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Gruthar

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Gruthar
Fo2 Gruthar
Biography
raceTalking deathclaw
affiliationEnclave (formerly)
Gruthar's pack
roleLeader
locationVault 13
familyGoris (son)
Gameplay
appearancesFallout 2
questsRetrieve the GECK for Arroyo
Fix the Vault 13 computer
Stop the Enclave
Statistics
base SPECIAL9 ST, 10 PE, 8 EN, 4 CH, 5 IN, 10 AG, 6 LK
derived statsHit Points: 250
Experience Points: 1200
Armor Class: 35
Action Points: 12
Carry Weight: 250
Melee Damage: 24
Sequence: 30
Healing Rate: 2
Critical Chance: 26%
Damage Resistance: 40%
tag skills
Melee Weap.:120
Unarmed:120
prototype id00000151
dialogue fileOcgrutha.msg
 
Gametitle-FO2
Gametitle-FO2

Well, deathclaws are dangerous by nature and great care must be taken when encountering them in the wild. However, I am certain that you have noticed that we are an exception. My pack poses no threat to you or your human communities. We have evolved beyond our base cousins and wish simply to be left alone.

Gruthar is the mighty leader of the intelligent deathclaws of Vault 13 in 2241.

BackgroundEdit

By far the most impressive and strong among his pack, Gruthar is the alpha male and leader. He possesses an uncanny intellect and a deep life philosophy, respecting human life and trying to minimize the impact he and his pack make upon their unknowing neighbors. Despite being bred by the Enclave forces, he harbored hatred and dislike for them and has to cope with his conscience, as he takes complete responsibility for his pack's part in the abduction of the Vault inhabitants. Goris, a very intelligent albino deathclaw, is his son, privy to his father's doubts and internal struggles. He hopes to be as smart as his father one day.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

QuestsEdit

Effects of player's actionsEdit

  • Unfortunately, the G.E.C.K. transaction triggers the massacre of Vault 13 inhabitants two weeks after the exchange takes place. There is no way to avert this, short of not talking to Gruthar after fixing the computer.

Other interactionsEdit

Being the leader of the Vault 13 deathclaws, he is the first one to speak to the Chosen One, asking them to not disturb the peace of the Vault. Gruthar may or may not allow the Chosen One to enter the vault. To be allowed to enter, they MUST meet one of the following requirements:

  • Have good Karma, in order to convince Gruthar that he/she wishes to help the pack.
  • Have low Intelligence.

AppearancesEdit

Gruthar appears only in Fallout 2.

GalleryEdit

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