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|race =[[Human]], Caucasian
 
|race =[[Human]], Caucasian
 
|sex =Male
 
|sex =Male
  +
|age =70
 
|affiliation =[[Tenpenny Tower]]<br />[[The Railroad]]
 
|affiliation =[[Tenpenny Tower]]<br />[[The Railroad]]
 
|role =Retired adventurer
 
|role =Retired adventurer
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===The "Rockopolis Crisis"===
 
===The "Rockopolis Crisis"===
A few years later, Dashwood and Argyle were captured by the [[Slaver (Fallout 3)|slavers]] of [[Paradise Falls]]; fortunately Argyle could disarm the slave collars.<ref name="The Adventures of Herbert "Daring" Dashwood">''[[Galaxy News Radio (radio)|Galaxy News Radio]]''</ref> After being freed from their collars, Dashwood insisted that he and his manservant rescue [[Penelope Chase|the girl they came in with]]. When they eventually find the girl, they discover that she had already escaped. She then introduces herself to the two adventurers, revealing her name to be Penelope Chase, "fortune hunter." It didn't take long for Dashwood to become attracted to her. After leaving Paradise Falls, the party came across a super mutant, which Argyle quickly dispatches using the [[Shady Sands Shuffle]]. However more Super mutants turn up, and start chasing the adventurers. Chase suggests that they make for [[Rockopolis]], however she doesn't know where it is. Dashwood, without thinking, tells her the location, and they head off to Rockopolis.
+
A few years later, Dashwood and Argyle were captured by the [[Slaver (Fallout 3)|slavers]] of [[Paradise Falls]]; fortunately Argyle could disarm the [[slave collar]]s.<ref name="The Adventures of Herbert "Daring" Dashwood">''[[Galaxy News Radio (radio)|Galaxy News Radio]]''</ref> After being freed from their collars, Dashwood insisted that he and his manservant rescue [[Penelope Chase|the girl they came in with]]. When they eventually find the girl, they discover that she had already escaped. She then introduces herself to the two adventurers, revealing her name to be Penelope Chase, "fortune hunter." It didn't take long for Dashwood to become attracted to her. After leaving Paradise Falls, the party came across a super mutant, which Argyle quickly dispatches using the [[Shady Sands Shuffle]]. However more Super mutants turn up, and start chasing the adventurers. Chase suggests that they make for [[Rockopolis]], however she doesn't know where it is. Dashwood, without thinking, tells her the location, and they head off to Rockopolis.
   
 
The party eventually reaches Rockopolis. Argyle advises Dashwood to not show her its location, but Dashwood simply ignores him and shows Chase the secret knock to gain entrance to Rockopolis. After learning the location of Rockopolis and how to gain entrance, Chase reveals her identity as the "Black Widow", the leader of the slavers, and tells the adventurers that a large convoy of slavers is now heading to Rockopolis. In response to this, Argyle brutally rips out her heart, and even in this serious situation, cracks a joke, to Dashwood's displeasure.
 
The party eventually reaches Rockopolis. Argyle advises Dashwood to not show her its location, but Dashwood simply ignores him and shows Chase the secret knock to gain entrance to Rockopolis. After learning the location of Rockopolis and how to gain entrance, Chase reveals her identity as the "Black Widow", the leader of the slavers, and tells the adventurers that a large convoy of slavers is now heading to Rockopolis. In response to this, Argyle brutally rips out her heart, and even in this serious situation, cracks a joke, to Dashwood's displeasure.
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===Quests===
 
===Quests===
* ''[[A Manhandled Manservant]]'': If you have found [[Argyle]]'s body, you can tell Dashwood of him and gain a key to his safe, which has some good loot. Be aware that taking the contents of the safe will cause you to lose Karma and turn Dashwood hostile if he catches you in the act, even though he gave you the key.
+
* ''[[A Manhandled Manservant]]'': If you have found [[Argyle]]'s body, you can tell Dashwood of him and gain a key to his safe, which has some good loot, including [[Schematics - bottlecap mine|Bottlecap mine schematics]]. Be aware that taking the contents of the safe will cause you to lose Karma and turn Dashwood hostile if he catches you in the act, even though he gave you the key.
 
* [[The Replicated Man]]: Dashwood is in possession of a [[Replicated Man holotapes|Replicated Man holotape]].
 
* [[The Replicated Man]]: Dashwood is in possession of a [[Replicated Man holotapes|Replicated Man holotape]].
 
* [[Tenpenny Tower (quest)|Tenpenny Tower]]: While you are looking for the [[Key to Tenpenny generator room|key]] to the [[Metro access & generator|generator room]], he implies you should steal it from him as a game. If you do try to steal it and fail, he goes hostile in the usual way. Just ask him to give you the key, whereupon he will tell you that you are "no fun".
 
* [[Tenpenny Tower (quest)|Tenpenny Tower]]: While you are looking for the [[Key to Tenpenny generator room|key]] to the [[Metro access & generator|generator room]], he implies you should steal it from him as a game. If you do try to steal it and fail, he goes hostile in the usual way. Just ask him to give you the key, whereupon he will tell you that you are "no fun".
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|apparel =[[Pre-War outfit (Fallout 3)#(Dirty) pre-War relaxedwear|Dirty pre-War relaxedwear]]
 
|apparel =[[Pre-War outfit (Fallout 3)#(Dirty) pre-War relaxedwear|Dirty pre-War relaxedwear]]
 
|weapon =[[Combat shotgun (Fallout 3)|Combat shotgun]]<br />[[Laser pistol (Fallout 3)|AEP7 laser pistol]]
 
|weapon =[[Combat shotgun (Fallout 3)|Combat shotgun]]<br />[[Laser pistol (Fallout 3)|AEP7 laser pistol]]
|otheritem =-
+
|otheritem =[[Tenpenny resident's key]]
 
|ondeath =[[Dashwood's safe key]]
 
|ondeath =[[Dashwood's safe key]]
 
}}
 
}}
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==Notes==
 
==Notes==
 
* Assuming his radio drama is true, Dashwood alone is responsible for the unintentional destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle.
 
* Assuming his radio drama is true, Dashwood alone is responsible for the unintentional destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle.
* For the entries in his terminal, see [[Herbert Dashwood's terminal]].
+
* For the entries in his terminal, see [[Tenpenny Tower terminal entries#Exploration Database|Herbert Dashwood's terminal]].
 
* Daring was elected "honorary ghoul" of [[Underworld]].
 
* Daring was elected "honorary ghoul" of [[Underworld]].
 
* In the Italian and Spanish language versions of ''Fallout 3'', Dashwood speaks French.
 
* In the Italian and Spanish language versions of ''Fallout 3'', Dashwood speaks French.
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==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=220>
 
Herbert Daring Dashwood's suite.jpg
 
Herbert Daring Dashwood's suite.jpg
 
Herbert Dashwood daring to share his bed with Susan Lancaster.jpg|Herbert Dashwood daring to share his bed with Susan Lancaster
 
Herbert Dashwood daring to share his bed with Susan Lancaster.jpg|Herbert Dashwood daring to share his bed with Susan Lancaster
Herbert Dashwood Gnome collection.jpg|Herbert Dashwood's gnome collection
 
 
</gallery>
 
</gallery>
   

Revision as of 21:13, 11 May 2015

 
Gametitle-FO3
Gametitle-FO3
You're lucky old men learn patience. But keep pushing your luck and I'll teach you a thing or two.

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower in 2277.

Background

Early life

Herbert Dashwood was born in 2207. He spent his younger days as a traveler and adventurer. In 2241, Herbert ran across a ghoul named Argyle, after stealing the ghoul's girlfriend. Despite this misunderstanding, the two became great friends, and led a life of adventure throughout the Wasteland.

Adventures in the Wasteland

The two visited many places during their exploration of the wasteland. They often went to the Blue Destiny Brothel, which Dashwood renowned as the "best whorehouse in the Capital Wasteland"; unfortunately for Dashwood, the place was shut down in 2249 when most of its occupants died of a cholera outbreak.[1] He also made frequent visits to Megaton and Underworld, where he was named "Honorary Ghoul."[1]

In the summer of 2248, Dashwood and Argyle were given permission to take shelter inside Rockopolis by King Crag. But when Dashwood had an "incident" with Crag's daughter, the two were exiled.

The "Rockopolis Crisis"

A few years later, Dashwood and Argyle were captured by the slavers of Paradise Falls; fortunately Argyle could disarm the slave collars.[2] After being freed from their collars, Dashwood insisted that he and his manservant rescue the girl they came in with. When they eventually find the girl, they discover that she had already escaped. She then introduces herself to the two adventurers, revealing her name to be Penelope Chase, "fortune hunter." It didn't take long for Dashwood to become attracted to her. After leaving Paradise Falls, the party came across a super mutant, which Argyle quickly dispatches using the Shady Sands Shuffle. However more Super mutants turn up, and start chasing the adventurers. Chase suggests that they make for Rockopolis, however she doesn't know where it is. Dashwood, without thinking, tells her the location, and they head off to Rockopolis.

The party eventually reaches Rockopolis. Argyle advises Dashwood to not show her its location, but Dashwood simply ignores him and shows Chase the secret knock to gain entrance to Rockopolis. After learning the location of Rockopolis and how to gain entrance, Chase reveals her identity as the "Black Widow", the leader of the slavers, and tells the adventurers that a large convoy of slavers is now heading to Rockopolis. In response to this, Argyle brutally rips out her heart, and even in this serious situation, cracks a joke, to Dashwood's displeasure.

The two then swiftly enter Rockopolis and try to warn King Crag about the army of Slavers that is about to invade his town. Crag, rightfully so, responds with anger at the two adventurers, telling all the inhabitants of Rockopolis to kill them. The two friends then flee into the caves, trying their best to outrun the riot they have caused, but when the two try to escape by climbing up a cliff their friendship meets its end. After years of exploring, and hundreds of adventures, Argyle and Dashwood get separated, never to see each other again. Dashwood makes it out of Rockopolis alive, while Argyle unfortunately dies.

Retired Adventurer

After years of adventuring, Dashwood amassed a large enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His legacy lives on, as his exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his ghoul Manservant Argyle" is a favorite program across the Capital Wasteland.[3]

Daily schedule

Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the ground floor, and can otherwise be found in his room where he sits beside his radio.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • A Manhandled Manservant: If you have found Argyle's body, you can tell Dashwood of him and gain a key to his safe, which has some good loot, including Bottlecap mine schematics. Be aware that taking the contents of the safe will cause you to lose Karma and turn Dashwood hostile if he catches you in the act, even though he gave you the key.
  • The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
  • Tenpenny Tower: While you are looking for the key to the generator room, he implies you should steal it from him as a game. If you do try to steal it and fail, he goes hostile in the usual way. Just ask him to give you the key, whereupon he will tell you that you are "no fun".

Inventory

Notes

  • Assuming his radio drama is true, Dashwood alone is responsible for the unintentional destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle.
  • For the entries in his terminal, see Herbert Dashwood's terminal.
  • Daring was elected "honorary ghoul" of Underworld.
  • In the Italian and Spanish language versions of Fallout 3, Dashwood speaks French.
  • He has recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts."
  • If Dashwood gives you the key to his safe, retrieving the rewards will still be considered stealing, and will cause Herbert to attack you if caught.
  • Dashwood will still be killed by Roy Phillips and his gang, despite being pro-ghoul. This prevents you from being able to complete the A Manhandled Manservant quest if you haven't done it already.
  • If you wish to complete A Manhandled Manservant, you must have NOT completed the quest Tenpenny Tower, no matter what side you chose. If you did, he will not talk about Argyle anymore.

Notable quotes

Appearances

Herbert Dashwood appears only in Fallout 3.

Bugs

Xbox 360Xbox 360 Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key", which will not work on his safe. Thus, if the player does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe. [verified]

Gallery

References