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Guns

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For the same skill that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios, see Firearms.
Guns
Guns
Fallout: New Vegas
modifiesDamage and accuracy for Guns
governed byAgility
initial value2 + (Agility x 2) + ceil (Luck / 2)
related perksRapid Reload, Run 'n Gun, Shotgun Surgeon, Cowboy, Concentrated Fire, Center of Mass, And Stay Back (Dead Money), Grunt (Honest Hearts)
related traitsGood Natured
 
Gametitle-FNV
Gametitle-FNV

Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't, etc.).

— In-game description, Fallout: New Vegas

Guns is a Fallout: New Vegas skill. It is the successor to the Small Guns skill of previous Fallout games, though it has inherited some weapons which would have previously been categorized under Big Guns (such as miniguns, but not missile launchers or Gatling lasers).

The skill determines the character's accuracy and damage with every kind of conventional firearm, from pistols and rifles to miniguns. With a higher Guns skill one will be more accurate (have reduced sway with the larger rifles) and deal more damage (100 skill level deals twice the damage compared to 0 skill).

Initial levelEdit

\text{Initial level}=2+(2\times\text{Agility})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Agility of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

Ways to increase Guns skillEdit

Permanent
Temporary

Affected weaponsEdit

  FIDO

Perks that require Guns skillEdit

Perk Requirement Level Additional requirements
Rapid Reload 30 2 Agility 5
Run 'n Gun 45 4
Shotgun Surgeon 45 6
Cowboy 45 8 Melee Weapons 45
Grunt fnvhhGametitle-FNV HH 45 8 Explosives 20
And Stay Back fnvdmGametitle-FNV DM 70 10
Center of Mass 70 14
Concentrated Fire 60 18 Energy Weapons 60

Interactions that require Guns skillEdit

Notable Guns skilled charactersEdit

Notes Edit

  • The Vault Boy image for the Guns skill is the same that of the Small Guns skill in Fallout 3.
  • The Codac R9000 is classified as a gun, even though it doesn't use bullets.
  • As with all weapons, the player character can use and fire guns regardless of skill, the "requirement" is a recommendation.

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