Fallout Wiki
Fallout Wiki
(Honestly. It's like not having a page about moving squares in Monopoly.)
 
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{{Games|FO1|FO2|FOT}}
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{{Games|FO1|FO2|FOT|VB|JES}}
 
[[Image:Burst Shot.GIF|thumb|The mutant is 4 hexes away]]
 
[[Image:Burst Shot.GIF|thumb|The mutant is 4 hexes away]]
'''Hexes''' are the standard unit of measurement in ''[[Fallout]]'', ''[[Fallout 2]]'', and somewhat in ''[[Fallout Tactics]]''.
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'''Hexes''' are the standard unit of measurement in ''[[Fallout]]'', ''[[Fallout 2]]'', and [[J.E. Sawyer's Fallout Role-Playing Game|J.E. Sawyer's ''Fallout'' Role-Playing Game]]. ''[[Fallout Tactics]]'' and ''[[Van Buren]]'' also technically used the hex, though the maps were not divided into hexes, and hex distance changed based on stance and Agility score.
   
 
==The hex==
 
==The hex==
The entire game map is made up of hexes. When not in [[combat]], you can freely travel across a hex. During combat, though, each hex costs one [[Action Point]] to move across. With a [[Crippled Leg]], each hex costs 4 AP to move across, and with two crippled legs, you can't move.
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The entire game map is made up of hexes. When not in [[combat]], you can freely travel across a hex. During combat, though, each hex costs one [[Action Points|Action Point]] to move across. With a [[Crippled Leg]], each hex costs 4 AP to move across, and with two crippled legs, you can't move.
   
 
==Range==
 
==Range==
A weapon's maximum range is measured out in hexes. A [[melee weapon]] or an [[unarmed]] weapon usually have a range of one hex, so you need to be right next to something to hit it. A [[Spear]], though, has a range of two, so you can hit people a little farther away.
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A weapon's maximum range is measured out in hexes. A [[melee weapon]] or an [[unarmed]] weapon usually have a range of one hex, so you need to be right next to something to hit it. A [[spear]] or a [[sledgehammer]], though, have a range of two, so you can hit the enemy from a little bit farther distance.
   
A gun has a range that is somewhat determined by the ammo type and power of the gun. A [[Pipe Rifle]], for instance, has a range of 20 hexes, while a [[Colt 6520]] has a longer range at 25. The longest range for weapons is 50 hexes, possessed by the [[DKS-501]], the [[PPK12 Gauss Pistol|PPK12]], and the [[M72 Gauss Rifle (Fallout 2)|M72]].
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A gun has a range that is somewhat determined by the ammo type and power of the gun. A [[Pipe rifle (Fallout 2)|pipe rifle]], for instance, has a range of 20 hexes, while a [[Colt 6520]] has a longer range at 25. The longest range for weapons is 50 hexes, possessed by the [[Sniper rifle (Fallout)|DKS-501]], the [[Gauss pistol (Fallout 2)|PPK12]], and the [[Gauss rifle (Fallout 2)|M72]].
   
 
==''Fallout Tactics''==
 
==''Fallout Tactics''==
In ''Fallout Tactics'', the hex still appears, though not in a literal sense. Moving costs a number of action points based on the distance, and what stance you are using. Some characters, like Deathclaws, will move faster in CTB than in ITB or STB, as well.
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In ''Fallout Tactics'', the hex still appears, though not in a literal sense. Moving costs a number of action points based on the distance, and what stance you are using. Some characters, like deathclaws, will move faster in CTB than in ITB or STB, as well.
   
 
==Bugs==
 
==Bugs==
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[[Category:Combat]]
 
[[Category:Combat]]
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[[ru: Гекс]]

Revision as of 02:03, 19 January 2014

 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES
File:Burst Shot.GIF

The mutant is 4 hexes away

Hexes are the standard unit of measurement in Fallout, Fallout 2, and J.E. Sawyer's Fallout Role-Playing Game. Fallout Tactics and Van Buren also technically used the hex, though the maps were not divided into hexes, and hex distance changed based on stance and Agility score.

The hex

The entire game map is made up of hexes. When not in combat, you can freely travel across a hex. During combat, though, each hex costs one Action Point to move across. With a Crippled Leg, each hex costs 4 AP to move across, and with two crippled legs, you can't move.

Range

A weapon's maximum range is measured out in hexes. A melee weapon or an unarmed weapon usually have a range of one hex, so you need to be right next to something to hit it. A spear or a sledgehammer, though, have a range of two, so you can hit the enemy from a little bit farther distance.

A gun has a range that is somewhat determined by the ammo type and power of the gun. A pipe rifle, for instance, has a range of 20 hexes, while a Colt 6520 has a longer range at 25. The longest range for weapons is 50 hexes, possessed by the DKS-501, the PPK12, and the M72.

Fallout Tactics

In Fallout Tactics, the hex still appears, though not in a literal sense. Moving costs a number of action points based on the distance, and what stance you are using. Some characters, like deathclaws, will move faster in CTB than in ITB or STB, as well.

Bugs

In Fallout and Fallout 2, you can't actually scroll the screen far enough to make use of the 50 hex range on the weapons.

See also