Heave Ho!

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Heave Ho!
FoT HeaveHo
Vault Boy image, as first appeared in Fallout
requirementsLevel 6
effectsEffective +2 Strength per rank when determining thrown weapon range
Fallout 2, Fallout Tactics
requirementsLevel 6
Strength < 9
ranks3, 1 in patched Fallout 2
effectsEffective +2 ST per rank when determining thrown weapon range
Fallout: New Vegas
requirementsLevel 2
Strength 5
Explosives 30
effects+50% Throwing Velocity
base id0014609c
J.E. Sawyer's Fallout RPG
requirementsMelee 5
effects+2 throwing range per rank

Each level of the Heave Ho! Perk will give your thrown weapons an additional +2 Strength for purposes of determining range only.

— in-game description, Fallout

Heave Ho! is a Fallout, Fallout 2, Fallout Tactics, Fallout: New Vegas and J.E. Sawyer's Fallout Role-Playing Game perk.

Fallout, Fallout 2 and Fallout TacticsEdit

With each level of this perk, the player character will gain +2 Strength (up to 10) for purposes of determining range with Throwing weapons only, yet it will not exceed a weapon's maximum range.


  • Range is calculated as (3x Strength). Since grenades have a maximum range of 15, this perk is pretty useless with a Strength above 3.

Fallout: New VegasEdit

With this perk, the player character's throwing velocity and range increase by 50% with all thrown weapons (melee or explosive) and Explosives weapons that fire in an arc, such as the grenade launcher or Fat Man, as well as incinerators.

Despite having Explosives as a requisite skill, this perk also benefits certain non-explosive weapons as well, such as throwing spears.


J.E. Sawyer's Fallout Role-Playing GameEdit

With each level of this perk, your throwing range is increased by +2.

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