Bug Verification Project
Expression error: Unexpected < operator.
dmg/attack 15 ( 25.2) + 20 ( 23.6) explosion + 8 ( 13.4) for 5s effect DPS 140 ( 234.2) + 8 ( 13.4) effect DPS (reload) 112 ( 191.2) + 8 ( 13.4) effect crit dmg 5 crit % mult x0.83 attacks/sec 4 ( 4.8) AP 50 projectiles 1 spread 0.5
ammo type Flamer fuel ammo/shot 1 shots/rel. 24 ammo cap. 24 reload time 1.5 ( 1.1)
heavy incinerator is a weapon in .
Fallout: New Vegas
It creates balls of fire which can ignite foes from a distance, unlike its sibling, the
flamer, which requires the user to be in close proximity to a target. The heavy incinerator shoots considerably faster than the normal incinerator. Its rate of fire is equivalent to the heavy incinerator in Fallout 3. Note that this weapon has a long range like the sniper rifle making this an effective long ranged artillery weapon. However it does take some skill to use it well at longer ranges, due to the flame's trajectory. It is also very accurate at short ranges if aimed correctly.
It is affected by the
It is essentially the energy weapons counterpart to the
grenade machinegun, just with a magazine size of 24 instead of 30.
The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full
condition before breaking. The flamer and incinerator also fire exactly the same amount before breaking.
Ammunition type Durability Shots Reloads Standard 995 42 Homemade 329 14 Optimized 905 38
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Effect damage and duration Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Incinerator 1 46 20 +4 fire/8s 2 x1.67 1 +2 fire/5s 50 1.1 0.1 30 995 12 1300 108.3 25 6 Heavy incinerator 15 148 20 +8 fire/5s 4 x0.83 5 +2 fire/5s 50 1.5 0.5 24 995 15 7200 480 100 8
This weapon can be repaired with the standard incinerator.
Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
pc In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition.
[verified] xbox360 When getting an incinerator to repair the Heavy Incinerator it some times it may not let you repair it. Removing both weapons from your inventory will fix this problem.