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Healing Rate

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Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.

At the end of each day, your character will heal 1 hit point for each point of Healing Rate. When you rest, you heal every six hours. It also has an effect on healing done to you.

Healing Rate
Healing Rate

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.


Derived Statistics
Action Points · Armor Class · Carry Weight · Critical Chance · Damage Resistance · Healing Rate · Hit points · Melee Damage · Perks · Poison Resistance · Radiation Resistance · Sequence
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