Guardian drone
Talk17
15,661pages on
this wiki
this wiki
| |
Bug Verification Project
This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. If you want to participate, please check the project page.
|
|---|
Guardian drone | |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
Guardian drones are alien robots encountered on board the Mothership Zeta.
Contents |
Characteristics
Edit
Specifications
Edit
Guardian drones are a more advanced model of the support drone, and they are armed with a drone cannon. If you posses the drone control device, they can be recruited as followers, albeit only one at a time.
Gameplay attributes
Edit
Guardian drones are initially friendly; they will not attack the player unless attacked first.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Guardian drone xx0058e1 |
|
|
Notes
Edit
- Guardian drones are not very common until after the space walk.
- You can shoot their hover platforms to temporarily disable their movement.
- Guardian drones can have their cannon shot off.
- Like other robots in the Capital Wasteland, they can be deactivated if the player has the Robotics Expert perk.
Appearances
Edit
Guardian drones appear in the Fallout 3 add-on Mothership Zeta.
Bugs
Edit
- If two pods are directly next to each other, you can have two robots following you at one time. [verified]
- The guardian drones often hold their drone cannons backwards. [verified]
Gallery
Edit
| ||||||||||||||||||||||||||||||
