunker network was effectively impossible, assuming its existence was known in the first place.<ref name="SystemOverview">[[Hidden Valley bunker terminal entries#Systems Overview|Hidden Valley bunker terminal entries; Terminal, Systems Overview]]</ref> |
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− | Hidden Valley is housed in the remnants of a USAF bunker near the heart of the valley. Abandoned even before the war, the area around the bunker is littered with junk. Signs on the roads and peaks leading into the valley warn that it is a USAF testing range and stretches of drooping wire fences form a pathetic barrier in post-apocalyptic times. Upon entering the outer region of the actual bunkers, surviving Prospectors have reported an eerie feeling, and four bunkers, each with an intercom and complete, almost deafening silence on the other side. Others tell of seeing armored figures exiting the Valley from within a raging sandstorm that seems to arrive every evening and stay for the night.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref> |
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+ | The bunker itself was furnished with every facility necessary to its continued operation in the event of a catastrophic event, including a variety of living quarters ranging from bunk rooms to individual chambers, a fully stocked clinic capable of carrying out complex surgeries, vast store houses, shooting ranges, workshops, research labs, a virtual reality training system, everything needed for prolonged isolation. In order to ensure longevity, the bunker was fitted with a [[CANDLE fusion power system]]. Powering all the bunker's systems, it was a mature and tested technology. Although newer designs offered a higher power output, the CANDLE offered reliability and longevity, capable of powering the bunker for an estimated 752 years (until ca. ~2700).<ref name="SystemOverview" /> |
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− | : ''Transcripts from the Hidden Valley bunker terminal:'' |
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− | {{Transcript|text= |
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− | The goal of the Hidden Valley project is to create a self-sustaining shelter for high-ranking VIPs that can serve as a command structure in times of crisis. The bunker itself is located several hundred feet below the surface. Multiple layers of reinforced materials serve to prevent a breach of the inhabitable areas by anything save for a direct hit by a bunker-busting weapon utilizing a megatonnage considered outside the capability of [[America]]'s closest competitors. In the event that our enemies become capable of such an attack, the bunker's [[DERVISH camouflaging system]] makes targeting the site impossible for automated systems, forcing aggressors to rely on guesswork and sheer luck.<ref name="hvb">Transcripts of data terminal entries ''"HVBunkerGoalNote"'' and ''"HVBunkerSystemsOverview", located within the Hidden Valley Bunker.</ref> |
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+ | The fact that Hidden Valley survived the [[Great War]] is a testament to its countermeasures and [[Robert House]]'s defense of the Mojave. Over the next two centuries, the bunkers were abandoned and fell into disrepair, with large parts of the installation caving in due to lack of structural maintenance, salvaging, or design. It was not until the 2260s and the arrival of Elder [[Elijah]] at the head of the newly founded [[Mojave Chapter]] that it gained a new lease on life, set up as an auxiliary location and fallback point for the chapter, second to [[Helios One]].<ref name="start1">The [[Courier]]: ''"Do you have any other family in the Brotherhood?"''<br />[[Veronica Santangelo]]: ''"Just my parents, but they haven't been around for a long time. Dad was a Paladin, Mom was a Scribe. They died in the same battle trying to hold off the NCR from... something. I don't remember what it was. Guess it seemed important at the time."''<br />The Courier: ''"Who was this Father Elijah to you?"''<br />Veronica Santangelo: ''"I would say he was my tutor, but that doesn't cover it. After my parents passed, he looked after me. The whole Brotherhood brought me up, really, but he made sure of it. I never had a grandfather - not that I knew, anyway - but Elijah was in some ways what I'd imagine a grandfather to be."''<br />([[Veronica Santangelo's dialogue]]) {{Small|'''Note:''' Veronica was born in 2254 and states she was brought up by the Brotherhood, indicating they passed in her early childhood, which pins the earliest known instance of NCR-Brotherhood hostility in the 2250s/2260s range.}}</ref> It was "promoted" to a chapter bunker following the disastrous [[Operation Sunburst]] in 2276 when the chapter was routed from its stronghold at Helios and forced to flee into the McCullough Range. The new Elder, [[Nolan McNamara]], instituted a lockdown: All Brotherhood members who made it into the bunker were confined inside, while those outside the bunker were prohibited from returning to prevent the NCR from tracking the chapter down. Only a select few were permitted to leave to procure essential supplies or to patrol the Hidden Valley at nighttime, under cover provided by the [[DERVISH camouflage system|DERVISH]].<ref name="FNV Guide" group="Non-game">''[[Fallout: New Vegas Official Game Guide]] Collector's Edition'' p.43: ''"'''Brotherhood of Steel'''''<br />''The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.''<br />''The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its paladins and knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley. Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."''<br />([[Fallout: New Vegas Official Game Guide faction profiles]])</ref> |
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− | The Hidden Valley Bunker relies on two main systems: |
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+ | Though the Brotherhood prepares its members for extended seclusion through its ascetic training, the situation is slowly deteriorating. Five years after the loss of Helios, many of the knights and paladins promoted to fill in the gaps in manpower have no real combat experience, relying on [[virtual reality]] simulations and firing range exercises, the chapter is incommunicado to the rest of the Brotherhood, and internal tensions are simmering beneath the surface as Head Paladin [[Edgar Hardin|Hardin]] is looking for a way to [[Still in the Dark#Ousting McNamara|oust the current Elder and implement his policy]].<ref>The [[Courier]]: ''"One of the few times an Elder was dismissed was due to it."''<br />[[Edgar Hardin]]: ''"I could be wrong, but I think that's a dead end. McNamara's always followed orders, and we've been incommunicado since fleeing HELIOS."''<br />([[Edgar Hardin's dialogue]])</ref> Unbeknownst to all but the elder and knight [[Lorenzo]], the bunker itself is slowly failing. The DERVISH system was not designed for constant use and the accumulation of enhanced dust in the ventilation system is taking its toll on the bunker's life support systems. Simply put, if the systems are not fixed, the bunkers would become uninhabitable in short order. The Elder attempted to send scouting parties out to retrieve the parts, but a lack of intel (caused by the skewed priorities in the Elijah era) and local hostiles resulted in the loss of all patrols.<ref name=":0">[[Still in the Dark]]</ref> |
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− | The [[CANDLE fusion power system|CANDLE Fusion Power system]] provides power to all bunker systems. Built more for reliability and duration of service, the power output of the system has been exceeded by many current designs, but it can supply the bunker with power for an estimated 752 years. |
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+ | Finally, the single biggest threat to Hidden Valley and the Mojave Chapter are the powers that vie for control of the [[Mojave]]. [[Robert House|Mr. House]] and [[Caesar]] want the Brotherhood removed from the picture, seeing them as a threat to their control of the region, while the Republic is willing to sign a truce in exchange for military aid (if the Courier plays their cards right).<ref name=":0" /><ref>[[Eyesight to the Blind]]</ref> Hiding is not an option, as even if the life support systems were restored to full functionality, all factions are aware that the Brotherhood is still lurking somewhere in the McCullough Range. After all, it only took House two years to figure it out, after losing a single Securitron per annum in the vicinity of Hidden Valley.<ref>The [[Courier]]: ''"Where do you want me to start?"''<br />[[Robert House]]: ''"Since 2278, I've lost five roaming Securitrons near Hidden Valley. I didn't receive any clear video of the incidents, but telemetry from the units destroyed indicates they were attacked with energy weapons. It's obvious that the Brotherhood has a base in Hidden Valley or thereabouts. Finding it won't be easy, but getting inside will be the real trick."''<br />([[Robert House's dialogue]])</ref><section end="background" /> |
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− | The [[DERVISH camouflaging system|DERVISH Camouflage system]] provides visual and electronic interference to prevent airborne or long-range enemy weapons from targeting the bunker. The normal soil around Hidden Valley has been supplemented with a combination of aluminum and various silicates, which are then dispersed using a widespread network of industrial fans to blanket the area in a cloud of what is essentially chaff. Combined with the electronic countermeasures of the nearby array at [[Black Mountain]], the bunker at Hidden Valley is effectively impossible to target.<ref name="hvb" />}}<section end="background" /> |
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==Layout== |
==Layout== |
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+ | [[File:Hidden Valley overview westerly direction.png|thumb|350px|The view of Hidden Valley in a westerly direction. The bunkers surround the center of the valley, located in each of the cardinal directions.]] |
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− | Hidden Valley can be accessed via the road near [[Sloan]] and at the northwest and southeast corners where the fence is down. There are also small side-paths, at least one of which is heavily inhabited by [[bark scorpion]]s and the occasional [[Radscorpion (Fallout: New Vegas)#Giant radscorpion|giant radscorpion]] when going in the direction of [[Scorpion Gulch]] nearby. A [[Hollowed-out rock (Fallout: New Vegas)|hollowed-out rock]] with a heart and anti-bomb symbol painted on it will be directly in front of you when fast-traveling. |
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+ | A large basin located east of [[Sloan]], between [[Black Mountain]] and the [[NCR Correctional Facility]], it is easily identifiable by the damaged fencing surrounding it, four distinct bunkers buried under the sand, and working industrial fans, on top of several [[bark scorpion]]s and occasionally larger radscorpions preying on them. There are four bunkers in total, located in cardinal directions along the edges of the area. There's a large break in the fence to the south-east, leading to the [[Scorpion gulch]] and the El Dorado Valley beyond. |
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+ | Four Brotherhood of Steel [[Paladin (Fallout: New Vegas)|paladins]] will leave the western bunker for a patrol, covered by the DERVISH camouflage system, between 01:00 and 03:00, patrolling around the bunker until just before dawn. |
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− | Inside the fenced area, four bunkers are spread around the perimeter of the area. Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere, but may contain some notable loot. |
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− | == |
+ | ===East bunker=== |
+ | This ruined bunker contains a pair of [[Skeleton (Fallout: New Vegas)|skeletons]] on a sleeping mat with a bottle of [[Wine (Fallout: New Vegas)|wine]] and a [[Suitcase (Fallout: New Vegas)|suitcase]]. There is also a [[Campfire (Fallout: New Vegas)|campfire]]. The Easy-locked door in this bunker hides a hundred [[5mm round (Fallout: New Vegas)|5mm rounds]] and anywhere between 20-24 [[5.56mm round (Fallout: New Vegas)|5.56mm rounds]]. |
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+ | <gallery> |
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− | The entry room has 2 skeletons with a bottle of wine on a sleeping mat and a suitcase, which would suggest a sad story. There is also a Campfire. The locked (easy) door in this bunker hides a hundred 5mm rounds and anywhere between twenty and twenty four [[5.56mm round (Fallout: New Vegas)|5.56mm round]]s. |
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+ | Hidden Valley bunker east exterior.png |
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+ | </gallery> |
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− | + | ===North bunker=== |
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− | + | Perhaps the most intact bunker, aside from the one leading to the installation. It contains ancient supplies illuminated by blue fluorescent lamps and an Average-locked door leading to 2 [[Mini nuke (Fallout: New Vegas)|mini nukes]], a [[Stimpak (Fallout: New Vegas)|stimpak]] and some 5.56 mm ammunition. |
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+ | <gallery> |
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+ | Hidden Valley bunker north exterior.png |
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+ | Hidden Valley bunker north interior.png |
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+ | </gallery> |
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− | + | ===South bunker=== |
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− | + | A largely derelict bunker, it has been recently taken over by an [[NCR Ranger]], who plans to turn it into a safehouse in order to watch the Interstate from the safety of Hidden Valley. The camp contains two [[Fallout: New Vegas traps#Grenade bouquet|grenade bouquets]] can be disarmed in the entrance hallway hanging from the ceiling, and a third out of reach near the middle of the entry room. The entry room also contains a sleeping pad and a [[Sack (Fallout: New Vegas)|sack]], along with a journal indicating that someone is using the bunker as a safe house. The Hard locked door here opens the way to three [[Ammunition box (Fallout: New Vegas)|ammunition boxes]], a mini nuke hidden under a [[Tin plate (Fallout: New Vegas)|tin plate]], a [[Steam gauge assembly (Fallout: New Vegas)|steam gauge assembly]] and two pieces of [[Scrap metal (Fallout: New Vegas)|scrap metal]] on the right, and some [[Frag grenade (Fallout: New Vegas)|frag grenades]] and 5.56mm rounds on the left. |
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+ | If one triggers [[Still in the Dark]] by entering the west bunker without Veronica as a companion, they will be assigned a task to remove an NCR Ranger, [[Dobson]] from this bunker. After dealing with the ranger OR making contact using Veronica OR answering the summons for ED-E, a [[Fallout: New Vegas traps#Tripwire|tripwire]] triggering the grenade bouquets will appear in the entry room door, along with more entry room grenade bouquets (one to the left can be disarmed). The entrance hall grenade bouquets previously mentioned will also respawn if disarmed earlier. |
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− | ; West bunker |
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− | The fourth bunker, also known as [[Hidden Valley Bunker]], is the home of the [[Brotherhood of Steel]]. The bunker is marked by a small broken tree stump directly on top of the dome. You will not be able to gain access to this bunker unless you have taken the [[Brotherhood of Steel mission holotape|holotape]] containing the passphrase from the two dead Brotherhood of Steel Paladins at the [[REPCONN Headquarters]], the one near [[Black Mountain]], or the 2 dead Brotherhood soldiers in a ditch on the artillery battered area outside [[Nellis Air Force Base]]. |
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+ | <gallery> |
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− | If you have the holotape and passphrase, the player will be given the option to say it into the intercom. Otherwise you can attempt to pick the Very Hard lock or by having follower [[Veronica Santangelo]] with you. Access can also be granted through the quest [[Wild Card: Side Bets]] or by advancing far enough in any storyline to be asked to interact with the BoS. |
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+ | Hidden Valley bunker south exterior.png |
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+ | Hidden Valley bunker south interior.png |
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+ | </gallery> |
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− | {{See also|Hidden Valley Bunker|t1=Hidden Valley Bunker for more details}} |
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+ | {{Main|Hidden Valley bunker}} |
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+ | The fourth bunker contains the hidden elevator to the [[Hidden Valley bunker]], easily identifiable by a tree stump on top of the entrance. The entrance hall has little in the way of interest, while the door into the bunker is protected by a Very Hard lock. The player can obtain access by: |
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+ | * Picking the [[Lockpick (Fallout: New Vegas)|Very Hard]]-locked door or using the passphrases from the [[Brotherhood of Steel mission holotape]]s carried by the dead paladins located at [[REPCONN headquarters]], [[Black Mountain]], or in a ditch outside [[Nellis Air Force Base]]. They will be apprehended by [[Ramos|Paladin Ramos]] and forced to kill the Ranger to earn the Brotherhood's trust. |
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+ | * Having Veronica as a companion (she is typically located at the [[188 trading post]] west of [[Boulder City]]). |
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+ | * Progressing far enough in any major faction's questline to be asked to deal with the Brotherhood (e.g. [[Wild Card: Side Bets]], [[For the Republic, Part 2]], etc.). |
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+ | <gallery> |
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+ | Hidden Valley bunker west exterior.png |
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+ | Hidden Valley bunker west interior foyer.png |
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+ | </gallery> |
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+ | |||
+ | ==Notable loot== |
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+ | * 3 [[Mini nuke (Fallout: New Vegas)|mini nukes]]: In the northern and southern bunkers, both behind the locked doors. |
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+ | * A [[Hollowed-out rock (Fallout: New Vegas)|hollowed-out rock]] with a heart and anti-bomb symbol: Located in front of the fast-travel marker, the rock is right in front of the player upon fast travel. |
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==Related quests== |
==Related quests== |
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− | <section begin=" |
+ | <section begin="Quests" /> |
− | |||
− | ===Marked quests=== |
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{{columns|3| |
{{columns|3| |
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* [[ED-E My Love]] |
* [[ED-E My Love]] |
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* [[Eyesight to the Blind]] |
* [[Eyesight to the Blind]] |
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Line 74: | Line 91: | ||
* [[Still in the Dark]] |
* [[Still in the Dark]] |
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* [[Tend to Your Business]] |
* [[Tend to Your Business]] |
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* [[Wild Card: Side Bets]] |
* [[Wild Card: Side Bets]] |
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− | }} |
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− | |||
− | ===Unmarked quests=== |
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− | {{columns|3| |
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* ''[[Brotherhood Bond]]'' |
* ''[[Brotherhood Bond]]'' |
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* ''[[Hidden Valley computer virus]]'' |
* ''[[Hidden Valley computer virus]]'' |
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* ''[[Pistol Packing]]'' |
* ''[[Pistol Packing]]'' |
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− | }}<section end=" |
+ | }}<section end="Quests" /> |
==Notes== |
==Notes== |
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− | * The |
+ | * The south bunker will be empty when entered unless Still in the Dark is active, which will cause Dobson to appear within near the campfire. |
− | * Going into the |
+ | * Going into the Brotherhood's bunker while wearing any type of [[NCR armor]] will automatically turn the entire bunker hostile, even with Veronica present. |
− | * If |
+ | * If the lock is picked, the Brotherhood soldiers will not be hostile, but when leaving the bunker again, all [[Fallout: New Vegas companions|companions]] will be locked in the bunker, meaning the Very Hard locked door must be unlocked again to get them back. The only other way to get them back is by completing Still in the Dark. |
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− | * If you pick the lock, the Brotherhood soldiers will not be hostile, but when you leave the bunker again your followers will be locked in the bunker; meaning you have to unlock the very hard door again to get them back or get them after you complete the [[Still in the Dark]] quest. |
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⚫ | * In the |
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+ | * Four Brotherhood of Steel paladins will regularly go out on patrol between 1 AM and 3 AM, guarding the area near the bunker until just before dawn. If they are encountered leaving the inner bunker, the player character will be forced to start the Still in the Dark quest, unless the player character has Veronica in their party. If the player character talks with them at this point, they will speak as if they are already a member of the Brotherhood. If the player character dismisses Veronica at this point, the paladins will turn hostile. |
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− | * Four Brotherhood of Steel paladins will regularly go out on patrol between 1am - 3am, guarding the area near their bunker until just before dawn. |
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− | * It is still possible to trade with [[Torres|Knight Torres]] after getting a negative reputation. Put on brotherhood armor, keep your companions waiting far away, then quickly run up to her and initiate dialogue. If done fast enough, then she will trade with you before seeing through your disguise. After you're done, just run away and in around 20 seconds she'll be friendly again. |
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− | * There's a hollowed-out rock in the middle of Hidden Valley. |
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==Appearances== |
==Appearances== |
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− | Hidden Valley appears only |
+ | Hidden Valley appears only {{In|FNV}}. |
+ | |||
+ | ==Behind the scenes== |
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+ | * [[Megan Parks]] was responsible for layout, prop placement, decoration, terrain shaping, and vistas in this location.<ref group="Non-game">[http://www.megallana.com/?attachment_id=161 Megan Parks' portfolio]</ref> |
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+ | * The real world [[Wikipedia:Sloan Canyon National Conservation Area|Sloan Canyon National Conservation Area]] in [[Wikipedia:Clark County, Nevada|Clark County, Nevada]] includes the Hidden Valley Trail, leading to the real world Hidden Valley. The valley has a geography similar to the in-game counterpart, although represented on a much smaller scale. |
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+ | * The Hidden Valley bunkers closely resemble storage bunkers overlooking [[Wikipedia:Area 51|Area 51]] at [[Wikipedia:Groom Lake (salt flat)|Groom Dry Lake]] in [[wikipedia:Lincoln County, Nevada|Lincoln County, Nevada]]. |
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==Bugs== |
==Bugs== |
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− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps3,xbox360}} After wandering through the bunker and exiting out into the wasteland again, 2-5 bark scorpions may sometimes spawn right outside of the bunker that was exited. In the later patches, bark scorpions spawn less frequently.{{verify|verified}} |
− | * {{Platforms |
+ | * {{Platforms|pc,ps3,xbox360}} In the hill paths leading to Hidden Valley, it is possible to encounter deathclaws from [[Quarry Junction]], including the deadly [[Deathclaw (Fallout: New Vegas)#Deathclaw alpha male|deathclaw alpha male]]. It may pop out from under the hills or rocks.{{verify|verified}} |
− | * {{Platforms|ps3 |
+ | * {{Platforms|ps3,xbox360}} If fast-traveling to Hidden Valley and arriving just before sunrise, the ground may turn black and the distant surrounding areas will turn into a hazed green. The ground will eventually change back into color, although the screen will turn completely black afterward, and the game will need to be restarted. A way to avoid this is leaving Hidden Valley before the screen changes. This is most likely a glitch from the sandstorm that flows throughout the area at night.{{verify|verified}} |
− | ** This may also occur if |
+ | ** This may also occur if the [[Waiting|wait]] function is used while in Hidden Valley.{{verify|verified}} |
− | * {{Platforms|pc}} A Securitron |
+ | * {{Platforms|pc}} A Securitron Mk I may spawn in the bunker, blocking the player character. {{Verify|verified}} |
+ | * {{Platforms|pc,xbox360}} Sometimes an evolved centaur will spawn right next to the player character upon fast travel to Hidden Valley. This can begin to happen after killing [[Moe]] and the other various centaurs in the crater near Black Mountain.{{Verify|verified}} |
||
− | * {{Platforms|xbox360}} It is possible to get infinite ammunition from the supply footlocker. |
+ | * {{Platforms|xbox360}} It is possible to get infinite ammunition from the supply footlocker. By using the ammunition to craft something in level two and then returning, the footlocker will be resupplied. Simply exiting and re-entering the bunker will also respawn more ammunition.{{verify|verified}} |
− | * {{Platforms|ps3|pc}} Sometimes the BOS will become hostile without apparent reason. |
||
− | * {{Platforms|ps3}} It is possible to go through the ruins blocking the entrance to the |
+ | * {{Platforms|ps3}} It is possible to go through the ruins blocking the entrance to the bunker. It is impossible to leave once inside, however.{{verify|verified}} |
− | * {{Platforms|xbox360}} Victor |
+ | * {{Platforms|xbox360}} Victor can spawn in the bunker when waiting by the ammunition case.{{verify|verified}} |
− | * {{Platforms|ps3}} During the tutorial quest, [[Sunny Smiles]] may transport to the |
+ | * {{Platforms|ps3}} During the tutorial quest, [[Sunny Smiles]] may transport to the valley.{{verify|verified}} |
− | * |
+ | * {{Platforms|pc,xbox360}} When approaching the valley at night when [[Cateye]], or with the [[Friend of the Night]] perk, the night vision effect will suddenly fail and the screen will become much darker. This can happen at distances well over 100 yards away and can be surprising when coming from directions where the valley itself cannot be seen. This may be an effect of the camouflage system and can be fixed by simply walking in another direction. {{Verify|verified}} |
+ | * {{Platforms|xbox360}} When killed, the bark scorpions may glitch through the ground and disappear sometime later.{{verify|verified}} |
||
+ | * {{Platforms|pc,xbox360}} When disarming the grenade bouquets in the south bunker while using [[Turbo]], sometimes they can be successfully disarmed (adding the three grenades into the inventory), yet the trap will still trigger, dropping three more exploding grenades. {{Verify|verified}} |
||
− | == |
+ | ==Gallery== |
+ | <gallery> |
||
⚫ | |||
+ | HiddenValley map.jpg |
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+ | Nv hv signs.png|Sign texture file |
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+ | FNV Hidden Valley Overview.png |
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+ | Hidden Valley overview southwest.jpg| |
||
+ | FNV BoS Bunker.jpg|Pre-release promotional image of the entrance to Hidden Valley |
||
+ | Fallout Magic Loyal Apprentice.png|''[[Magic: The Gathering]]'' card (Loyal Apprentice) |
||
+ | </gallery> |
||
==References== |
==References== |
||
{{References}} |
{{References}} |
||
+ | '''Non-game''' |
||
+ | <references group="Non-game" /> |
||
{{Navbox locations FNV}} |
{{Navbox locations FNV}} |
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⚫ | |||
[[Category:Fallout: New Vegas locations]] |
[[Category:Fallout: New Vegas locations]] |
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[[Category:Military and research facilities]] |
[[Category:Military and research facilities]] |
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− | [[Category:Hidden Valley]] |
+ | [[Category:Hidden Valley| ]] |
+ | [[de:Hidden Valley]] |
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+ | [[es:Hidden Valley]] |
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+ | [[it:Hidden Valley]] |
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[[pl:Ukryta Dolina]] |
[[pl:Ukryta Dolina]] |
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+ | [[pt:Hidden Valley]] |
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[[ru:Хидден-Вэли]] |
[[ru:Хидден-Вэли]] |
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+ | [[uk:Хідден-Велі]] |
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+ | [[zh:隐秘山谷]] |
Latest revision as of 22:25, 29 February 2024
This page is about the Hidden Valley location. For the unmarked location that is home to the Brotherhood of Steel Mojave chapter, see Hidden Valley bunker. |
Hidden Valley is a location in the Mojave Wasteland in Fallout: New Vegas.
Background
Once one of the most pristine natural basins in the McCullough Range, Hidden Valley was a destination for hikers wishing to experience the untamed wilds of Nevada. However, with hostilities escalating across the globe and the Sino-American War continuing with no end in sight, it fell prey to the military-industrial complex. The United States Air Force declared it a testing range, surrounding the area with a chain-link fence, forbidding photography, and then completely forgot about it. The secrecy of project likely so buried in bureaucratic red-tape that no one who could've used it knew about it. To the casual observer, it was just a stretch of federal land, cordoned off, abandoned, and covered in graffiti protesting the futility of the Sino-American War.[Non-game 1] The perception changed little after the Great War, with wastelanders seeing it as little more than a stretch of particularly desolate wasteland, home to derelict bunkers, mute intercoms, and bark scorpion.[1]
Of course, this was all a ruse. The USAF selected the remote Hidden Valley to establish an independent, self-sustaining underground bunker, using the same technology used at Raven Rock. The facility was intended for use by high ranking personnel and other VIPs as a shelter and command center in crisis situations. The bunker was built several hundred feet (over 100 meters) below ground, beneath multiple layers of reinforced materials in order to ensure that nothing short of a direct hit by a bunker-busting megaton nuclear weapon could threaten the installation. Such capacity was believed to be well outside the United States' closest competitors, but the bunker was provided with additional protection in the form of the DERVISH camouflage system. This complex network of industrial vents and fans generated an artificial sandstorm using the loose soil within Hidden Valley, which was supplemented by a combination of aluminum and silicates to create what was essentially a giant cloud of chaff, interfering with remote guidance systems. Together with the Black Mountain radar array and its electronic countermeasures, targeting the Hidden Valley bunker network was effectively impossible, assuming its existence was known in the first place.[2]
The bunker itself was furnished with every facility necessary to its continued operation in the event of a catastrophic event, including a variety of living quarters ranging from bunk rooms to individual chambers, a fully stocked clinic capable of carrying out complex surgeries, vast store houses, shooting ranges, workshops, research labs, a virtual reality training system, everything needed for prolonged isolation. In order to ensure longevity, the bunker was fitted with a CANDLE fusion power system. Powering all the bunker's systems, it was a mature and tested technology. Although newer designs offered a higher power output, the CANDLE offered reliability and longevity, capable of powering the bunker for an estimated 752 years (until ca. ~2700).[2]
The fact that Hidden Valley survived the Great War is a testament to its countermeasures and Robert House's defense of the Mojave. Over the next two centuries, the bunkers were abandoned and fell into disrepair, with large parts of the installation caving in due to lack of structural maintenance, salvaging, or design. It was not until the 2260s and the arrival of Elder Elijah at the head of the newly founded Mojave Chapter that it gained a new lease on life, set up as an auxiliary location and fallback point for the chapter, second to Helios One.[3] It was "promoted" to a chapter bunker following the disastrous Operation Sunburst in 2276 when the chapter was routed from its stronghold at Helios and forced to flee into the McCullough Range. The new Elder, Nolan McNamara, instituted a lockdown: All Brotherhood members who made it into the bunker were confined inside, while those outside the bunker were prohibited from returning to prevent the NCR from tracking the chapter down. Only a select few were permitted to leave to procure essential supplies or to patrol the Hidden Valley at nighttime, under cover provided by the DERVISH.[Non-game 2]
Though the Brotherhood prepares its members for extended seclusion through its ascetic training, the situation is slowly deteriorating. Five years after the loss of Helios, many of the knights and paladins promoted to fill in the gaps in manpower have no real combat experience, relying on virtual reality simulations and firing range exercises, the chapter is incommunicado to the rest of the Brotherhood, and internal tensions are simmering beneath the surface as Head Paladin Hardin is looking for a way to oust the current Elder and implement his policy.[4] Unbeknownst to all but the elder and knight Lorenzo, the bunker itself is slowly failing. The DERVISH system was not designed for constant use and the accumulation of enhanced dust in the ventilation system is taking its toll on the bunker's life support systems. Simply put, if the systems are not fixed, the bunkers would become uninhabitable in short order. The Elder attempted to send scouting parties out to retrieve the parts, but a lack of intel (caused by the skewed priorities in the Elijah era) and local hostiles resulted in the loss of all patrols.[5]
Finally, the single biggest threat to Hidden Valley and the Mojave Chapter are the powers that vie for control of the Mojave. Mr. House and Caesar want the Brotherhood removed from the picture, seeing them as a threat to their control of the region, while the Republic is willing to sign a truce in exchange for military aid (if the Courier plays their cards right).[5][6] Hiding is not an option, as even if the life support systems were restored to full functionality, all factions are aware that the Brotherhood is still lurking somewhere in the McCullough Range. After all, it only took House two years to figure it out, after losing a single Securitron per annum in the vicinity of Hidden Valley.[7]
Layout
A large basin located east of Sloan, between Black Mountain and the NCR Correctional Facility, it is easily identifiable by the damaged fencing surrounding it, four distinct bunkers buried under the sand, and working industrial fans, on top of several bark scorpions and occasionally larger radscorpions preying on them. There are four bunkers in total, located in cardinal directions along the edges of the area. There's a large break in the fence to the south-east, leading to the Scorpion gulch and the El Dorado Valley beyond.
Four Brotherhood of Steel paladins will leave the western bunker for a patrol, covered by the DERVISH camouflage system, between 01:00 and 03:00, patrolling around the bunker until just before dawn.
East bunker
This ruined bunker contains a pair of skeletons on a sleeping mat with a bottle of wine and a suitcase. There is also a campfire. The Easy-locked door in this bunker hides a hundred 5mm rounds and anywhere between 20-24 5.56mm rounds.
North bunker
Perhaps the most intact bunker, aside from the one leading to the installation. It contains ancient supplies illuminated by blue fluorescent lamps and an Average-locked door leading to 2 mini nukes, a stimpak and some 5.56 mm ammunition.
South bunker
A largely derelict bunker, it has been recently taken over by an NCR Ranger, who plans to turn it into a safehouse in order to watch the Interstate from the safety of Hidden Valley. The camp contains two grenade bouquets can be disarmed in the entrance hallway hanging from the ceiling, and a third out of reach near the middle of the entry room. The entry room also contains a sleeping pad and a sack, along with a journal indicating that someone is using the bunker as a safe house. The Hard locked door here opens the way to three ammunition boxes, a mini nuke hidden under a tin plate, a steam gauge assembly and two pieces of scrap metal on the right, and some frag grenades and 5.56mm rounds on the left.
If one triggers Still in the Dark by entering the west bunker without Veronica as a companion, they will be assigned a task to remove an NCR Ranger, Dobson from this bunker. After dealing with the ranger OR making contact using Veronica OR answering the summons for ED-E, a tripwire triggering the grenade bouquets will appear in the entry room door, along with more entry room grenade bouquets (one to the left can be disarmed). The entrance hall grenade bouquets previously mentioned will also respawn if disarmed earlier.
West bunker
The fourth bunker contains the hidden elevator to the Hidden Valley bunker, easily identifiable by a tree stump on top of the entrance. The entrance hall has little in the way of interest, while the door into the bunker is protected by a Very Hard lock. The player can obtain access by:
- Picking the Very Hard-locked door or using the passphrases from the Brotherhood of Steel mission holotapes carried by the dead paladins located at REPCONN headquarters, Black Mountain, or in a ditch outside Nellis Air Force Base. They will be apprehended by Paladin Ramos and forced to kill the Ranger to earn the Brotherhood's trust.
- Having Veronica as a companion (she is typically located at the 188 trading post west of Boulder City).
- Progressing far enough in any major faction's questline to be asked to deal with the Brotherhood (e.g. Wild Card: Side Bets, For the Republic, Part 2, etc.).
Notable loot
- 3 mini nukes: In the northern and southern bunkers, both behind the locked doors.
- A hollowed-out rock with a heart and anti-bomb symbol: Located in front of the fast-travel marker, the rock is right in front of the player upon fast travel.
Related quests
Notes
- The south bunker will be empty when entered unless Still in the Dark is active, which will cause Dobson to appear within near the campfire.
- Going into the Brotherhood's bunker while wearing any type of NCR armor will automatically turn the entire bunker hostile, even with Veronica present.
- If the lock is picked, the Brotherhood soldiers will not be hostile, but when leaving the bunker again, all companions will be locked in the bunker, meaning the Very Hard locked door must be unlocked again to get them back. The only other way to get them back is by completing Still in the Dark.
- If the self destruct system is detonated, either independently or as part of a quest (e.g. The House Always Wins), the DERVISH camouflage system is disabled and smoke rises up out of the air shaft vents scattered around the bunkers.
- In the south bunker there are grenade bouquets hanging from both the ceiling at the bottom of the staircase, and in the center of the main room. If entering the bunker after receiving the related task as part of Still in the Dark, the traps will be gone.
- The interior of the Brotherhood's bunker bears a striking resemblance to the Enclave stronghold of Raven Rock from Fallout 3.
- Four Brotherhood of Steel paladins will regularly go out on patrol between 1 AM and 3 AM, guarding the area near the bunker until just before dawn. If they are encountered leaving the inner bunker, the player character will be forced to start the Still in the Dark quest, unless the player character has Veronica in their party. If the player character talks with them at this point, they will speak as if they are already a member of the Brotherhood. If the player character dismisses Veronica at this point, the paladins will turn hostile.
Appearances
Hidden Valley appears only in Fallout: New Vegas.
Behind the scenes
- Megan Parks was responsible for layout, prop placement, decoration, terrain shaping, and vistas in this location.[Non-game 3]
- The real world Sloan Canyon National Conservation Area in Clark County, Nevada includes the Hidden Valley Trail, leading to the real world Hidden Valley. The valley has a geography similar to the in-game counterpart, although represented on a much smaller scale.
- The Hidden Valley bunkers closely resemble storage bunkers overlooking Area 51 at Groom Dry Lake in Lincoln County, Nevada.
Bugs
- After wandering through the bunker and exiting out into the wasteland again, 2-5 bark scorpions may sometimes spawn right outside of the bunker that was exited. In the later patches, bark scorpions spawn less frequently.[verified]
- Quarry Junction, including the deadly deathclaw alpha male. It may pop out from under the hills or rocks.[verified] In the hill paths leading to Hidden Valley, it is possible to encounter deathclaws from
- This may also occur if the wait function is used while in Hidden Valley.[verified]
If fast-traveling to Hidden Valley and arriving just before sunrise, the ground may turn black and the distant surrounding areas will turn into a hazed green. The ground will eventually change back into color, although the screen will turn completely black afterward, and the game will need to be restarted. A way to avoid this is leaving Hidden Valley before the screen changes. This is most likely a glitch from the sandstorm that flows throughout the area at night.[verified]
- A Securitron Mk I may spawn in the bunker, blocking the player character. [verified]
- Moe and the other various centaurs in the crater near Black Mountain.[verified] Sometimes an evolved centaur will spawn right next to the player character upon fast travel to Hidden Valley. This can begin to happen after killing
- It is possible to get infinite ammunition from the supply footlocker. By using the ammunition to craft something in level two and then returning, the footlocker will be resupplied. Simply exiting and re-entering the bunker will also respawn more ammunition.[verified]
- It is possible to go through the ruins blocking the entrance to the bunker. It is impossible to leave once inside, however.[verified]
- Victor can spawn in the bunker when waiting by the ammunition case.[verified]
- Sunny Smiles may transport to the valley.[verified] During the tutorial quest,
- Cateye, or with the Friend of the Night perk, the night vision effect will suddenly fail and the screen will become much darker. This can happen at distances well over 100 yards away and can be surprising when coming from directions where the valley itself cannot be seen. This may be an effect of the camouflage system and can be fixed by simply walking in another direction. [verified] When approaching the valley at night when
- When killed, the bark scorpions may glitch through the ground and disappear sometime later.[verified]
- Turbo, sometimes they can be successfully disarmed (adding the three grenades into the inventory), yet the trap will still trigger, dropping three more exploding grenades. [verified] When disarming the grenade bouquets in the south bunker while using
Gallery
References
- ↑ Hidden Valley bunker terminal entries; Terminal, Project Goals: Hidden Valley
- ↑ 2.0 2.1 Hidden Valley bunker terminal entries; Terminal, Systems Overview
- ↑ The Courier: "Do you have any other family in the Brotherhood?"
Veronica Santangelo: "Just my parents, but they haven't been around for a long time. Dad was a Paladin, Mom was a Scribe. They died in the same battle trying to hold off the NCR from... something. I don't remember what it was. Guess it seemed important at the time."
The Courier: "Who was this Father Elijah to you?"
Veronica Santangelo: "I would say he was my tutor, but that doesn't cover it. After my parents passed, he looked after me. The whole Brotherhood brought me up, really, but he made sure of it. I never had a grandfather - not that I knew, anyway - but Elijah was in some ways what I'd imagine a grandfather to be."
(Veronica Santangelo's dialogue) Note: Veronica was born in 2254 and states she was brought up by the Brotherhood, indicating they passed in her early childhood, which pins the earliest known instance of NCR-Brotherhood hostility in the 2250s/2260s range. - ↑ The Courier: "One of the few times an Elder was dismissed was due to it."
Edgar Hardin: "I could be wrong, but I think that's a dead end. McNamara's always followed orders, and we've been incommunicado since fleeing HELIOS."
(Edgar Hardin's dialogue) - ↑ 5.0 5.1 Still in the Dark
- ↑ Eyesight to the Blind
- ↑ The Courier: "Where do you want me to start?"
Robert House: "Since 2278, I've lost five roaming Securitrons near Hidden Valley. I didn't receive any clear video of the incidents, but telemetry from the units destroyed indicates they were attacked with energy weapons. It's obvious that the Brotherhood has a base in Hidden Valley or thereabouts. Finding it won't be easy, but getting inside will be the real trick."
(Robert House's dialogue)
Non-game
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition pp.401-402: "[5.11] Hidden Valley
Hidden Valley is housed in the remnants of a USAF bunker near the heart of the valley. Abandoned even before the war, the area around the bunker is littered with junk. Signs on the roads and peaks leading into the valley warn that it is a USAF testing range and stretches of drooping wire fences form a pathetic barrier in post-apocalyptic times. Upon entering the outer region of the actual bunkers, surviving Prospectors have reported an eerie feeling, and four bunkers, each with an intercom and complete, almost deafening silence on the other side. Others tell of seeing armored figures exiting the Valley from within a raging sandstorm that seems to arrive every evening and stay for the night. The main entrance is from the south gates, at the end of the side road from Long 95 that passes north of the NCR Correctional Facility [5.15]. There are periodic breaks in the perimeter fence, including a large breach to the north."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland) - ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Brotherhood of Steel
The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.
The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its paladins and knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley. Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."
(Fallout: New Vegas Official Game Guide faction profiles) - ↑ Megan Parks' portfolio
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