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|requires2 =[[Agility]] 1<br/>[[Level]] 1/7/15/27/42 |
|requires2 =[[Agility]] 1<br/>[[Level]] 1/7/15/27/42 |
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|ranks2 =5 |
|ranks2 =5 |
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− | |effects2 = |
+ | |effects2 =Increased damage with non-automatic pistols |
|baseid2 =see article |
|baseid2 =see article |
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|footer =[[File:Gunslinger.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image |
|footer =[[File:Gunslinger.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image |
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| [[Agility|AGI]] 1, [[Level|LVL]] 42 |
| [[Agility|AGI]] 1, [[Level|LVL]] 42 |
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| Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. |
| Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. |
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− | | |
+ | |{{ID|65e24}} |
− | |} |
+ | |} |
+ | |||
− | {{section|FO4}} |
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+ | Ranks 2 and 3 each add 25% range, for +50% total. Rank 4 gives a 6% chance to disarm. Rank 5 increases this to an 8% chance to disarm, plus adds an 8% chance to cripple the limb you hit. |
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===Affected weapons in ''Fallout 4''=== |
===Affected weapons in ''Fallout 4''=== |
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− | {{section|FO4}} |
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⚫ | |||
− | * [[10mm pistol (Fallout 4)|10mm Pistol]] |
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⚫ | |||
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⚫ | |||
* [[.44 pistol]] |
* [[.44 pistol]] |
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− | * [[ |
+ | * [[10mm pistol (Fallout 4)|10mm pistol]] |
− | * [[ |
+ | * [[Alien blaster pistol]] |
* [[Deliverer]] |
* [[Deliverer]] |
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+ | * [[Institute pistol]]* |
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− | If a stock is modded onto any of these pistols, they will no longer be affected by the Gunslinger perk. |
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⚫ | |||
+ | * [[Pipe bolt-action pistol]]* |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | Asterisk (*) marked weapons may not have a shoulder supported stock installed to benefit from this perk. Having a stock will make these weapons benefit from [[Rifleman]] instead. |
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==Notes== |
==Notes== |
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* This perk will not counteract the effects of the [[Fast Shot]] trait, unless you're in V.A.T.S. mode. |
* This perk will not counteract the effects of the [[Fast Shot]] trait, unless you're in V.A.T.S. mode. |
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* In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger. |
* In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger. |
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− | * In Fallout 4, [[Plasma thrower]] with pistol grip is affected by this perk. |
+ | * In Fallout 4, [[Plasma gun|plasma thrower]] with pistol grip is affected by this perk.{{verify|type=cite}} |
+ | * In Fallout 4, the third rank of this perk adds an astonishing amount of range to energy pistols. This causes both the laser and plasma pistols to have a significantly longer effective range than that of their rifle counterparts. |
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==See also== |
==See also== |
Revision as of 15:09, 3 February 2016
“While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.”— Fallout 3 in-game description
Gunslinger is a Fallout 3, Fallout: New Vegas and Fallout 4 perk.
Fallout 3 and Fallout: New Vegas
Effects
While using a pistol (or similar one-handed weapon), your chance to hit in V.A.T.S. is increased by 25%. As with all perks that increase your chance to hit in V.A.T.S., this bonus is multiplicative, not additive.
Affected weapons in Fallout 3
Affected weapons in Fallout: New Vegas
- A Light Shining in Darkness
- Alien blaster
- 12.7mm pistol
- .44 magnum revolver
- Mysterious Magnum
- .45 Auto pistol
- .357 magnum revolver
- Lucky
- 9mm pistol
- Maria
- 9mm SMG
- Vance's 9mm submachine gun
- 10mm pistol
- 10mm submachine gun
- Hunting revolver
- Laser pistol
- Pew Pew
- Pulse gun
- Plasma pistol
- Plasma Defender
- That Gun
- Recharger pistol
- Ranger Sequoia
- Silenced .22 pistol
Fallout 4
Effects
“Channel the spirit of the old west! Non-automatic pistols do 20% more damage.”— Rank 1 description
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | AGI 1 | Channel the spirit of the old west! Non-automatic pistols do 20% more damage. | 0004A09F |
2 | AGI 1, LVL 7 | Non-automatic pistols now do 40% more damage and have increased range. | 0004A0A9 |
3 | AGI 1, LVL 15 | Non-automatic pistols now do 60% more damage and range is increased even further. | 0004A0AA |
4 | AGI 1, LVL 27 | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. | 0006FA1E |
5 | AGI 1, LVL 42 | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. | 00065E24 |
Ranks 2 and 3 each add 25% range, for +50% total. Rank 4 gives a 6% chance to disarm. Rank 5 increases this to an 8% chance to disarm, plus adds an 8% chance to cripple the limb you hit.
Affected weapons in Fallout 4
- .44 pistol
- 10mm pistol
- Alien blaster pistol
- Deliverer
- Institute pistol*
- Laser pistol*
- Pipe bolt-action pistol*
- Pipe pistol*
- Pipe revolver*
- Plasma pistol*
Asterisk (*) marked weapons may not have a shoulder supported stock installed to benefit from this perk. Having a stock will make these weapons benefit from Rifleman instead.
Notes
- This perk only affects one-handed pistols and SMGs in the Small Guns and Energy Weapons category.
- This perk replaces the One Hander trait from previous Fallout games.
- This perk will not counteract the effects of the Fast Shot trait, unless you're in V.A.T.S. mode.
- In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger.
- In Fallout 4, plasma thrower with pistol grip is affected by this perk.[verification needed]
- In Fallout 4, the third rank of this perk adds an astonishing amount of range to energy pistols. This causes both the laser and plasma pistols to have a significantly longer effective range than that of their rifle counterparts.
See also
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