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| ||For an overview of grenade launcher models in all games, see grenade launchers.|
The grenade machinegun is a powerful rapid-fire weapon which uses 25mm ammunition. The attached computer monitor appears to show the weapon's feed system and other details, although this is purely cosmetic and does not reflect actual use.
Outside of V.A.T.S., the weapon can be used for indirect fire over a considerable distance.
The grenade machinegun can fire a total of about 1995 standard rounds, the equivalent of 67 reloads, from full condition before breaking.
The grenade machinegun is considered a unique class of weapon and therefore cannot benefit from the Jury Rigging perk.
- Grenade MG high-speed kit - 50% increased rate of fire.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Area of effect damage||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|Grenade machinegun With all weapon mods attached||0||225||50||4.5||x0.28||0||50||1||1.0||30||995||15||8700||580||100||8|
- Nellis Air Force Base - sold by the Boomer munitions manager, and sometimes carried by Raquel.
- Mick & Ralph's - sold by Mick after convincing him (Speech 30) to show you his special inventory.
- Hidden Valley bunker - sold by Torres in the armory.
- Crimson Caravan Company - sold by Blake.
- Hoover Dam - can be purchased from Bardon.
- 188 trading post - can be bought from the arms merchant.
If the firing button is held as the weapon runs out of ammunition, the grenade machinegun will keep playing its firing animation, even though it is out of ammunition (no firing sound is played while this happens). The screen will also still keep scrolling as if firing.
Behind the scenesEdit
The text on the screen of the gun is written in BASH script. The code would be used to check the number of parameters provided by the user, providing an error if the number was incorrect. However, it is incomplete, lacking a matching fi (end if) to the if statement. When firing the text scrolls the same chunk of code.
- pc ps3 xbox360 Lonesome Road overrides some of the changes that have been made to the grenade machinegun in previous patches. With Lonesome Road installed and nothing else taking up space in your load order, the grenade's base damage is decreased to 0 and its item HP is reduced to 200. [verified]
- pc xbox360 ps3 Occasionally firing a multitude of rounds in quick succession will cause the sound to delay, hearing both the 'firing' and 'impact' sounds repeatedly trying to catch up, long after letting up on the trigger. If fired additional times when caught up in the delay, the hardware begins to lag as well, causing freezing and stuttering. This can often be fixed by firing one more time. [verified]
- pc ps3 xbox360 The ammunition pack may become stuck to the back of the player character. To fix this, drop the grenade machinegun, equip another weapon. Drop the second weapon before picking up both weapons. [verified]
- Alternatively, if you hot-key the weapon and equip another weapon on another hot-key, it may work.
- pc xbox360 The grenade machine gun doesn't inflict any damage on lakelurk kings at Blue Paradise Vacation Rentals. Lakelurk kings will die inside Camp Guardian caves. The coyote pup inside the truck trailer with at Canyon Wreckage will not die or take any damage, however the coyote den mother will. The coyote pack alpha on top of hill by the Canyon Wreckage can be killed with the grenade machinegun, but the other coyotes and pups will not take any damage with this weapon. The bark scorpion at the Ivanpah Dry Lake does not take any damage either. The Golden Gecko Hunter at the Crescent Canyon does not take any damage from the weapon but regular Golden Geckos do. Radscorpions just south of Black Rock Cave will not die or take any damage either from the grenade machinegun. [verified]
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