“Hmm...well, you look respectable enough. What's your name? I've got to put it in the log book.”
Guard captain is a guard stationed at the NCR Bazaar in 2241.
Background
She oversees any traveler coming into NCR at night and makes sure that they enter unarmed.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: no | |
This character can modify weapons. |
- |
Other interactions
She will let the Chosen One into NCR if he tells her his name. If the Chosen or any of his companions is armed however, she will refuse.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Combat armor | Combat shotgun | Stimpak 12 gauge shotgun shell x40 |
Appearances
The guard captain appears only in Fallout 2.