Grim Reaper's Sprint
Landing a killing blow in V.A.T.S. will immediately restore all Action Points, allowing the beginning of a new series of attacks immediately. However, foes killed by allies (or other means) will not trigger the perk, even while in V.A.T.S.
Fallout: New VegasEdit
In Fallout: New Vegas, the perk only gives back 20 AP on a kill in V.A.T.S. Although this is a significant reduction to the effectiveness of the perk, the perk is still very useful with high power, low AP cost weapons. The effectiveness of Grim Reaper's Sprint is dependent upon three things: AP cost of the weapon, damage of the weapon, and toughness of the enemy.
Be aware that the perk restores 20 Action Points if an enemy is killed in VATS, not per enemy killed; e.g. killing 3 weakened enemies in a single round of VATS will only restore 20 AP, not 60.
- If a companion, the Mysterious Stranger, a car explosion, or the explosion caused by targeting an enemy's grenade kills the target, AP will not be restored. This also happens if the enemy dies from splash damage, the Tesla cannon's electrical field, or lasting effects like burning or electric shock (I.E. Flamer, Jingwei's shocksword).
- Knocking an essential non-player character unconscious counts as "killing" them for the purposes of this perk.
- In Fallout 3, the G.E.C.K. script actually gives 1000 AP after a kill, rather than restoring the exact amount of AP.
- Be aware that in Fallout: New Vegas, some weapons will not gain another shot in V.A.T.S from only 20 AP. Even in this case, the perk retains some usefulness in that it does allow going back into V.A.T.S sooner and fire again, even if one cannot immediately return to V.A.T.S and fire again.
Behind the scenesEdit
xbox360 pc Sometimes upon taking this perk, it will not restore AP. Instead, it just takes up a perk slot that could have otherwise been used on something else. [verified]