Hank (Fallout 2)

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For other characters named Hank, see Hank.

I wouldn't advise that, smoothy. You'd fry into a crisp. Me, I like the warmth, but I wouldn't recommend it for you. Quite a bit of heat and radiation in there.

— Hank on visiting the reactor core

Hank is a glowing one living in Gecko in 2241.


Hank is a glowing one with a concerned look on his face.[1] In charge of maintaining the reactor and ensuring it works properly, Hank is approachable and courteous for a wastelander. He is quite talented in technical matters, but leaves major repairs and part swaps to the resident tech wizard, Festus.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Other interactionsEdit

Hank can be used to shut down the coolant in the reactor (causing a subsequent meltdown) if presented with the coolant report from Harold's office.


Apparel Weapon Other items
Torn clothing - -


When he checks the Chosen One for the hydroelectric magnetosphere regulator, Hank actually does it for a crowbar.


Hank appears only in Fallout 2.


  1. GCHANK.MSG, line 100

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