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The hatchet is a weapon in Fallout: New Vegas.

Characteristics[]

A one-handed axe-head bladed weapon with a rubber-gripped wooden handle for chopping wood and limbs alike. Unlike the throwing hatchet, it is not balanced for use as a projectile weapon.

Compared to the cleaver, the hatchet deals around twice as much damage per strike at a similar attack speed, thus having a higher damage-per-second (DPS) value. It deals around twice as much critical hit damage, costs the same amount of AP, has slightly more durability, weighs the same, and has a higher caps value. Conversely, the cleaver requires no Melee Weapons skill level to the hatchet's 25, and the same 2 Strength attribute level.

The primary element of the weapon is that it deals bonus damage to a target's limbs, increasing the chance of crippling them. It is considered an improved holdout weapon.

Special attack[]

The hatchet has a special Back Slash attack, which does 70% damage in V.A.T.S. at the cost of 5 less action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal032221.45
Back Slash5022.4171.32
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The hatchet can successfully strike about 1,495 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hatchet 16
40.6x1.5 limb Damage2.54x116221.5149527537.5252
Throwing hatchet 20
17.6x1.5 limb Damage0.88x120221.8499522010251
Tomahawk Honest Hearts30
19.8x1.5 limb Damage0.66x130232.649950.575150503
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • Drop sounds for the hatchet are the same sounds used for the hollow barrel physics objects.
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