dmg/attack 2 ( 2.4) + 100 ( 204) explosion DPS 218.6 ( 530.7) DPS (reload) 41.4 ( 109.3) crit dmg 1 crit % mult x1 attacks/sec 2.1 ( 2.6) AP 35 projectiles 1 spread 1
ammo type 40mm grenade ammo/shot 1 shots/rel. 1 ammo cap. 1 reload time 2 ( 1.5)
grenade rifle is a weapon in .
Fallout: New Vegas
The grenade rifle launches
40mm grenades over a respectable distance. Although its range is longer than regular hand grenades and the fuse is impact-triggered instead of timed, its ammunition is less powerful and its single-shot, break-action design makes rapid fire impossible. Unlike the grenade launcher, it requires a Strength of 3 to carry.
The grenade rifle can fire a total of about 495 standard rounds from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Grenade rifle 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 6 300 50 25 3 Great Bear grenade rifle fnvlr 15 246.4 100 2.14 x1 15 32 3.6 0.5 1 1245 5 950 190 25 3 Mercenary's grenade rifle fnvcs 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 5.5 300 54.5 0 3 Red Victory grenade rifle fnvlr 2 327.9 100 3.21 x1 1 29 3.5 1.0 1 620 4 950 237.5 25 3 Thump-Thump 2 284.1 100 2.79 x1 1 35 2.9 0.8 1 620 5.5 800 145.5 25 3
The ladder-type rear sight on the weapon is not used when aiming, instead, the player aims down the barrel, using only the front sight.
Due to the unusual shape of the weapon's stock (when compared to most shoulder-fired shotguns in the game) the stock rests above the player's shoulder when aiming in 3rd-person mode.
This weapon has the most unique counterparts in the entire game with DLC installed, Reaching a total of 4, of which include:
Behind the scenes Edit
The grenade rifle is based on the real world
M79 grenade launcher from the early sixties.
xbox360 Sometimes, the launcher will not fire if you are not aiming down the sight.
Grenade rifle with the long barrel modification.
J.E. Sawyer on Formspring