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Hermit crab

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Infobox incomplete
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Gametitle-FO4 FH
Gametitle-FO4 FH

The hermit crab is a creature in the Fallout 4 add-on Far Harbor.

BackgroundEdit

The hermit crab is a mutated version of its pre-War ancestor. This creature has most likely mutated from the radiation of the nuclear fallout.

CharacteristicsEdit

BiologyEdit

The Far Harbor hermit crab still resembles its unmutated pre-War ancestor quite closely both in appearance and in its habits, with only one major difference: its immense size. Towering head and shoulders over any human, hermit crabs are far too large to protect their vulnerable abdomen by squeezing it into an empty gastropod shell. Instead they use wrecked vehicles to facilitate their ambush hunting style.

Gameplay attributesEdit

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. As rare as they are powerful, the crabs are only ever encountered alone in a select few locations on Far Harbor Island where they masquerade as a wrecked Lobster Grill van choked with tires, mud and debris. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes quite some time and should usually suffice to put some distance between the Sole Survivor and the crab, provided the creature did not get the jump on its prey.

Needless to say for a beast this size, hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up massive amounts of firepower in return. Fortunately they are quite slow and not exactly agile. They also can neither fit through doors nor mount obstacles. However, they do have the ability to create hatchlings that pour out at the player in waves. They will stop, pull halfway back into their shell and begin shaking before releasing about 4-6 hermit crab hatchlings at a time. Sometimes they will do that upon death as well.

Hermit crabs usually do not attack until suitable prey gets within four to five meters of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player remained hidden during this time.

VariantsEdit

Hermit crab hatchlingEdit

Hermit crab hatchlings are, for all intents and purposes, identical to mirelurk hatchlings. They look similar (except the color of the skin), show the same behavior and are equally weak in combat, although low-level players should not underestimate them when encountering them in larger numbers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hermit crab hatchling
xx04417d
LevelIcon level
1
PerceptionIcon eye
4
Hit pointsIcon heart
3
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Hermit crabEdit

Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Hermit crab
xx000000
LevelIcon level
?
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Giant hermit crabEdit

Giant hermit crab
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Giant hermit crab
xx0180aa
LevelIcon level
21
PerceptionIcon eye
6
Hit pointsIcon heart
750
Damage ResistanceIcon shield silver
100
Energy ResistanceIcon electrical
150
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Alpha hermit crabEdit

Alpha hermit crab
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Alpha hermit crab
xx040c2e
LevelIcon level
31
PerceptionIcon eye
7
Hit pointsIcon heart
1500
Damage ResistanceIcon shield silver
150
Energy ResistanceIcon electrical
200
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Glowing hermit crabEdit

Glowing hermit crab
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing hermit crab
xx040c2f
LevelIcon level
41
PerceptionIcon eye
8
Hit pointsIcon heart
2000
Damage ResistanceIcon shield silver
200
Energy ResistanceIcon electrical
250
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Savage hermit crabEdit

Savage hermit crab
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Savage hermit crab
xx040c30
LevelIcon level
51
PerceptionIcon eye
9
Hit pointsIcon heart
2750
Damage ResistanceIcon shield silver
250
Energy ResistanceIcon electrical
300
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Albino hermit crabEdit

Albino hermit crab

The albino hermit crab is the strongest variant of its kind. It has white skin and red eyes.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Albino hermit crab
xx040c2d
LevelIcon level
61
PerceptionIcon eye
10
Hit pointsIcon heart
3800
Damage ResistanceIcon shield silver
300
Energy ResistanceIcon electrical
350
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

LocationsEdit

  • Briney's Bait and Tackle, in front of the building
  • Due west of the Oceanarium, at the farthest end of the destroyed bridge
  • A short distance due north of Waves Crest Orphanage, between two derelict pickup trucks in front of a Vim vending machine
  • Just in front of the north screen of Eden Meadows Cinemas, assuming the resident ghouls had previously been taken out
  • Far Harbor settlers may invite the Sole Survivor on a hermit crab hunt in the quest The Deadliest Catch. The target is most often one of the crabs mentioned above (usually the one closest to the settlement where the quest was obtained), provided the creature is still alive at that point.

NotesEdit

  • Hermit crabs can be hard to spot with the naked eye, especially when approaching them from any direction but their front side. To prevent getting ambushed by a monstrous crab far away from any body of water, quickly checking suspicious Lobster Grill vans with VATS can save one's day. A power armor helmet equipped with a Targeting HUD will also identify any hidden hermit crab immediately.
    • Another, somewhat more dangerous check involves looking for a civilian suitcase that is stuffed between the tires inside of the Lobster Grill van. If there is one, then the wreck is harmless. If not, prepare for combat.
  • Hermit crabs do not seem to have any defense against radiation (whether damage or poisoning) whatsoever. As such, a gamma gun, radium rifle, or irradiated legendary weapon can eliminate one in fairly short order.
  • Encounters with hermit crabs appear to be unique occurrences for any given location. If they respawn at all, it takes significantly longer than usual.
  • Dead hermit crab hatchlings can be found scattered throughout Far Harbor, one being on the barrel in front of Longfellow's cabin. Whether they are food for the inhabitants or just random scenery remains to be seen.
  • Because of the Lobster Grill vans hermit crabs use as shells, Penetrator is extremely useful against them.

AppearancesEdit

Hermit crabs appear only in the Fallout 4 add-on Far Harbor.

GalleryEdit

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