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− | '''Guardian drones''' are [[alien]] [[Fallout 3 robots and computers|robots]] encountered on board [[Zeta|Mothership ''Zeta'']]. |
+ | '''Guardian drones''' are [[alien]] [[Fallout 3 robots and computers|robots]] encountered on board the [[Zeta|Mothership ''Zeta'']]. |
==Characteristics== |
==Characteristics== |
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===Specifications=== |
===Specifications=== |
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− | Guardian drones are a more advanced model of the [[support drone]], armed with a [[drone cannon]]. If |
+ | Guardian drones are a more advanced model of the [[support drone]], and they are armed with a [[drone cannon]]. If the player character possesses the [[drone control device]], they can be recruited as temporary followers, albeit only one at a time. |
===Gameplay attributes=== |
===Gameplay attributes=== |
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+ | Guardian drones are initially friendly; they will not attack the player unless attacked first. |
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− | {{Section|FO3}} |
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{{Stats creature FO3|start}} |
{{Stats creature FO3|start}} |
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==Notes== |
==Notes== |
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* Guardian drones are not very common until after the space walk. |
* Guardian drones are not very common until after the space walk. |
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− | * |
+ | * The player character can shoot their hover platforms to temporarily disable their movement, as can be done to their counterparts. |
+ | * It is possible to shoot off a guardian drone's cannon. |
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− | * Guardian drones can have their cannon shot off. |
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− | *Like other robots in the [[Capital Wasteland]], they can be deactivated if the player |
+ | * Like other robots in the [[Capital Wasteland]], they can be deactivated if the player has the [[Robotics Expert]] perk. |
==Appearances== |
==Appearances== |
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− | Guardian drones appear in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
+ | Guardian drones appear only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
==Bugs== |
==Bugs== |
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− | * {{Platforms|ps3}} If two pods are directly next to each other, you can have two robots following you at one time. |
+ | * {{Platforms|ps3}} If two pods are directly next to each other, you can have two robots following you at one time. {{Verify|verified}} |
− | * {{Platforms|pc}} The guardian drones often hold their drone cannons backwards. {{Verify| |
+ | * {{Platforms|pc|xbox360}} The guardian drones often hold their drone cannons backwards. {{Verify|verified}} |
==Gallery== |
==Gallery== |
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[[Category:Mothership Zeta robots and computers]] |
[[Category:Mothership Zeta robots and computers]] |
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− | [[Category: |
+ | [[Category:Alien weapons]] |
+ | [[Category:Alien robots]] |
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[[ru:Охранный робот]] |
[[ru:Охранный робот]] |
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+ | [[de:Wächterdrohne]] |
Revision as of 21:25, 7 March 2016
Guardian drones are alien robots encountered on board the Mothership Zeta.
Characteristics
Specifications
Guardian drones are a more advanced model of the support drone, and they are armed with a drone cannon. If the player character possesses the drone control device, they can be recruited as temporary followers, albeit only one at a time.
Gameplay attributes
Guardian drones are initially friendly; they will not attack the player unless attacked first.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Guardian drone xx0058E1 |
|
|
Notes
- Guardian drones are not very common until after the space walk.
- The player character can shoot their hover platforms to temporarily disable their movement, as can be done to their counterparts.
- It is possible to shoot off a guardian drone's cannon.
- Like other robots in the Capital Wasteland, they can be deactivated if the player has the Robotics Expert perk.
Appearances
Guardian drones appear only in the Fallout 3 add-on Mothership Zeta.
Bugs
- If two pods are directly next to each other, you can have two robots following you at one time. [verified]
- The guardian drones often hold their drone cannons backwards. [verified]
Gallery
|