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{{Infobox location
{{Incomplete}}
 
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|games =FO1
{{Location
 
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|type =settlement medium
|games =''[[Fallout]]''
 
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|image =Fo1 Hub The Heights.png
|name ={{PAGENAME}}
 
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|image desc =[[The Hub]]'s Heights district
|type =
 
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|leaders =[[Daren Hightower]]
|image =empty
 
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|quests =[[Dispose of merchant]]<br />[[Steal necklace from the Merchants]]
|desc =
 
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|map marker =Heights
|leader =
 
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|part of =[[The Hub]]
|doctor =
 
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|map name =HUBHEIGT.MAP
|merchants =
 
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|footer =[[File:Hub Heights.png|240px]]<br />Interior view of the buildings
|quests =
 
 
}}{{Games|FO1}}
|marker =
 
}}
 
{{Games|FO1}}
 
[[Image:Fo1 Hub The Heights.png|right|300px|<center>Welcome to the Heights</center>]]
 
The '''Heights''' is a district in the west part of the [[Hub]]. Guards surround the area to protect [[Daren Hightower]], one of the lead [[merchants]]. [[Rick]] protects the entrance of the ''Heights'', [[George]] is the door guard, and [[Leon]] is Hightower's personal bodyguard who stands beside his room and decides who goes in and out. Mrs. Hightower stands by a table inside, though apparently has been sheltered from normal conversation.
 
   
 
The '''Heights''' is a district in the west part of [[the Hub]]. [[Hightower's guard|Guards]] surround the area to protect [[Daren Hightower]], one of the lead [[merchants]]. [[Rick (Fallout)|Rick]] protects the entrance of the ''Heights'', [[George (Fallout)|George]] is the door guard, and [[Leon]] is Hightower's personal bodyguard who stands beside his room and decides who goes in and out. Mrs. Hightower stands by a table inside, though apparently has been sheltered from normal conversation.
==Related [[Quests]]==
 
If you attempt to join the [[Thieves' Guild]], their 'test' of approval is to [[Steal necklace from the Merchants|Steal the necklace from the Merchants]] which is in Hightower's safe in the room beside his. The safe is equipped with a trap and a lock that are typically above the player's level at an early stage in the game.
 
   
 
==Related quests==
If you ask [[Decker]] for some work, the first job is [[Dispose of merchant|Dispose of the merchant]]; Mr. Hightower and his wife. If you attempt to kill either of them, every guard will attack you. Killing Mr. Hightower and not killing his wife will result in a lesser reward from ''Decker'' and refusal to do business with him again.
 
 
If the [[Vault Dweller]] attempts to join the [[Thieves' Guild]], their 'test' of approval is to [[Steal necklace from the Merchants|Steal the necklace from the Merchants]] which is in Hightower's safe in the room beside his. The safe is equipped with a trap and a lock that are typically above the Dweller's level at an early stage in their adventure.
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If [[Decker]] has been asked for some work, the first job is [[Dispose of merchant|Dispose of the merchant]]; Mr. Hightower and his [[Hightower's wife|wife]]. Attempting to kill either of them alerts every guard into hostility. Killing Mr. Hightower and not killing his wife will result in a lesser reward from ''Decker'' and refusal to do business with him again.
   
 
==Sources==
 
==Sources==
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*[[LOXLEY.MSG|Loxley's dialogue file]]
 
*[[LOXLEY.MSG|Loxley's dialogue file]]
 
*[[DECKER.MSG|Decker's dialogue file]]
 
*[[DECKER.MSG|Decker's dialogue file]]
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[[Category:Fallout places]]
 
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{{Navbox The Hub}}
[[Category:Hub]]
 
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[[ru: Высоты]]
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[[Category:Fallout locations]]
 
[[Category:The Hub]]

Revision as of 21:50, 8 February 2015

 
Gametitle-FO1
Gametitle-FO1

The Heights is a district in the west part of the Hub. Guards surround the area to protect Daren Hightower, one of the lead merchants. Rick protects the entrance of the Heights, George is the door guard, and Leon is Hightower's personal bodyguard who stands beside his room and decides who goes in and out. Mrs. Hightower stands by a table inside, though apparently has been sheltered from normal conversation.

Related quests

If the Vault Dweller attempts to join the Thieves' Guild, their 'test' of approval is to Steal the necklace from the Merchants which is in Hightower's safe in the room beside his. The safe is equipped with a trap and a lock that are typically above the Dweller's level at an early stage in their adventure.

If Decker has been asked for some work, the first job is Dispose of the merchant; Mr. Hightower and his wife. Attempting to kill either of them alerts every guard into hostility. Killing Mr. Hightower and not killing his wife will result in a lesser reward from Decker and refusal to do business with him again.

Sources