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Gunners. All the combat training of the Brotherhood of Steel, all the moral character of your neighborhood bully.

Piper Wright

The Gunners are a faction in the Commonwealth in 2287.

BackgroundEdit

The Gunners are a paramilitary mercenary organization and are the largest single unaligned faction in the Commonwealth, acting independently of any government or settlement. They are well-disciplined, highly-equipped soldiers for hire with their own customs and signage, who control numerous strongholds both in and around the Boston area. The Gunners are lead by Captain Wes, with their headquarters being Gunners Plaza. The origins of the Gunners and their recruitment techniques are largely unknown although it is known they employ from raiders, who upon joining, may have difficulty adjusting to the strict environment and regimentation of being a Gunner, the best known being Tessa. Based on patterns of speech and terminal entries, the Gunners place great emphasis on loyalty and do not tolerate insubordination. Many Gunners also get their blood types tattooed onto their foreheads by their medics, as this is both a practical measure and a rite of passage. Desertion from the Gunners is not unknown, an example being Private Tyler.

Similar to raiders and the Capital Wasteland's Talon Company, most Gunners will attack strangers on sight. They differ from raiders in their lack of drug dependency, use of superior equipment (they often come equipped with military-grade armor and rifles), extensive use of laser or plasma weaponry and employing other heavy duty military gear, including assaultrons, sentry bots or Mister Gutsies, and their commanders are even known to make use of power armor. The Gunners possess functional Vertibirds, which permits them to employ vertical envelopment and air assault tactics, transporting two to four man strike teams with one or two attack dogs.

VariantsEdit

GunnerEdit

Fo4-Gunner

The lowest of the Gunners, the generic Gunner is generally pretty weak when compared with their counterparts. Armed with low-mid level weapons like 10mm pistols and laser rifles, these enemies should not be automatically dismissed.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner
0020f489 (base)
LevelIcon level
8
PerceptionIcon eye
4
Hit PointsIcon heart
120
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
12
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cautious: Will avoid/flee from threats unless stronger than them.Icon requiredIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee ( 5 - 10 damageIcon damage)
attackIcon attack
10mm pistol ( 12 damageIcon damage)
attackIcon attack
Laser ( 10 - 15 damageIcon damage)

Gunner conscriptEdit

Fo4-Gunner-conscript

Those who were conscripted into fighting for the Gunners. They are slightly better equipped and stronger than their basic counterparts.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner conscript
000ce985
LevelIcon level
14
PerceptionIcon eye
4
Hit PointsIcon heart
150
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
21
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Gunner privateEdit

Fo4-Gunner-private

A step up from the Gunner conscripts, some can occasionally be found armed with plasma weapons.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner private
000fd3a0
LevelIcon level
22
PerceptionIcon eye
4
Hit PointsIcon heart
240
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
32
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty

Gunner corporalEdit

Gunner-corporal

Gunner corporals are a stronger variant of the low-ranking Gunners. They are usually seen in groups of other Gunners, mainly with other rank-and-file Gunners. While armed with automatic 10mm pistols and laser rifles, these Gunners shouldn't be taken on at a low level.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner corporal
000fd3a1
LevelIcon level
30
PerceptionIcon eye
5
Hit PointsIcon heart
400
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
43
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee ( 12 damageIcon damage)
attackIcon attack
10mm pistol ( 14 damageIcon damage)
attackIcon attack
Laser rifle ( 15 damageIcon damage)
  • deadIcon dead

Gunner sergeantEdit

Gunner-sergeant

Gunner sergeants will generally be found in the company of privates and conscripts, at moderate levels. They are equiped with mostly energy weapons,(plasma and laser) combat armor chest piece and at least one other combat armor piece

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner sergeant
000fd3a2
LevelIcon level
38
PerceptionIcon eye
5
Hit PointsIcon heart
540
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
54
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Gunner commanderEdit

Gunner-commander

Armored head to toe these enemies usually act as the final engagement for areas under Gunner control. Not only strong, these opponents rarely go anywhere without at least several strong gunner sub-types besides them. Found inside the HalluciGen, Inc. building and other gunner strongholds.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner commander
0004ce40
LevelIcon level
?
PerceptionIcon eye
?
Hit PointsIcon heart
?
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
35
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Gunner lieutenantEdit

Gunner-lieutenant

While not in the top echelons of the Gunners, these mercenaries sport heavier armor and attack with melee weapons and laser rifles. They sometimes work alongside Gunner assaultrons and act as aids for officers above them.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner lieutenant
00070506
LevelIcon level
46
PerceptionIcon eye
5
Hit PointsIcon heart
660
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
65
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Gunner captainEdit

Gunner-captain

These Gunners are high ranking and appear to be able to run large operations and/or run the Gunner faction (Example: Captain Wes.) Often adorned in sturdy or heavy armor, they usually carry laser/plasma or heavy ballistic weapons (such as assault rifles).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner captain
00070507
LevelIcon level
58
PerceptionIcon eye
6
Hit PointsIcon heart
780
Damage ResistanceIcon shield silver
31
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
83
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)

Gunner majorEdit

Gunner-major

The Gunner major is a high level Gunner that usually carries an automatic plasma rifle or laser pistol coupled with plasma grenades.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner major
00070508
LevelIcon level
70
PerceptionIcon eye
6
Hit PointsIcon heart
890
Damage ResistanceIcon shield silver
31
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
100
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
  • deadIcon dead Combat armor

Gunner colonelEdit

Gunner-colonel

Utilizes Stealth Boys, carries plasma and laser rifles/pistols or modded combat and assault rifles and a full set of combat armor (with or without the helmet).


Mbox stub
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner colonel
00070509
LevelIcon level
82
PerceptionIcon eye
6
Hit PointsIcon heart
1070
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
118
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Gunner brigadierEdit

Gunner-brigadier

Strongest of the Gunners. They begin spawning at level 94. Uses a Stealth Boy when combat is initiated. They wear highly modified heavy combat armor and wield powerful modifications of laser and plasma weapons.


Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner brigadier
0007050a
LevelIcon level
94
PerceptionIcon eye
7
Hit PointsIcon heart
1300
Damage ResistanceIcon shield silver
40
Energy ResistanceIcon electrical
100
Radiation ResistanceIcon radiation
0
Poison ResistanceIcon poison
?
Experience PointsIcon XP
317
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)
  • deadIcon dead Microfusion cells
  • deadIcon dead Combat armor

BasesEdit

Notable membersEdit

NotesEdit

  • Gunners, in some areas, will not openly fire on the Sole Survivor, though will appear hostile on the radar - instead they will warn them to back off, if the Survivor ignores them and approaches then they will become hostile and attack.
  • Gunners will occasionally attack settlements owned by the Sole Survivor.
  • Two non-hostile Gunner mercenaries can be found protecting the trader Dreth.
  • Gunners are openly hostile to the Commonwealth Minutemen, they were enemies before and after the Quincy Massacre.

AppearancesEdit

The Gunners appear only in Fallout 4.

Behind the scenesEdit

50 Vault-Tec C.E.O.The following is based on unverified behind the scenes information and has not been confirmed by canon sources.
  • The blood type tattoos are possibly a reference to the Schutzstaffel of Nazi Germany, who also had blood type tattoos on the underside of the left arm.
  • In combat they will occasionally shout "get some!" This is a possibly a reference to the helicopter gunner scene from the 1987 war drama, Full Metal Jacket.
50 Vault-Tec C.E.O.End of information based on unverified behind the scenes information.

ReferencesEdit

  1. Bradberton overpass terminal entries