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Healing Rate

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Healing Rate
Healing Rate
Fallout, Fallout 2, Fallout Tactics
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial value(1/3) * Endurance (minimum 1)
related perksFaster Healing
related traitsFast Metabolism
Van Buren
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial value?
related perks?
related traits?
J.E. Sawyer's Fallout RPG
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial valueEndurance +6
related perks?
related traits?
Fallout: New Vegas
modifiesHP healed per second
governed byEndurance
initial value0 at Endurance 5 or less
1 HP/3h at Endurance 6-8
1 HP/1.5h at Endurance 9+
related perksSolar Powered, Monocyte Breeder, Rad Child
 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-JESGametitle-VBGametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-JESGametitle-VBGametitle-FNV

At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.

— In-game description

Fallout, Fallout 2, Fallout TacticsEdit

Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics.

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.

Fallout: New VegasEdit

Healing rate in New Vegas is set according to a character's Endurance stat. An Endurance of 9 or 10 gives a healing rate of 10, Endurance 6-8 gives a healing rate of 5, and Endurance 5 or less gives no healing rate at all. Each point of healing rate restores 0.066HP per in-game hour, which translates to 1HP every three hours for a rate of 5, and 2HP every three hours for a rate of 10. The effect is applied in real-time, during waiting, and while sleeping in Hardcore.

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