m (→Quests: Effects of player actions -> Effects of player's actions, replaced: karma → Karma) |
|||
Line 46: | Line 46: | ||
===Quests=== |
===Quests=== |
||
* [[Strictly Business]]: Grouse mentions that [[Eulogy Jones]] wants to acquire some VIP targets. If you accept his proposal to capture some slaves he will give you a [[List of "recruits" for Paradise Falls|list of some priority targets]]. |
* [[Strictly Business]]: Grouse mentions that [[Eulogy Jones]] wants to acquire some VIP targets. If you accept his proposal to capture some slaves he will give you a [[List of "recruits" for Paradise Falls|list of some priority targets]]. |
||
− | * [[Strictly Profitable]]: After completion of [[Strictly Business]] you can continue to enslave certain people and he will pay you 250 caps per slave. If your [[Karma (Fallout 3)| |
+ | * [[Strictly Profitable]]: After completion of [[Strictly Business]] you can continue to enslave certain people and he will pay you 250 caps per slave. If your [[Karma (Fallout 3)|Karma]] is "evil" and you have gained entry into [[Paradise Falls]], you will be able to do this during completion of [[Strictly Business]] (as well as after). |
===Other interactions=== |
===Other interactions=== |
Revision as of 00:58, 4 January 2013
“You got something else to say, or did you just come here to preach at me?”
Grouse is a slaver at Paradise Falls in 2277.
Background
Grouse was born in 2247, and he has been with the slavers since he was a teenager (he is now 30). His father was the former leader before Eulogy usurped him and rose to power, and Grouse has a legacy to live up to. He isn't fond of Eulogy, but he knows that if he moves against him, most of the slavers would turn on him. He sits at the checkpoint entrance wearing a permanent scowl.[1]
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- Strictly Business: Grouse mentions that Eulogy Jones wants to acquire some VIP targets. If you accept his proposal to capture some slaves he will give you a list of some priority targets.
- Strictly Profitable: After completion of Strictly Business you can continue to enslave certain people and he will pay you 250 caps per slave. If your Karma is "evil" and you have gained entry into Paradise Falls, you will be able to do this during completion of Strictly Business (as well as after).
Other interactions
- He sells Mesmetron power cells when asked, at 10 cells for 200 bottle caps.
- While doing the Blood Ties quest you can ask him about The Family.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Merc troublemaker outfit | Chinese assault rifle or R91 assault rifle or 10mm SMG or combat shotgun |
50x Mesmetron power cells Mesmetron Mesmetron manual - summary page |
- |
Notes
- Grouse is the only source of slave collars in the game. Should Grouse die the player will be unable to obtain a new slave collar or caps for a successful enslavement. However, so long as the player has a slave collar in inventory they will be able to use it to enslave a mezzed non-player character, albeit for no reward other than negative Karma (and removing the enslaved non-player character from the game).
- He will become hostile if the player preaches to him for the second time after he dismisses the player. This will cause the rest of the slavers in Paradise Falls to become hostile as well.
Appearances
Grouse appears only in Fallout 3.
Behind the scenes
- Grouse, by definition, means to complain, which he does a lot.
Gallery
References
|