That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!”— Demetre Romara
|Side Quest: Guard the caravans|
|Speak to the caravans' owners.|
|Guard the caravans against any threat.|
|Receive your payment at the end of the destination.|
|Reward: 200-600 caps|
Regarded as crazy by many, the Crimson Caravan offers the greatest variety of caravan routes to work on: Junktown, Boneyard, Necropolis and the Brotherhood of Steel. Their encounters are also the hardest and require good weapons and armor to make it to the destination, not to mention, encounters are guaranteed. The pay is 600 caps each way.
Far Go TradersEdit
Commonly regarded as the nicest merchant company in the Hub, the Traders offer good pay (400 caps each way), have moderately difficult encounters (and a 75% chance to even have one), and work the routes to Junktown, Boneyard and the Brotherhood of Steel. They leave thrice a month, on the 8th, 18th and 28th.
Talk to Rutger and then to the caravan driver in their building to hook up with a caravan.
The biggest company in the Hub is also the least profitable, at least to guards. They only work two locations, Junktown and Adytum, and offer 200 caps each way. Their routes offer the least encounters (5 in 10 times), and they leave the most often (1st, 5th, 10th, 15th, 20th and 25th).
200, 400 or 600 bottle caps depending upon which company the Vault Dweller worked for.
- Upon arriving at the caravan's destination the Vault Dweller has about an hour to have a look around, after that the caravan leaves and heads back home.
- The following actions will prevent the Vault Dweller from taking any further jobs with a caravan:
- Abandoning the caravan (i.e. running to the exit grid before all hostiles have been eliminated).
- Insulting the caravan leader.
- Stealing from the caravan.
- Destroying the caravans themselves.