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{{Infobox creature |
{{Infobox creature |
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+ | |games =FO3MZ |
|type =robot |
|type =robot |
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+ | |image =Guardian drone.png |
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− | |appearances =''[[Fallout 3]]'' (''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]) |
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− | |baseid ={{DLC ID|0058E1}}, {{DLC ID|0058E2}}, {{DLC ID|0058E3}}, {{DLC ID|00a9b5}}, {{DLC ID|00a9b6}}, {{DLC ID|00a9b7}} |
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}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
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− | '''Guardian drones''' are [[alien]] [[ |
+ | '''Guardian drones''' are [[alien]] [[Fallout 3 robots and computers|robots]] encountered on board the [[Zeta|Mothership ''Zeta'']]. |
==Characteristics== |
==Characteristics== |
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+ | ===Specifications=== |
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− | Guardian drones are a more advanced |
+ | Guardian drones are a more advanced model of the [[support drone]], and they are armed with a [[drone cannon]]. If you possess the [[drone control device]], they can be recruited as followers, albeit only one at a time. |
+ | ===Gameplay attributes=== |
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+ | Guardian drones are initially friendly; they will not attack the player unless attacked first. |
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+ | {{Stats creature FO3|start}} |
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+ | {{Stats creature FO3|row |
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+ | |base id ={{DLC ID|0058e1}} |
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+ | |level =3 |
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+ | |perception =6 |
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+ | |hp =50 |
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+ | |dr =0 |
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+ | |aggression =2 |
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+ | |confidence =4 |
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+ | |assistance =2 |
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+ | |attack1 =Melee (10 {{icon|damage}}) |
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+ | |attack2 =Drone cannon (40 {{icon|damage}}) |
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+ | |ability1 ={{icon|poison|link=Poison resistance}} Poison resistance 100% |
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+ | |ability2 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100% |
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+ | |items =* {{icon|dead}} [[Drone cannon]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} |
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+ | * {{icon|dead}} [[Alien power module]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} |
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+ | * {{icon|dead}} [[Scrap metal]] |
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+ | }}{{Stats creature FO3|end}} |
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==Notes== |
==Notes== |
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* Guardian drones are not very common until after the space walk. |
* Guardian drones are not very common until after the space walk. |
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− | * You can shoot their hover platforms to temporarily disable their movement. |
+ | * You can shoot their hover platforms to temporarily disable their movement. |
* Guardian drones can have their cannon shot off. |
* Guardian drones can have their cannon shot off. |
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+ | * Like other robots in the [[Capital Wasteland]], they can be deactivated if the player has the [[Robotics Expert]] perk. |
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==Appearances== |
==Appearances== |
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==Bugs== |
==Bugs== |
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− | * {{Platforms|ps3}} |
+ | * {{Platforms|ps3}} If two pods are directly next to each other, you can have two robots following you at one time. {{Verify|verified}} |
+ | * {{Platforms|pc|xbox360}} The guardian drones often hold their drone cannons backwards. {{Verify|verified}} |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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Zeta Drone 3.jpg|Guardian drone concept art |
Zeta Drone 3.jpg|Guardian drone concept art |
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− | Zeta Drone 2.jpg |
+ | Zeta Drone 2.jpg|Drone cannon concept art |
</gallery> |
</gallery> |
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Revision as of 15:08, 11 November 2013
Guardian drones are alien robots encountered on board the Mothership Zeta.
Characteristics
Specifications
Guardian drones are a more advanced model of the support drone, and they are armed with a drone cannon. If you possess the drone control device, they can be recruited as followers, albeit only one at a time.
Gameplay attributes
Guardian drones are initially friendly; they will not attack the player unless attacked first.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Guardian drone xx0058E1 |
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Notes
- Guardian drones are not very common until after the space walk.
- You can shoot their hover platforms to temporarily disable their movement.
- Guardian drones can have their cannon shot off.
- Like other robots in the Capital Wasteland, they can be deactivated if the player has the Robotics Expert perk.
Appearances
Guardian drones appear in the Fallout 3 add-on Mothership Zeta.
Bugs
- If two pods are directly next to each other, you can have two robots following you at one time. [verified]
- The guardian drones often hold their drone cannons backwards. [verified]
Gallery
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