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|requires2 =[[Agility]] 1<br/>[[Level]] 1/7/15/27/42
 
|requires2 =[[Agility]] 1<br/>[[Level]] 1/7/15/27/42
 
|ranks2 =5
 
|ranks2 =5
|effects2 =Increases damage dealt with Non-automatic pistols
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|effects2 =Increased damage with non-automatic pistols
 
|baseid2 =see article
 
|baseid2 =see article
 
|footer =[[File:Gunslinger.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image
 
|footer =[[File:Gunslinger.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image
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* This perk will not counteract the effects of the [[Fast Shot]] trait, unless you're in V.A.T.S. mode.
 
* This perk will not counteract the effects of the [[Fast Shot]] trait, unless you're in V.A.T.S. mode.
 
* In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger.
 
* In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger.
* In Fallout 4, [[Plasma gun (Fallout 4)|plasma thrower]] with pistol grip is affected by this perk.
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* In Fallout 4, [[Plasma gun|plasma thrower]] with pistol grip is affected by this perk.{{verify|type=cite}}
 
* In Fallout 4, the third rank of this perk adds an astonishing amount of range to energy pistols. This causes both the laser and plasma pistols to have a significantly longer effective range than that of their rifle counterparts.
 
* In Fallout 4, the third rank of this perk adds an astonishing amount of range to energy pistols. This causes both the laser and plasma pistols to have a significantly longer effective range than that of their rifle counterparts.
   

Revision as of 15:09, 3 February 2016

 
Gametitle-FO3Gametitle-FNVGametitle-FO4
Gametitle-FO3Gametitle-FNVGametitle-FO4
While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.— Fallout 3 in-game description

Gunslinger is a Fallout 3, Fallout: New Vegas and Fallout 4 perk.

Fallout 3 and Fallout: New Vegas

Effects

While using a pistol (or similar one-handed weapon), your chance to hit in V.A.T.S. is increased by 25%. As with all perks that increase your chance to hit in V.A.T.S., this bonus is multiplicative, not additive.

Affected weapons in Fallout 3

Affected weapons in Fallout: New Vegas

Fallout 4

Effects

Channel the spirit of the old west! Non-automatic pistols do 20% more damage.— Rank 1 description
Rank Requirements Description Base ID
1 AGI 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 0004A09F
2 AGI 1, LVL 7 Non-automatic pistols now do 40% more damage and have increased range. 0004A0A9
3 AGI 1, LVL 15 Non-automatic pistols now do 60% more damage and range is increased even further. 0004A0AA
4 AGI 1, LVL 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 0006FA1E
5 AGI 1, LVL 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00065E24

Ranks 2 and 3 each add 25% range, for +50% total. Rank 4 gives a 6% chance to disarm. Rank 5 increases this to an 8% chance to disarm, plus adds an 8% chance to cripple the limb you hit.

Affected weapons in Fallout 4

Asterisk (*) marked weapons may not have a shoulder supported stock installed to benefit from this perk. Having a stock will make these weapons benefit from Rifleman instead.

Notes

  • This perk only affects one-handed pistols and SMGs in the Small Guns and Energy Weapons category.
  • This perk replaces the One Hander trait from previous Fallout games.
  • This perk will not counteract the effects of the Fast Shot trait, unless you're in V.A.T.S. mode.
  • In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger.
  • In Fallout 4, plasma thrower with pistol grip is affected by this perk.[verification needed]
  • In Fallout 4, the third rank of this perk adds an astonishing amount of range to energy pistols. This causes both the laser and plasma pistols to have a significantly longer effective range than that of their rifle counterparts.

See also