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Help:Form IDs

 
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This help page explains the format of Form IDs for objects and characters from add-ons to Fallout games based on Bethesda Game Studios engine systems.

Please read it if you have trouble getting the Form IDs to work or if you are wondering why the numbers start with "xx".

Contents

Why do Form IDs from DLC packs start with "xx"?Edit

Form IDs from add-on start with "xx" because their first two numbers vary from player to player, depending on which mods and DLC packs are installed on his/her system.

This is because the load order of modules (ESMs and ESPs) affects those numbers. The first two digits of a ID number correspond to its load order (in hexadecimal). The only "fixed" IDs are those from "base" Fallout 3 (which always start with "00" because it is always loaded first) and those for objects which are/have been created during gameplay such as spawned characters or items (those IDs always start with "FF").

ExampleEdit

If you have both Operation: Anchorage and The Pitt installed, IDs for characters, objects etc from Operation: Anchorage will start with "01" (e.g. 01123456) and IDs for objects from The Pitt will start with "02". If you have only The Pitt installed, IDs for its objects will start with "01". If you have mods installed which are loaded before the DLC packs, their numbers will be different entirely (higher).

How do I find out what the first two numbers are for me?Edit

The easiest way is to find a character from a certain DLC, call up the console and click on him/her. His/her ref ID will be displayed at the top of the screen and the first two numbers are the ones all objects, characters etc from that DLC will have. If you come across a character whose ID starts with "FF" or "00", try a different one.

Another easy way to find out the ID is to download the Fallout Mod Manager. The program will show the two ID numbers for each DLC/mod.

CalculatingEdit

You can also calculate the number if you have no mods installed. In general, the add-on load order is:

  1. Operation: Anchorage
  2. The Pitt
  3. Broken Steel
  4. Point Lookout
  5. Mothership Zeta

Go over this list from top to bottom; the first add-on you have will have the numbers 01, the second you have will have 02 etc.

Please note that certain language versions of Point Lookout have a different modified date, causing the load order to be different. In this case, the order is:

  1. Point Lookout
  2. Operation: Anchorage
  3. The Pitt
  4. Broken Steel
  5. Mothership Zeta

Fallout: New Vegas DLC codes.

  1. Dead Money (09)
  2. Honest Hearts (05)
  3. Old World Blues (06)
  4. Lonesome Road (07)

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