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Fallout 3 locations project
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. For participation, please check the project page.
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The hangar is a location on board Mothership Zeta.


The hangar is the part of the ship where smaller spacecraft enter and exit Mothership Zeta. When you arrive, you can see Recon craft Theta enter through the hangar door in the floor. Within the Hangar is one of the generators that must be destroyed as part of the Among the Stars quest. If you requested his help, Paulson will follow you into this area. Once you get to the control center and activate a button, an alarm will go off alerting the aliens to your presence. Thus begins a battle using the gravity beams that hold up Recon Craft Theta. The upper level of the Hangar includes a console with five buttons; each button causes a pair of the beams to emit bursts of energy that send the aliens and their Drones flying. This is both a fun and effective way to repel the waves of attackers; just be sure to place a few mines at the doors in case some aliens find their way to you. (bottlecap mines are the most effective, especially with the alien shields.)


  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
  • If you fall/jump down the hole that Recon craft Theta comes through, you fall about halfway down, then sort of bounce up a bit whenever you fall farther. The fall does kill you. If any of the aliens falls into the pit, they will be killed.
  • Due to the sheer number of enemies in one area, and the platform the game is built off of (Havok Physics), most of the bodies will have disappeared after the main battle. This makes it almost impossible to loot all of the bodies before they disappear. If you want more loot, let some enemies through to the room where you are and kill and loot them there.


This hangar only appears in the Fallout 3 add-on Mothership Zeta.


  • In the generator room at the 'end' of the area there is an inactive teleporter, if you look through this teleporter, you may actually get a 'Search alien' prompt and be able to loot this seemingly nonexistent body. On some playthroughs, if you turn on your pipboy light, you will see gore of an alien body
  • When you go through the door that takes you to the control room, sometimes you can't walk through the door, as if the shield was still there.
  • You can get stuck once you get past the door and will have to restart it.

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