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Harry (Fallout)

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For the rocket technician in Fallout 2, see Harry (Fallout 2).
Harry
FO01 NPC Harry G
Biography
raceMariposa super mutant
sexMale
affiliationMaster's Army
roleSoldier
locationWatershed, Necropolis
familyBarry - brother[1]
Gameplay
appearancesFallout
mentionedFallout 2
questsDestroy the Super Mutants at the Watershed
Find the Water Chip
Fix the Necropolis water pump
Statistics
base SPECIAL9 ST, 3 PE, 8 EN, 3 CH, 3 IN, 6 AG, 9 LK
derived statsHit Points: 120
Experience Points: 300
Armor Class: 26
Action Points: 8
Carry Weight: 250 lbs
Unarmed Damage: 0
Melee Damage: 16
Sequence: 6
Healing rate: 2
tag skillsBig Guns: 52
Energy Weapons: 53
Unarmed: 110
Melee Weapons: 100
voice actorBrad Garrett
prototype id00000158
dialogue fileHARRY.MSG
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Ooo...Harry confused. You not ghoul. You not normal. Hmm, what you?

Harry is a Mariposa super mutant stationed in the Watershed in Necropolis in 2161.

BackgroundEdit

Harry is the leader of the super mutants protecting the water shed in the Necropolis. He is also a spy, keeping a close eye on Set for the Lieutenant. He is on alert for any "normals," whom he will try to capture and take to his boss.[2]

Extra special mutantEdit

Harry is a mind-numbingly stupid super mutant. He appears as most Mariposa super mutants do, with a large leather strap holding his upper lip in place. And, like the other mutants, he was dipped in the large vats of toxic F.E.V. Judging by his overall lack of intelligence, he was probably one of the unlucky humans that lost a portion of his/her brain mass during the transformation.

His "Master" planEdit

He is part of a small squad of mutants that the Master sent to the Necropolis watershed. These mutants were to assume the role of guarding Set and his ghoul minions, for the time being. Their orders were to stay dormant, until the Master gave the 'order' to attack the ghouls, and take the city's water. This would be a strategic move to kill off the remaining ghouls, and get a steady supply of water to use in the name of the Unity.

If the Vault Dweller decides not to help Set in removing the mutants from the city, Harry and his mutant comrades later move in to the Hall of the Dead, and slaughter the ghouls.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: yesIcon check
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Other interactionsEdit

  • If the Vault Dweller cannot provide him with a feasible argument showing they are not a "normal", then Harry will escort him all the way to "Lou" in the Mariposa Military Base. This is an easy way for low-level characters to die early in the game. However, it is also a quick route for a prepared character to go straight to the Lieutenant without first fighting their way in. A way to get past Harry is to have a low-Intelligence character; the argument is the player character babbles, but it's enough to confuse Harry and let you pass without a fight. Alternatively, Harry will allow female Vault Dwellers to pass if she simply asks him not to take her to Lou ("Please don't do it. Let me go").

Tell me aboutEdit

InventoryEdit

Apparel Weapon Other items
Mutant armor Laser rifle -

NotesEdit

According to the Vault Dweller's memoirs, Ian is killed in a fight with Harry; most likely by his brother, Barry, who burnt Ian to death.

AppearancesEdit

Harry appears only in Fallout. He is also mentioned in Fallout 2 as one of the possible answers to the Bridge Keeper's first question.

GalleryEdit

ReferencesEdit

  1. Harry's dialogue file, line {171}
  2. Fallout Official Survival Guide

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