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==Characteristics== |
==Characteristics== |
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===Specifications=== |
===Specifications=== |
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− | Guardian drones |
+ | Guardian drones are a more advanced model of the [[support drone]], and they are armed with a [[drone cannon]]. If you possess the [[drone control device]], they can be recruited as followers, albeit only one at a time. |
===Gameplay attributes=== |
===Gameplay attributes=== |
Revision as of 15:08, 11 November 2013
Guardian drones are alien robots encountered on board the Mothership Zeta.
Characteristics
Specifications
Guardian drones are a more advanced model of the support drone, and they are armed with a drone cannon. If you possess the drone control device, they can be recruited as followers, albeit only one at a time.
Gameplay attributes
Guardian drones are initially friendly; they will not attack the player unless attacked first.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Guardian drone xx0058E1 |
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Notes
- Guardian drones are not very common until after the space walk.
- You can shoot their hover platforms to temporarily disable their movement.
- Guardian drones can have their cannon shot off.
- Like other robots in the Capital Wasteland, they can be deactivated if the player has the Robotics Expert perk.
Appearances
Guardian drones appear in the Fallout 3 add-on Mothership Zeta.
Bugs
- If two pods are directly next to each other, you can have two robots following you at one time. [verified]
- The guardian drones often hold their drone cannons backwards. [verified]
Gallery
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