For an overview of hatchet models in the Fallout games, see hatchet.
dmg/attack 16 ( 26.2) DPS 40.6 ( 106.6) crit dmg 16 crit % mult x1 attacks/sec 2.5 ( 4.1) AP 22 effect Bonus limb damage x1.5
hatchet is a weapon in .
Fallout: New Vegas
It is a hand-axe with a rubber-gripped wooden handle for chopping wood and limbs alike. Unlike
throwing hatchets, these are not balanced for use as a projectile weapon. Hatchets deal an additional 50% Limb Damage.
Special attack Edit
It has a
special attack, which does 70% damage in Back Slash V.A.T.S. at the cost of 5 less action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 32 22 1.45 Back Slash 50 22.4 17 1.32
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The hatchet can successfully strike about 1495 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Hatchet 16 40.6 x1.5 limb damage 2.54 x1 16 22 1.5 1495 2 75 37.5 25 2 Throwing hatchet 20 17.6 x1.5 limb damage 0.88 x1 20 22 1.8 4995 2 20 10 25 1 Tomahawk 30 19.8 x1.5 limb damage 0.66 x1 30 23 2.6 4995 0.5 75 150 50 3
: Note Melee damage is doubled in V.A.T.S.