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Healing rate

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Healing rate
Healing Rate
Fallout, Fallout 2, Fallout Tactics
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial value(1/3) * Endurance (minimum 1)
related perksFaster Healing
related traitsFast Metabolism
Van Buren
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial value?
related perks?
related traits?
J.E. Sawyer's Fallout RPG
modifiesHP healed per day, effect of healing on player character
governed byEndurance
initial valueEndurance +6
related perks?
related traits?
 
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Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-JESGametitle-VB

At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.

— In-game description

Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics.

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.

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