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I run the slaughterhouse in Modoc; you want something slaughtered, you bring it to me. I'll kill it for ya and make it into some of the best jerky you've ever tasted.

Grisham is a butcher residing in Modoc in 2241.

Background[]

Being the owner of Modoc's slaughterhouse, Grisham is still very active at his old age.[1] Whatever a person needs to have butchered, he can turn it into jerky for them.

He lives at his home with his daughter Miria and his son Davin.

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.

Quests[]

  • Guard brahmin herd for Grisham: When met, Grisham complains of how wild dogs have began killing his brahmin herd. After the briefing, he will offer the Chosen One a quest to protect his herd of brahmin against the mentioned pack of wild dogs. He will pay $1,000 upon the completion of the quest, but will take away $100 for each brahmin killed. At this point, the Chosen One will be sent to his brahmin fields upon accepting the quest, and all present wild dogs in this area must be killed in order to complete the quest.
  • If Grisham is dead, and the Chosen One wants to sleep with his son/daughter, Uncle Biff may appear and initiate dialogue instead.

Effects of player's actions[]

Depending on the Chosen One's Charisma, either Grisham's son or daughter can be persuaded to have sex with them. Immediately following, Grisham will burst into the room and catch the two in coitus, bringing up a dialogue window. With a high enough Intelligence, it can be claimed that they were performing a doctor's check-up, in which case they can then continue coming back for a quickie at any time without consequence. Lacking sufficient Intelligence, the only option is to admit that it is exactly what it looks like, and get a shotgun marriage to the NPC in question. At this point, the NPC will ceaselessly follow the Chosen One around as a companion, devoid of any useful skills. If Grisham's son or daughter dies or is sold into slavery, the Chosen One gains the Separated reputation, in which case they can then tell Grisham that his son/daughter is dead. After the discovery, Grisham dies from a heart attack.

Inventory[]

Apparel Weapon Other items On death
Farmer outfit Shotgun 12 gauge shotgun shell x20

Notes[]

  • When the Chosen One speaks to him, Grisham will have his shotgun unequipped.
  • The shotgun shells only appear on Grisham's body - they cannot be stolen.

Appearances[]

Grisham appears only in Fallout 2.

References[]

  1. Grisham's character description: "{100}{}{A very active old man.}"
    (Grisham's dialogue)
CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street (Modoc trading post · Grisham's house · Modoc tannery · Slaughterhouse pen) · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin
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