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{{For|an overview of P90 models in the ''Fallout'' games|P90|an overview of submachine gun models in various games|submachine gun}}
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{{For|an overview of P90 models in the ''Fallout'' games|P90c|an overview of submachine gun models in various games|submachine gun}}
 
{{Infobox weapon
 
{{Infobox weapon
 
|games =FO2
 
|games =FO2
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|icon =Grnd frame Fo1 SMG.png
 
|image =Fo2 H&K P90c.png
 
|image =Fo2 H&K P90c.png
 
|damage =12 - 16
 
|damage =12 - 16
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{{Quotation|The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.|Fallout 2 In-game description}}
 
{{Quotation|The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.|Fallout 2 In-game description}}
   
The '''H&K P90c ''' is a [[small gun]] in ''[[Fallout 2]]''.
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The '''H&K P90c ''' is a [[Small Guns|small gun]] in ''[[Fallout 2]]''.
   
 
==Characteristics==
 
==Characteristics==
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The H&K P90c is a heavy-duty [[Submachine gun]] (SMG) chambered in the cheap, plentiful and powerful [[10mm (Fallout)|10mm]] caliber. It boasts a strong single shot averaging 21.2 [[Hit Points]] of damage on soft targets, as well as a potent burst mode of 12 rounds per attack. However, the P90c's main advantage over other high-end select-fire weapons is its low [[Action Points|action-point]] cost. At only 5 AP per burst, it has the highest damage-per-action-point of any [[Small Guns|small gun]] in 23rd-century [[New California]].
The H&K P90c is a potent weapon available around mid-game. It has good damage, and costs 1 less AP to fire than all the other burst-type weapons. Because of this, it is essentially the ultimate SMG. Another major advantage of this SMG is that it puts the by-then obsolete 10mm ammo back to use, making this weapon fairly cost-efficient mid-to-late game. Although this weapon is outclassed by the [[H&K G11E]] near the endgame, the P90c is useful up to that point (even against the super mutants in the [[Mariposa Military Base]]).
 
   
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This SMG's burst attack averages 240 [[Hit Points|HP]], 95 HP, and 27 HP against unarmored, [[Combat armor (Fallout)|medium-armored]] and [[Advanced power armor Mk II (Fallout 2)|maximally armored]] foes, respectively. Moreover, the 10mm hollow-point round's favorable set of modifiers enables the P90c to benefit unusually heavily from the [[Bonus Ranged Damage]] [[Perk|perk]], each level of which increases the gun's damage per round by 3 HP, for a maximum total bonus of 6 HP per round. This yields a major damage increase for the P90c's burst attack which, with 2 ranks of the perk, averages an impressive 305 HP, 125 HP, and 45 HP of damage against soft targets, medium armor and maximum armor, respectively -- all for one action point less than the [[FN FAL HPFA|other]] high-end select-fire [[H&K G11E|weapons]].
Characters with certain stats can use the P90c to pop off a devastating 4 bursts per turn. This cannot be done with any other burst weapon except the [[M3A1 "grease gun" SMG]]. A player will need 10 [[Agility|AG]], [[Fast Shot]], [[Bonus Rate of Fire]], 2 levels of [[Action Boy]] and a P90c in each hand. It is then possible to release a storm of ''48'' 10mm rounds at up to 4 targets, but it'll need to reload the two guns every second turn. Even if both are reloaded, one can still fire 2 bursts and reload that gun on top, giving another 2 fully-loaded SMGs to deal massive damage. Having the [[Sniper]] perk on top of this, one will be a maelstrom of death. Of course, one can also take the risk of [[Jet (Fallout 2)|Jet]] [[Jet addiction|addiction]] to allow reloading ''one'' gun instead of waiting a full turn.
 
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At only $2500, the P90c is remarkably cheap for its high combat value. Another advantage is the extreme abundance of 10mm ammunition, which is sold by practically every vendor and found fairly often in houses and containers, as well as on dead enemies, in New California.
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On the minus side, the P90c's ammunition capacity is a modest 24 rounds, which allows only two bursts per magazine. This means that while a ranged-combat-specialized character (10 [[Agility]], 2x [[Action Boy/Action Girl|Action Boy]], [[Bonus Rate of Fire]], [[Fast Shot]]) can technically fire 4 bursts per turn with the P90c, it requires having one P90c in each active-item slot, and even then it is only possible every other turn, without using addictive action-point-boosting [[Jet (Fallout 2)|drugs]].
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Another, more minor, drawback is the P90c's range of 30 hexes, which is 5 to 10 hexes shorter than that of the other high-end weapons in its class.
   
 
==Locations==
 
==Locations==
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* Wielded by [[Random encounter|marauders]] encountered in areas near [[New California Republic (town)|NCR]].
* [[Vault 15|Vault 15 Level 3]], Found on Vault 15 Guard's corpse.
 
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* Sold by both [[Buster]] and [[Duppo]] in [[New California Republic (town)|NCR]].
* [[Chinatown|San Francisco Chinatown]], Purchased from [[Mai Da Chiang]] at the Red 888 Guns.
 
 
* [[Vault 15|Vault 15 Level 3]], found on a New Khan guard's corpse.
 
* [[Random encounter|Robber Cave random encounter]], Found on Robber's corpse.
 
* [[Random encounter|Robber Cave random encounter]], Found on Robber's corpse.
 
* [[New California Republic (town)|NCR]], obtained from [[Mira]] after finishing [["Take care of Officer Jack" for Mira]].
 
* [[New California Republic (town)|NCR]], obtained from [[Mira]] after finishing [["Take care of Officer Jack" for Mira]].
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* Sold by [[Lao Chou]] and [[Mai Da Chiang]] in [[Chinatown|San Fransisco Chinatown]]
   
 
==Behind the scenes==
 
==Behind the scenes==
* The actual P90 Personal Defense Weapons is produced by [[FN Herstal|Fabrique Nationale de Herstal]]. In the game, this gun is being depicted as having been produced by another real-life gun company, [[Heckler & Koch]]. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's 5.7x28mm ammunition.
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* The actual P90 Personal Defense Weapons is produced by [[FN Herstal|Fabrique Nationale de Herstal]]. In the game, this gun is being depicted as having been produced by another real-life gun company, [[Heckler & Koch]]. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's 5.7x28mm ammunition. The magazine holds 50 rounds in real life, compared to the 24 rounds in-game.
   
 
==Bugs==
 
==Bugs==
  +
* Though not a bug peculiar to this weapon, all burst weapons in ''Fallout 2'' suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up. Thus if a dead entity is located between the attacker and the intended target of their burst fire, that dead entity will block the majority of the rounds fired.
 
* In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release. {{Verify|verified}}
 
* In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release. {{Verify|verified}}
   
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[[pl:HK P90c]]
 
[[pl:HK P90c]]
 
[[ru:H&K P90c]]
 
[[ru:H&K P90c]]
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[[fr:H&K P90c]]

Revision as of 13:47, 12 June 2015

 
Gametitle-FO2
Gametitle-FO2
The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.— Fallout 2 In-game description

The H&K P90c is a small gun in Fallout 2.

Characteristics

The H&K P90c is a heavy-duty Submachine gun (SMG) chambered in the cheap, plentiful and powerful 10mm caliber. It boasts a strong single shot averaging 21.2 Hit Points of damage on soft targets, as well as a potent burst mode of 12 rounds per attack. However, the P90c's main advantage over other high-end select-fire weapons is its low action-point cost. At only 5 AP per burst, it has the highest damage-per-action-point of any small gun in 23rd-century New California.

This SMG's burst attack averages 240 HP, 95 HP, and 27 HP against unarmored, medium-armored and maximally armored foes, respectively. Moreover, the 10mm hollow-point round's favorable set of modifiers enables the P90c to benefit unusually heavily from the Bonus Ranged Damage perk, each level of which increases the gun's damage per round by 3 HP, for a maximum total bonus of 6 HP per round. This yields a major damage increase for the P90c's burst attack which, with 2 ranks of the perk, averages an impressive 305 HP, 125 HP, and 45 HP of damage against soft targets, medium armor and maximum armor, respectively -- all for one action point less than the other high-end select-fire weapons.

At only $2500, the P90c is remarkably cheap for its high combat value. Another advantage is the extreme abundance of 10mm ammunition, which is sold by practically every vendor and found fairly often in houses and containers, as well as on dead enemies, in New California.

On the minus side, the P90c's ammunition capacity is a modest 24 rounds, which allows only two bursts per magazine. This means that while a ranged-combat-specialized character (10 Agility, 2x Action Boy, Bonus Rate of Fire, Fast Shot) can technically fire 4 bursts per turn with the P90c, it requires having one P90c in each active-item slot, and even then it is only possible every other turn, without using addictive action-point-boosting drugs.

Another, more minor, drawback is the P90c's range of 30 hexes, which is 5 to 10 hexes shorter than that of the other high-end weapons in its class.

Locations

Behind the scenes

  • The actual P90 Personal Defense Weapons is produced by Fabrique Nationale de Herstal. In the game, this gun is being depicted as having been produced by another real-life gun company, Heckler & Koch. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's 5.7x28mm ammunition. The magazine holds 50 rounds in real life, compared to the 24 rounds in-game.

Bugs

  • Though not a bug peculiar to this weapon, all burst weapons in Fallout 2 suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up. Thus if a dead entity is located between the attacker and the intended target of their burst fire, that dead entity will block the majority of the rounds fired.
  • In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release. [verified]