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Hank (Fallout 2)

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For other characters named Hank, see Hank.
Hank
Fo2 Hank
Biography
raceGhoul
sexMale
affiliationGecko
roleReactor maintenance
locationGecko's nuclear power plant
Gameplay
appearancesFallout 2
questsSolve the Gecko powerplant problem
Statistics
base SPECIAL6 ST, 4 PE, 6 EN, 3 CH, 5 IN, 3 AG, 4 LK
derived statsHit Points: 60
Experience Points: 120
Armor Class: 3
Action Points: 6
Carry Weight: 175
Melee Damage: 1
Sequence: 8
Healing Rate: 2
tag skillsUnarmed: 50
Melee Weapons: 60
Science: 50
Repair: 45
Barter: 50
prototype id00000101 (reactor glowing one)
dialogue fileGCHANK.MSG
 
Gametitle-FO2
Gametitle-FO2

I wouldn't advise that, smoothy. You'd fry into a crisp. Me, I like the warmth, but I wouldn't recommend it for you. Quite a bit of heat and radiation in there.

— Hank on visiting the reactor core

Hank is a glowing one living in Gecko in 2241.

BackgroundEdit

In charge of maintaining the reactor and ensuring it works properly, Hank is approachable and courteous for a wastelander. He is quite talented in technical matters, but leaves major repairs and part swaps to the resident tech wizard, Festus.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Other interactionsEdit

Hank can be used to shut down the coolant in the reactor (causing a subsequent meltdown) if presented with the coolant report from Harold's office.

InventoryEdit

Apparel Weapon Other items
Torn clothing - -

AppearancesEdit

Hank appears only in Fallout 2.

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