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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3MZ
 
|games =FO3MZ
 
|type =section
 
|type =section
 
|image =Hangar Bay.jpg
 
|image =Hangar Bay.jpg
  +
|label =Interior
 
|part of =[[Zeta|Mothership ''Zeta'']]
 
|part of =[[Zeta|Mothership ''Zeta'']]
 
|local map =Hangar map.png
 
|local map =Hangar map.png
|local map desc =Location of generator (A) highlighted.
 
 
|connects to =[[Engineering core]]
 
|connects to =[[Engineering core]]
 
|world map exits =
 
|world map exits =
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|creatures =[[Alien (Fallout 3)|Alien]]s
 
|quests =[[Among the Stars]]
 
|quests =[[Among the Stars]]
 
|cell name =DLC05Hangar
 
|cell name =DLC05Hangar
 
|refid ={{DLC ID|000f95}}
 
|refid ={{DLC ID|000f95}}
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}}
}}{{Games|FO3MZ}}
 
   
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{{Quotation|Hold on there... don't take another step. No telling how far down that goes.|[[Paulson (Mothership Zeta)|Paulson]], warning the [[Lone Wanderer]] about the hangar bay leading into space.|sound=Fo3MZ_Paulson_HowFarDown.ogg}}
The '''hangar''' is a location on board [[Zeta|Mothership ''Zeta'']].
 
  +
 
The '''hangar''' is a [[Fallout 3 locations|location]] on board [[Zeta|Mothership ''Zeta'']] in [[Timeline#2277|2277]].
   
 
==Layout==
 
==Layout==
The hangar is the part of the ship where smaller spacecraft enter and exit Mothership ''Zeta''. When you arrive, you can see [[Recon craft|Recon craft Theta]] enter through the hangar door in the floor. Within the Hangar is one of the generators that must be destroyed as part of the [[Among the Stars]] quest. If you requested his help, [[Paulson]] will follow you into this area. Once you get to the control center and activate a button, an alarm will go off alerting the aliens to your presence. Thus begins a battle using the gravity beams that hold up Recon Craft Theta. The upper level of the Hangar includes a console with five buttons; each button causes a pair of the beams to emit bursts of energy that send the aliens and their Drones flying. This is both a fun and effective way to repel the waves of attackers; just be sure to place a few mines at the doors in case some aliens find their way to you. ([[Bottlecap mine (Fallout 3)|bottlecap mine]]s are the most effective, especially with the alien shields.)
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The hangar is the part of the ship where smaller spacecraft enter and exit Mothership ''Zeta''. Upon entering, one will notice a pylon energy field holding the remains of [[Recon craft|Recon craft ''Theta'']]. Within the hangar is one of the generators that must be destroyed as part of the [[Among the Stars]] quest. If the player character has requested his help, [[Paulson (Mothership Zeta)|Paulson]] will follow them into this area. Once reaching the control center and activating a button, an alarm will go off alerting the aliens to the player character's presence. Thus begins a battle using the gravity beams that hold up Recon craft Theta. The upper level of the hangar includes a console with five buttons; each button causes a pair of the beams to emit bursts of energy that send the aliens and their drones flying.
   
 
==Notes==
 
==Notes==
* This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough...]]) quest.
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* This is one of many areas of the ship that will not be accessible after completeding [[This Galaxy Ain't Big Enough...]].
 
* Due to the sheer number of enemies in one area, most of the bodies will have disappeared after the main battle. This makes it almost impossible to loot all of the bodies before they disappear.
* If you fall/jump down the hole that Recon craft Theta comes through, you fall about halfway down, then sort of bounce up a bit whenever you fall farther. The fall does kill you. If any of the aliens falls into the pit, they will be killed.
 
  +
* If the player character is standing next to one of the pylons as the Recon craft comes in (and it hits the pylon), a burst of energy will send them flying.
* Due to the sheer number of enemies in one area, and the platform the game is built off of ([[Havok Physics]]), most of the bodies will have disappeared after the main battle. This makes it almost impossible to loot all of the bodies before they disappear. If you want more loot, let some enemies through to the room where you are and kill and loot them there.
 
   
 
==Appearances==
 
==Appearances==
This hangar only appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''.
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This hangar appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''.
  +
  +
==Behind the scenes==
  +
Level designer [[Jesse Tucker]] worked on the creation of this location.<ref group="Non-game">[https://archive.is/7Hkma Jesse Tucker: "My Roles in Fallout 3" (archived)]</ref>
   
 
==Bugs==
 
==Bugs==
* In the generator room at the 'end' of the area there is an inactive teleporter, if you look through this teleporter, you may actually get a 'Search alien' prompt and be able to loot this seemingly nonexistent body. On some playthroughs, if you turn on your pipboy light, you will see gore of an alien body
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{{Platforms|pc,xbox360}} In the generator room at the 'end' of the area there is an inactive teleporter, if the player character looks through this teleporter, they may actually get a 'Search alien' prompt and be able to loot this seemingly nonexistent body. On some playthroughs, if the Pip-Boy light is turned on, the gore of an alien body can be seen.{{Verify|verified}}
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* When you go through the door that takes you to the control room, sometimes you can't walk through the door, as if the shield was still there.
 
  +
==References==
* You can get stuck once you get past the door and will have to restart it.
 
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'''Non-game'''
 
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{{References|group=Non-game}}
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{{Navbox locations FO3}}
 
{{Navbox Mothership Zeta}}
 
{{Navbox Mothership Zeta}}
   
 
[[Category:Mothership Zeta locations]]
 
[[Category:Mothership Zeta locations]]
   
[[ru:Ангар]]
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[[ru:Ангар (Mothership Zeta)]]
  +
[[uk:Ангар (Mothership Zeta)]]

Latest revision as of 18:29, 8 March 2024

Hold on there... don't take another step. No telling how far down that goes.Paulson, warning the Lone Wanderer about the hangar bay leading into space.

The hangar is a location on board Mothership Zeta in 2277.

Layout

The hangar is the part of the ship where smaller spacecraft enter and exit Mothership Zeta. Upon entering, one will notice a pylon energy field holding the remains of Recon craft Theta. Within the hangar is one of the generators that must be destroyed as part of the Among the Stars quest. If the player character has requested his help, Paulson will follow them into this area. Once reaching the control center and activating a button, an alarm will go off alerting the aliens to the player character's presence. Thus begins a battle using the gravity beams that hold up Recon craft Theta. The upper level of the hangar includes a console with five buttons; each button causes a pair of the beams to emit bursts of energy that send the aliens and their drones flying.

Notes

  • This is one of many areas of the ship that will not be accessible after completeding This Galaxy Ain't Big Enough....
  • Due to the sheer number of enemies in one area, most of the bodies will have disappeared after the main battle. This makes it almost impossible to loot all of the bodies before they disappear.
  • If the player character is standing next to one of the pylons as the Recon craft comes in (and it hits the pylon), a burst of energy will send them flying.

Appearances

This hangar appears only in the Fallout 3 add-on Mothership Zeta.

Behind the scenes

Level designer Jesse Tucker worked on the creation of this location.[Non-game 1]

Bugs

PCPC Xbox 360Xbox 360 In the generator room at the 'end' of the area there is an inactive teleporter, if the player character looks through this teleporter, they may actually get a 'Search alien' prompt and be able to loot this seemingly nonexistent body. On some playthroughs, if the Pip-Boy light is turned on, the gore of an alien body can be seen.[verified]

References

Non-game