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Gametitle-FO4 FH
Gametitle-FO4 FH

Grun is a super mutant behemoth in Far Harbor in 2287.

Background

Grun is the leader of a group of super mutants who he led to Far Harbor where they soon built a base in the Vim! Pop factory. Some time later, one of his fellow mutants, Erickson, began to question what they were doing and developed a morality, possibly caused by the fog. When he confronted his fellow mutants with this, they threatened to kill him, with Grun being the first to attack him. This was his downfall, as the now moral guided Erickson found the password to the storage area and trapped Grun inside of it. He has remained locked away ever since and his freedom is dependent on the Sole Survivor.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.


Apparel Weapon Other items
- - -

Notes

  • Despite being their leader, when released from his prison the super mutants in the factory will open fire on him. However, it is noted in one of the terminal entries left by Erickson that Grun would likely be angry when released and attack the other mutants himself.
  • The word "grün" means "green" in the German language, green being the color of super mutants.

Appearances

Grun appears only in the Fallout 4 add-on Far Harbor.

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