From The Vault
|
| dmg/attack:
| 15 (22.5) + 20 + 8 (12) for 5s
|
| DPS:
| 140 (170) + 8 (12)
|
| attacks/sec:
| 4
|
| # of projectiles:
| 1
|
| spread:
| 0.5
|
| related perks:
|
|
| crit dmg:
| 5
|
| crit chance:
| x 1 (unmodified: 4)
|
| ammo type:
| Flamer Fuel
|
| ammo per shot:
| 1
|
| ammo capacity:
| 24
|
| shots/reload:
| 24
|
| skill:
| Big Guns
|
| AP:
| 50
|
| item HP:
| 200
|
| repair:
| Heavy Incinerator
|
| weight:
| 15
|
| value:
| 500
|
| base id:
| xx001084
|
|
The Heavy Incinerator is a weapon which is added to Fallout 3 with the Broken Steel add-on. It is equipped by Enclave Hellfire Troopers.
[edit] Characteristics
- The Incinerator is essentially a napalm launcher, as it lobs flammable fuel with a splash damage possibility at the target in an arc. These 'projectiles' incur splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered.
- It's interesting to note that the Incinerator shoots one shot per fuel used, and shoots these much like a fatman, while being auto-fire in V.A.T.S. mode. A notable difference is the likelihood of self-damage with the Fat Man that is not seen with the Incinerator, unless fired at a fast-approaching target.
- The Heavy Incinerator can be fired extremely long distances with relatively good accuracy; it can even be effectively fired across the Potomac River to hit enemies on the other side.
- Contrary to popular belief, the Heavy Incinerator IS fully automatic outside of VATS.
- The Heavy Incinerator, like most fire based weapons benefits from the Pyromaniac Perk.
- In V.A.T.S. you fire 4 shots per selection but your ammo only goes down 1 per selection. This may be a bug unintended by the developers.
- The Heavy Incinerator does not show up on your back in third-person view. When you take it out, it will have the animation of equipping a flamer, but it will just appear in your hands when the animation begins to draw your hands back forward. This is the same for other big guns, as developers thought such guns hanging from an NPC's back would look quite awkward.
- The appearance of the Heavy Incinerator is closer to that of the original Flamer than the Fallout 3 Flamer is.
- If an NPC has a Heavy Incinerator equipped but holstered, it creates an invisible slope that allows the PC to run up and over the NPC.
- NPCs have serious friendly-fire issues when equipped with this weapon, as (unlike with hitscan weapons) they will continue to shoot even if an ally runs through their line of fire. It's not unusual to see Enclave Hellfire Troopers set their allies aflame, and the player's own companions may end up shooting the player or innocent bystanders in the back and set them on fire if given this weapon.
- Just having the heavy incinerator equipped is enough to ignite gas leaks.
- If you have the Pyromaniac, Superior Defender and Ghoul Ecology perks, this weapon will have a damage rating of 210 in perfect condition.
- This weapon has the ability to damage enemies under water when firing from above the water surface.
- Cross is very effective when given this weapon to use, hitting targets about 90% of the time. This is due to her high Big Guns skill; any other follower will be just as accurate.
- As with the Fat Man, Experimental MIRV and the Miss Launcher, this weapon can be used to make artillery strikes.
- When compared to the standard Flamer, the Heavy Incinerator is the preferred choice of weapon. It has a greater distance, and at top condition, more damage.
- Sometimes there will be no firing sound for this weapon (Confirmed all platforms)
- Contrary to the above, sometimes it will play the firing sound without actually firing. This usually happens when firing straight after leaving V.A.T.S.
- The weapon's damage will fluctuate between 200 and 216, with the Pyromaniac perk. (Assuming weapon is in perfect condition, and 100 skill in Big Guns)
- This weapon seems to suffer from the same bug as some other effect weapons: after an enemy is set ablaze, additional hits do not seem to do more damage.
[edit] Videos
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|