From The Vault
Grenade (Pulse) is a Throwing weapon in Fallout , Fallout 2, Fallout 3 and Fallout Tactics. It is a device designed to damage or disable common robots and sentry turrets with a short range electromagnetic pulse. It is significantly less effective against humans, mutants and animals.
[edit] Fallout and Fallout 2
An electromagnetic pulse grenade, discharging a strong EMP blast that doesn't affect biological creatures. Contact fuse.
[edit] Location
Found in Sierra Army Depot, and the basement of New Reno Arms, among other places. Rare.
These high-tech grenades are your silver bullet against robots. If at all possible, angle your throw to use a wall as a backstop in case of bouncing - the blast is large, but it's worth putting it where you can't miss.
The player, unlike other critters, has no inherent EMP resistance, and will take full damage from pulse grenades if not wearing any armor.
[edit] Fallout 3
In Fallout 3, a Pulse Grenade does only minor damage to biological creatures unless delivered via a Shady Sands Shuffle, which always results in a grisly death. Against robots, however, the Pulse Grenade is devastating. In addition to the major damage, most robots are disabled for a few seconds by the EMP burst, leaving them open to attack. Upon exploding, Pulse Grenades create both an electromagnetic field and an explosive field strong enough to toss nearby objects about.
[edit] Random Locations
[edit] Known Locations
- In Vault 92: Pulse Grenades (3) in the Living Quarters section, in the room next to Data Storage.
- In the Robot Repair Center (near Canterbury Commons): Pulse Grenades (6) in Frank's Safe in the offices to the left on the first floor.
- South of Wheaton Armory: Pulse Grenades (4) in an unlocked Grenade Box in the L-shaped raised hut near the Armory gate.
- Operation Anchorage: One Pulse Grenade can be found in the technology cache.
- One can be found in the Preservation Shelter outside the Flooded Metro
- In the Museum of Technology: Pulse Grenades (2) in the locked gun locker near the planetarium. Can be obtained through the Jiggs' Loot unmarked quest.
- One Pulse Grenade can be stolen from the Capitol Preservation Society - it is sitting next to the doghouse with a Frag Grenade. Fetch?
- In Evergreen Mills Bazaar there is a bar to the immediate right of the enterence with two side-by-side refridgerators. Jump up on the shelves to look behind the refrigerators and find Pulse Grenades (4) in a small crate.
- (3) Pulse Grenades can be found in the Nuka-Cola Factory. They are on a shelf in the Storage and Mixing Vats section, just behind the friendly Protectron robot.
[edit] Brotherhood Outcast Research Data
Found in Fort Independence:
- - - Weapons Research - - -
Subject -> Pulse Grenade
Researcher -> L. J. Rogers
Analysis -> The Pulse Grenade is the most
effective weapon against robotics. Upon
detonation, an intense electromagnetic
pulse is emitted, severely crippling any
robotics within the explosion radius. They
are extremely handy against the many
robots and turrets found throughout the
Capitol Wasteland.
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[edit] Fallout Tactics
Description: An electromagnetic pulse grenade, discharging a strong EMP blast that doesn't affect biological creatures. Contact fuse.
Very effective against robots, and therefore penultimate end-game weapon for grenadier character. It`s not exactly abundant, but there is enough available between loot pickups and quartermasters to have a steady supply of robot-killing power in all missions past Newton recovery.
[edit] Weapon Lists
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
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| Melee
| Auto Axe (The Mauler) , Steel Saw (Man Opener) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy) · Knife (Ant's Sting, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Pint-Sized Slasher Gear · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend) · Trench Knife
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum)
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| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
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| Big Guns
| Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Blaster (Firelance) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol
|
| Rifles
| Disintegrator · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tri-Beam Laser Rifle
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| Support
| Tesla Cannon
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| Explosives
| Grenades
| Bio-Gas Canister · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
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| Mines
| Bottlecap Mine · Frag Mine · Plasma Mine · Pulse Mine
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| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Grenade Launcher) · (Law Dog) · (Lightning Gun) · (Love Tap) · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · (Tesla Cannon (Beta)) · (Wanda)
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