Fallout Wiki
Register
Advertisement
Fallout Wiki

 
Gametitle-FO2Gametitle-FNVGametitle-FB
Gametitle-FO2Gametitle-FNVGametitle-FB
I assume this is about something important? You're interrupting my research.

Doctor Henry is a former Enclave scientist living in NCR in 2241 and in Jacobstown in 2281.

Background

New California

Doctor Henry was a pudgy guy with a shiny bald head and thick-lensed glasses.[1] He used to work with the Enclave cyber-genetic research program at the Poseidon oil rig and at various other Enclave installations. In NCR, Dr. Henry claims he left because he felt his "work wasn't being appreciated," which is true: his theories on correcting the mutation in the Wasteland population were not popular with the rest of the Enclave scientists, most notably one of his colleagues, Dr. Schreber, who he worked with jointly on many genetic research projects in the past. Dr. Henry was arguing with Schreber at the Navarro base about the mutation problem for the five billionth time when Schreber, in a fit of anger, told Henry he was going to recommend that Henry be transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, Dr. Henry stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr. Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants."[2]

After deserting the Enclave base at Navarro, Henry successfully integrated into the NCR and runs a clinic in New California Republic. This clinic, in which he is perpetually busy, can be found directly to the south of Duppo's shop, but it is unmarked. His reason for this departure is unclear, but he hints that it was due to his "single-minded colleagues" only striving for purification. His field of expertise is cyber-genetics and he is attempting to translate this knowledge into an experimental treatment or cure for FEV mutations. The local crime lord, Merk, took an interest in his research and will hire the Chosen One to obtain his research papers.

K-9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy and, not long after his recovery, Dr. Henry (who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier). Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.[2]

Sometime after the NCR captured Navarro, he met his old squadmates, Daisy Whitman, and young Arcade Gannon along with his mother. After the NCR began hunting Enclave personnel who were attempting to integrate themselves into the NCR, they left for the Mojave Wasteland.

Mojave Wasteland

Dr. Henry appears in Fallout: New Vegas at Jacobstown, where he is attempting to find a cure to the nightkins' schizophrenia, brought on by prolonged Stealth Boy use. Should the Courier decide to assist in his research with night stalkers and the Stealth Boy Mark II, he finds the cure for the nightkin. Dr. Henry is also a part of the quest Nothin' But a Hound Dog where he performs surgery to replace the brain of Rex.

Interactions with the player character

Fallout 2

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

-

33 Protector
This character is allied with the following faction(s).

Quests

Fallout: New Vegas

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

Effects of player's actions

Inventory

Fallout 2

Apparel Weapon Other items
Clothing Knife -

Fallout: New Vegas

Notes

  • The Chosen One cannot be healed at Henry's clinic in NCR, as it is more of a research lab. The Chosen One can heal at the hospital, run by Doc Jubilee.
  • Oddly, as discovered in dialogue, Henry knew about the Vault Behavioral Project.
  • Unlike all others with the title of Doctor in Fallout 2, he cannot heal the Chosen One.
  • Despite the fact that ex-Enclave personnel (and even the children there-of) are hunted by the NCR and many others for war crimes, Doc Henry will freely mention he was a member of the Enclave while speaking to the Courier in his lab at Jacobstown (even before the start of the quest For Auld Lang Syne). As such, he is the only remnant to do so.
  • If Calamity is dead, he will still "hand over control of the lab to her."
  • Henry's word for the remnants bunker is "Friends."
  • He will not turn hostile when attacked.

Notable quotes

Appearances

Dr. Henry appears in Fallout 2 and Fallout: New Vegas.

Bugs

  • Xbox 360Xbox 360 Sometimes he will not perform medical services for the player. [verified]
  • PCPC Sometimes he may just say, "Keep your head down - there could be snipers around". This makes any communication with him impossible. There is no known fix for this bug, however it may work to disable, enable, kill and resurrect him using console commands. [verified]
  • Xbox 360Xbox 360 Starting Nothin' But a Hound Dog after completing For Auld Lang Syne instead of before will cause him to reappear in Jacobstown. [verified]
    • This will also result in there being two Henry(s) in the Second Battle of Hoover Dam, one with wasteland doctor fatigues, and one with an Enclave scientist outfit. [verified]

Gallery

References

  1. Schenry.msg , line 100
  2. 2.0 2.1 Fallout Bible 6
Enclave Symbol (FO3)
Advertisement