Healing Rate
From The Vault
Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.
At the end of each day, your character will heal 1 hit point for each point of Healing Rate. When you rest, you heal every six hours. It also has an effect on healing done to you.
Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.
- The Fast Metabolism trait increases healing rate by 2.
- The Faster Healing perk increases healing rate by 2 per rank.
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| Action Points · Armor Class · Carry Weight · Critical Chance · Damage Resistance · Healing Rate · Hit points · Melee Damage · Perks · Poison Resistance · Radiation Resistance · Sequence |

