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{{For|an overview of P90 models in the ''Fallout'' games|P90c|an overview of submachine gun models in various games|submachine gun}}
{{Item page overhaul project}}
 
  +
{{Infobox weapon
{{For|an overview of P90 models in the ''Fallout'' games|P90c}}
 
 
|games =FO2
{{Weapon
 
|game =FO2
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|icon =Grnd frame Fo1 SMG.png
|name =H&K P90c
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|image =Fo2 H&K P90c.png
|image =H&KP90c.png
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|damage =12 - 16
|damage =12 - 16
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|damage type =Normal
  +
|attmode1 =Single
|damagetype =Normal
 
|attmode1 =Single
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|attmode1 ap =4
  +
|attmode1 range =30
|attmode1ap =4
 
  +
|attmode2 =Burst
|attmode1range =30
 
|attmode2 =Burst
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|attmode2 ap =5
  +
|attmode2 range =25
|attmode2ap =5
 
  +
|ammo type =10mm (Fallout)
|attmode2range =25
 
  +
|ammo capacity =24
|burstrounds =12
 
|ammotype =10mm
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|burst rounds =12
|maxammo =24
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|strength req =4
  +
|hands req =1
|minstrength =4
 
|hands =1
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|weight =8 pounds
|weight =8 pounds
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|value =2500
|cost =$2500
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|proto ={{proto|296}}
|proto =296
 
 
}}{{Games|FO2}}
 
}}{{Games|FO2}}
   
{{quotation|The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.}}
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{{Quotation|The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.|Fallout 2 In-game description}}
   
The '''{{PAGENAME}}''' is a [[small gun]] in ''[[Fallout 2]]''.
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The '''H&K P90c ''' is a [[Small Guns|small gun]] in ''[[Fallout 2]]''.
   
 
==Characteristics==
 
==Characteristics==
The H&K P90c is a potent weapon available around mid-game. It has good damage, and costs 1 less AP to fire than all the other burst-type weapons. Because of this, it is essentially the ultimate SMG. Another major advantage of this SMG is that it puts the by then obsolete 10mm ammo to use, making this weapon fairly cost efficient mid to late game. Although this weapon is outclassed by the [[H&K G11E]] near the end game, P90c is useful up to that point (even against the super mutants in the [[Mariposa Military Base]]).
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The H&K P90c is a potent weapon available around mid-game. It has good damage, and costs 1 less AP to fire than all the other burst-type weapons. Because of this, it is essentially the ultimate SMG. Another major advantage of this SMG is that it puts the by-then obsolete 10mm ammo back to use, making this weapon fairly cost-efficient mid-to-late game. Although this weapon is outclassed by the [[H&K G11E]] near the endgame, the P90c is useful up to that point (even against the super mutants in the [[Mariposa Military Base]]).
   
Characters with certain stats can use the P90c to pop off a devastating 4 bursts per turn. This cannot be done with any other burst weapon except the [[M3A1 "Grease Gun" SMG]]. You will need 10 [[Agility|AG]], [[Fast Shot]], [[Bonus Rate of Fire]], 2 [[Action Boy]]s and a P90c in each hand. You can then release a storm of ''48'' 10 mm rounds at up to 4 targets, but you'll need to reload your guns every second turn. Even if you reload both guns, you can still fire 2 bursts and reload that gun on top, giving you another 2 fully loaded SMG's to deal massive damage. If you have the [[Sniper]] perk on top of this, you will be a maelstrom of death.
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Characters with certain stats can use the P90c to pop off a devastating 4 bursts per turn. This cannot be done with any other burst weapon except the [[M3A1 "grease gun" SMG]]. A player will need 10 [[Agility|AG]], [[Fast Shot]], [[Bonus Rate of Fire]], 2 levels of [[Action Boy]] and a P90c in each hand. It is then possible to release a storm of ''48'' 10mm rounds at up to 4 targets, but it'll need to reload the two guns every second turn. Even if both are reloaded, one can still fire 2 bursts and reload that gun on top, giving another 2 fully-loaded SMGs to deal massive damage. Having the [[Sniper]] perk on top of this, one will be a maelstrom of death. Of course, one can also take the risk of [[Jet (Fallout 2)|Jet]] [[Jet addiction|addiction]] to allow reloading ''one'' gun instead of waiting a full turn.
   
 
==Locations==
 
==Locations==
*[[Vault 15|Vault 15 Level 3]], Found on Vault 15 Guard's corpse.
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* [[Vault 15|Vault 15 Level 3]], Found on Vault 15 Guard's corpse.
*[[Chinatown|San Francisco Chinatown]], Purchased from [[Mai Da Chiang]] at the Red 888 Guns.
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* [[Chinatown|San Francisco Chinatown]], Purchased from [[Mai Da Chiang]] at the Red 888 Guns.
*[[Random Encounter|Robber Cave Random Encounter]], Found on Robber's corpse.
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* [[Random encounter|Robber Cave random encounter]], Found on Robber's corpse.
*[[New California Republic (town)|NCR]], obtained from [[Mira]] when you [["Take care of Officer Jack" for Mira]].
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* [[New California Republic (town)|NCR]], obtained from [[Mira]] after finishing [["Take care of Officer Jack" for Mira]].
  +
 
==Behind the scenes==
 
* The actual P90 Personal Defense Weapons is produced by [[FN Herstal|Fabrique Nationale de Herstal]]. In the game, this gun is being depicted as having been produced by another real-life gun company, [[Heckler & Koch]]. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's 5.7x28mm ammunition. The magazine holds 50 rounds in real life, compared to the 24 rounds in game.
   
 
==Bugs==
 
==Bugs==
*In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm ammo. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm ammo, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release.
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* In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release. {{Verify|verified}}
   
 
{{Navbox weapons FO2}}
==Behind the scenes==
 
*The actual P90 Personal Defense Weapons is produced by Fabrique Nationale de Herstal. In the game, this gun is being depicted as having been produced by another real-life gun company, [[Heckler & Koch]]. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's new 5.7x28mm ammunition, or 9mm.
 
   
 
[[Category:Fallout 2 Small Guns skill weapons]]
{{FO2 weapons}}
 
   
 
[[pl:HK P90c]]
 
[[pl:HK P90c]]
[[Category:Small Guns]]
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[[ru:H&K P90c]]
[[Category:Fallout 2 weapons]]
 

Revision as of 11:11, 2 October 2014

 
Gametitle-FO2
Gametitle-FO2
The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.— Fallout 2 In-game description

The H&K P90c is a small gun in Fallout 2.

Characteristics

The H&K P90c is a potent weapon available around mid-game. It has good damage, and costs 1 less AP to fire than all the other burst-type weapons. Because of this, it is essentially the ultimate SMG. Another major advantage of this SMG is that it puts the by-then obsolete 10mm ammo back to use, making this weapon fairly cost-efficient mid-to-late game. Although this weapon is outclassed by the H&K G11E near the endgame, the P90c is useful up to that point (even against the super mutants in the Mariposa Military Base).

Characters with certain stats can use the P90c to pop off a devastating 4 bursts per turn. This cannot be done with any other burst weapon except the M3A1 "grease gun" SMG. A player will need 10 AG, Fast Shot, Bonus Rate of Fire, 2 levels of Action Boy and a P90c in each hand. It is then possible to release a storm of 48 10mm rounds at up to 4 targets, but it'll need to reload the two guns every second turn. Even if both are reloaded, one can still fire 2 bursts and reload that gun on top, giving another 2 fully-loaded SMGs to deal massive damage. Having the Sniper perk on top of this, one will be a maelstrom of death. Of course, one can also take the risk of Jet addiction to allow reloading one gun instead of waiting a full turn.

Locations

Behind the scenes

  • The actual P90 Personal Defense Weapons is produced by Fabrique Nationale de Herstal. In the game, this gun is being depicted as having been produced by another real-life gun company, Heckler & Koch. It is also shown as being either 10mm or 9mm, while the real version is chambered for FN's 5.7x28mm ammunition. The magazine holds 50 rounds in real life, compared to the 24 rounds in game.

Bugs

  • In Vault 15, some raiders have H&K P90c's incorrectly loaded with 9mm ammo rather than 10mm. These weapons can be fired normally but can only be reloaded with the correct 10mm ammo. In addition, random encounter robbers carry 9mm, but have the P90c loaded with 10mm. It seems that the P90 was originally going to be loaded with 9mm, but was changed shortly before release. [verified]