dmg/attack 15 ( 25.4) + 20 ( 23.8) explosion + 8 ( 13.5) for 5s effect DPS 140 ( 235.9) + 8 ( 13.5) effect DPS (reload) 112 ( 192.6) + 8 ( 13.5) effect crit dmg 5 crit % mult x0.83 attacks/sec 4 ( 4.8) AP 50 projectiles 1 spread 0.5
ammo type Flamer fuel ammo/shot 1 shots/rel. 24 ammo cap. 24 reload time 1.5 ( 1.1)
heavy incinerator is a weapon in .
Fallout: New Vegas
Visually, the heavy incinerator is similar to the regular
incinerator, but with an additional fuel tank and hose attached to the side. Firing at a faster rate than the its smaller cousin, its rate of fire is equivalent to the heavy incinerator in . Like the incinerator, it lobs large fireballs in a large arc similar to the Fallout 3 grenade machinegun. It has greater range and damage compared to the regular incinerator, but less accuracy.
It is affected by the
The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full
condition before breaking.
Ammunition type Durability Shots Reloads Standard 995 42 Homemade 329 14 Optimized 905 38
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Effect damage and duration Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Incinerator 1 46 20 +4 fire/8s 2 x1.67 1 +2 fire/5s 50 1.1 0.1 30 995 12 1300 108.3 25 6 Heavy incinerator 15 148 20 +8 fire/5s 4 x0.83 5 +2 fire/5s 50 1.5 0.5 24 995 15 7200 480 100 8
This weapon can be repaired with the standard incinerator.
Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
The flamer and incinerator also fire exactly the same amount of fuel before breaking.
pc In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition.
[verified] xbox360 When getting an incinerator to repair the heavy incinerator it some times it may not let you repair it. Removing both weapons from your inventory will fix this problem.